Fix D3D12 build: add missing headers and fix CMake paths
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@@ -2,6 +2,7 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include <string>
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#include "D3D12Enum.h"
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@@ -5,8 +5,8 @@
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#include <wrl/client.h>
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#include <string>
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#include "../SwapChain.h"
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#include "D3D12Enum.h"
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#include "../Types.h"
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using Microsoft::WRL::ComPtr;
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@@ -3,6 +3,7 @@
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <wrl/client.h>
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#include <vector>
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#include "D3D12Enum.h"
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#include "D3D12Texture.h"
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@@ -2,6 +2,7 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include <string>
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#include "D3D12Enum.h"
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