Make D3D12RootSignature implement IRootSignature interface

This commit is contained in:
2026-03-16 00:09:42 +08:00
parent 068fea77f4
commit 8c1d68da57
2 changed files with 8 additions and 1 deletions

View File

@@ -4,6 +4,7 @@
#include <wrl/client.h>
#include "../Enums.h"
#include "../DescriptorHeap.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
@@ -11,7 +12,7 @@ using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12RootSignature {
class D3D12RootSignature : public IRootSignature {
public:
D3D12RootSignature();
~D3D12RootSignature();
@@ -21,8 +22,12 @@ public:
ID3D12RootSignature* GetRootSignature() const { return m_rootSignature.Get(); }
void* GetNativeHandle() const override { return m_rootSignature.Get(); }
uint32_t GetParameterCount() const override { return m_parameterCount; }
private:
ComPtr<ID3D12RootSignature> m_rootSignature;
uint32_t m_parameterCount = 0;
};
} // namespace RHI

View File

@@ -30,6 +30,8 @@ bool D3D12RootSignature::Initialize(ID3D12Device* device, const D3D12_ROOT_SIGNA
return false;
}
m_parameterCount = desc.NumParameters;
return true;
}