Make D3D12RootSignature implement IRootSignature interface
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@@ -4,6 +4,7 @@
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "../DescriptorHeap.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -11,7 +12,7 @@ using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12RootSignature {
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class D3D12RootSignature : public IRootSignature {
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public:
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D3D12RootSignature();
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~D3D12RootSignature();
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@@ -21,8 +22,12 @@ public:
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ID3D12RootSignature* GetRootSignature() const { return m_rootSignature.Get(); }
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void* GetNativeHandle() const override { return m_rootSignature.Get(); }
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uint32_t GetParameterCount() const override { return m_parameterCount; }
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private:
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ComPtr<ID3D12RootSignature> m_rootSignature;
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uint32_t m_parameterCount = 0;
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};
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} // namespace RHI
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@@ -30,6 +30,8 @@ bool D3D12RootSignature::Initialize(ID3D12Device* device, const D3D12_ROOT_SIGNA
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return false;
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}
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m_parameterCount = desc.NumParameters;
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return true;
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}
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