9fda349fa1
Add CreateDesc helper for DescriptorHeap
2026-03-17 01:21:17 +08:00
3d6787b6a4
Add CreateSamplerDesc helper method
2026-03-17 01:19:21 +08:00
64bd8c5074
Refactor: use engine helpers for RootSignature and PSO creation
2026-03-17 01:16:39 +08:00
73627f62f4
Fix CreateDescriptorTable: pass descriptor ranges array instead of using static
2026-03-17 01:03:13 +08:00
988f94eb29
Add static helper methods to D3D12RootSignature and D3D12PipelineState
2026-03-17 00:57:35 +08:00
7874033379
Add RootSignatureBuilder and PipelineStateBuilder for cleaner RHI API
2026-03-17 00:52:24 +08:00
4b41a4cca1
Fix D3D12 build: add missing headers and fix CMake paths
2026-03-17 00:40:29 +08:00
5bcf9d74a3
Remove legacy RHI header files
2026-03-16 22:25:37 +08:00
472f106a12
Refactor D3D12: remove ICommandQueue, IFence dependencies
2026-03-16 21:50:54 +08:00
4a0f6d65d1
Remove OpenGLMesh (not needed, D3D12 has no Mesh)
2026-03-16 19:15:18 +08:00
801c563eb5
Add OpenGLMesh class to engine (not yet integrated in main.cpp)
2026-03-16 19:12:27 +08:00
bf98fa0b89
Add OpenGLRenderTargetView and OpenGLDepthStencilView
2026-03-16 19:06:21 +08:00
3cd47ea4c8
Add OpenGLSampler
2026-03-16 18:52:00 +08:00
aee4ae88db
Add OpenGLFence
2026-03-16 18:48:12 +08:00
377f43260b
Add OpenGLSwapChain
2026-03-16 18:41:05 +08:00
fce3d2421c
Add OpenGLCommandList
2026-03-16 18:35:02 +08:00
0be91748c2
Add OpenGLPipelineState and integrate into main.cpp
2026-03-16 18:25:58 +08:00
430d23b719
Replace GLFW window management with OpenGLDevice from engine
2026-03-16 18:06:57 +08:00
fee738b0b9
Move OpenGL backend classes from tests/OpenGL to engine/
...
- Relocated OpenGLDevice, OpenGLShader, OpenGLBuffer, OpenGLVertexArray, OpenGLTexture to engine/
- Updated engine/CMakeLists.txt to include OpenGL backend source files
- Updated tests/OpenGL/CMakeLists.txt to use engine backend
- Added OpenGLTexture class implementation
2026-03-16 17:22:45 +08:00
0ce312e648
Remove RHI interface inheritance from all D3D12 backend classes
...
- D3D12Device, D3D12CommandQueue, D3D12CommandAllocator, D3D12Fence
- D3D12DescriptorHeap, D3D12QueryHeap, D3D12RootSignature
- D3D12PipelineState, D3D12Sampler, D3D12Shader
- D3D12Buffer, D3D12Texture, D3D12SwapChain
All D3D12 backend classes now directly use D3D12 APIs without
going through RHI interface abstraction. This decouples the
D3D12 backend from the RHI abstraction layer.
Test: D3D12 rendering test passed (screenshot comparison 100% match)
2026-03-16 15:48:14 +08:00
0014c32fa5
Remove IRHIDevice inheritance from D3D12Device
...
- D3D12Device no longer inherits from IRHIDevice interface
- Removed interface factory methods (CreateCommandQueue, CreateCommandList, etc.)
- Keep concrete D3D12-specific methods (Initialize, Shutdown, GetDevice, etc.)
- This is the first step to decouple RHI abstraction from D3D12 backend
2026-03-16 15:41:30 +08:00
554c48448b
Implement IShader and ISwapChain interfaces for D3D12 backend
...
