Add OpenGLSwapChain
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@@ -133,6 +133,7 @@ add_library(XCEngine STATIC
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include/XCEngine/RHI/OpenGL/OpenGLTexture.h
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include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
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include/XCEngine/RHI/OpenGL/OpenGLCommandList.h
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include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
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src/RHI/OpenGL/OpenGLDevice.cpp
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src/RHI/OpenGL/OpenGLShader.cpp
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src/RHI/OpenGL/OpenGLBuffer.cpp
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@@ -140,6 +141,7 @@ add_library(XCEngine STATIC
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src/RHI/OpenGL/OpenGLTexture.cpp
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src/RHI/OpenGL/OpenGLPipelineState.cpp
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src/RHI/OpenGL/OpenGLCommandList.cpp
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src/RHI/OpenGL/OpenGLSwapChain.cpp
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)
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target_include_directories(XCEngine PUBLIC
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26
engine/include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
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26
engine/include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
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@@ -0,0 +1,26 @@
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#pragma once
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#include <GLFW/glfw3.h>
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namespace XCEngine {
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namespace RHI {
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class OpenGLSwapChain {
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public:
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OpenGLSwapChain();
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~OpenGLSwapChain();
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bool Initialize(GLFWwindow* window);
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void Shutdown();
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void Present();
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void SwapBuffers();
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GLFWwindow* GetWindow() const { return m_window; }
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private:
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GLFWwindow* m_window;
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};
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} // namespace RHI
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} // namespace XCEngine
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32
engine/src/RHI/OpenGL/OpenGLSwapChain.cpp
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32
engine/src/RHI/OpenGL/OpenGLSwapChain.cpp
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@@ -0,0 +1,32 @@
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#define GLFW_INCLUDE_NONE
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#include "XCEngine/RHI/OpenGL/OpenGLSwapChain.h"
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#include <GLFW/glfw3.h>
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namespace XCEngine {
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namespace RHI {
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OpenGLSwapChain::OpenGLSwapChain() : m_window(nullptr) {
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}
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OpenGLSwapChain::~OpenGLSwapChain() {
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}
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bool OpenGLSwapChain::Initialize(GLFWwindow* window) {
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m_window = window;
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return true;
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}
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void OpenGLSwapChain::Shutdown() {
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m_window = nullptr;
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}
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void OpenGLSwapChain::Present() {
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glfwSwapBuffers(m_window);
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}
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void OpenGLSwapChain::SwapBuffers() {
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glfwSwapBuffers(m_window);
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}
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} // namespace RHI
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} // namespace XCEngine
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