- D3D12Shader now implements IShader interface with GetBytecode, GetBytecodeSize, GetType, GetInputLayout
- D3D12SwapChain now implements ISwapChain interface with GetBackBuffer returning IResource*
- Added D3D12Texture back buffer storage to SwapChain
- Fixed ISwapChain const correctness (GetCurrentBackBufferIndex, GetBackBuffer)
- main.cpp: use GetD3D12Bytecode() instead of GetBytecode() for PSO creation
2026-03-16 12:38:17 +08:00
f4d94bda3d
Make D3D12Sampler implement ISampler interface
2026-03-16 00:35:18 +08:00
1d99ef4d31
Make D3D12PipelineState implement IPipelineState interface
2026-03-16 00:28:26 +08:00
8c1d68da57
Make D3D12RootSignature implement IRootSignature interface
2026-03-16 00:09:42 +08:00
068fea77f4
Make D3D12QueryHeap implement IQueryHeap interface
2026-03-16 00:04:06 +08:00
37750fda7d
Make D3D12DescriptorHeap implement IDescriptorHeap interface
2026-03-16 00:00:46 +08:00
f231e3dc18
Make D3D12CommandAllocator implement ICommandAllocator interface
2026-03-15 23:50:45 +08:00
f063eb9329
Make D3D12Fence implement IFence interface
2026-03-15 23:44:39 +08:00
999c12a00e
Make D3D12Texture and D3D12Buffer implement ITexture and IBuffer interfaces
2026-03-15 23:31:59 +08:00
fb2b794156
Add IRHIDevice interface implementation to D3D12Device
...
- D3D12Device now inherits from IRHIDevice
- Implement factory methods: CreateCommandQueue, CreateCommandList, CreateFence, etc.
- Make D3D12CommandQueue implement ICommandQueue
- Add backward-compatible overloads for existing main.cpp code
- Remove duplicate Viewport/Rect definitions from D3D12CommandList.h
- Update main.cpp to use IRHIDevice* pointer
2026-03-15 23:03:06 +08:00
dfbd218435
Move D3D12 cpp files to src/RHI/D3D12/ subdirectory
2026-03-15 20:50:06 +08:00
4af4326767
Add abstract RHI interfaces for cross-platform support: RHISystem, RHIDevice, Resource, CommandQueue, CommandList, etc.
2026-03-15 20:47:17 +08:00
d52028e196
Update main.cpp to use D3D12CommandList wrapper methods, add SetRenderTargets and Clear overloads
2026-03-15 20:36:42 +08:00
2a5fc4f0d4
Add GetDescriptorHandleIncrementSize to D3D12Device and update main.cpp to use wrapper
2026-03-15 20:31:37 +08:00
3e6388c221
Add D3D12Types.h with Types to D3D12 native type mappings
2026-03-15 20:28:03 +08:00
eab95df004
Add D3D12Common.h with helper functions for D3D12 backend
2026-03-15 20:21:37 +08:00
041d9ea422
Add Types.h with generic cross-platform types for RHI abstraction layer
2026-03-15 20:20:32 +08:00
13818fe641
Replace vertex/index buffer creation with D3D12Buffer wrapper
2026-03-15 19:58:22 +08:00
38e23e45c4
Replace depth buffer creation with D3D12Texture wrapper
2026-03-15 19:54:00 +08:00
632cba821d
Replace RTV/DSV/SRV creation with wrapper classes
2026-03-15 19:48:20 +08:00
ff5dfc21db
Replace CreateTexture2D with D3D12Texture wrapper
2026-03-15 19:39:16 +08:00
3959f74908
Add D3D12QueryHeap and D3D12UnorderedAccessView
2026-03-15 19:30:19 +08:00
f1cbf4e3a6
Add D3D12Buffer::InitializeWithData for vertex/index buffers
2026-03-15 19:16:46 +08:00
42c17ee106
Add D3D12 view wrapper classes: RTV, DSV, SRV, CBV
2026-03-15 19:10:32 +08:00
c62dc58157
Replace constant buffer with D3D12Buffer wrapper
2026-03-15 18:59:28 +08:00
c3feeda5d4
feat: 实现 D3D12Shader 着色器类
...
- 添加 D3D12Shader.h/cpp
- 支持从文件编译着色器
- 支持从内存编译着色器
- 测试通过
2026-03-15 18:51:38 +08:00
db8e8633c8
feat: 实现 D3D12Sampler 采样器类
...
- 添加 D3D12Sampler.h/cpp
- 支持采样器描述符
- 测试通过
2026-03-15 18:48:04 +08:00
017bbf281d
feat: 实现 D3D12Texture 和 D3D12Buffer 资源类
...
- 添加 D3D12Texture.h/cpp - 纹理资源封装
- 添加 D3D12Buffer.h/cpp - 缓冲区资源封装
- 支持 CreateCommittedResource 创建资源
- 测试通过
2026-03-15 18:45:11 +08:00
2a8f50134c
feat: 实现 D3D12PipelineState 并替换到 tests/D3D12
...
- 添加 D3D12PipelineState.h/cpp
- 全局变量 gPipelineState
- 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState
- 测试通过
2026-03-15 18:41:27 +08:00