Replace CreateTexture2D with D3D12Texture wrapper
This commit is contained in:
@@ -17,6 +17,8 @@ public:
|
||||
|
||||
bool Initialize(ID3D12Device* device, const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON);
|
||||
bool InitializeFromExisting(ID3D12Resource* resource);
|
||||
bool InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList,
|
||||
const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format);
|
||||
void Shutdown();
|
||||
|
||||
ID3D12Resource* GetResource() const { return m_resource.Get(); }
|
||||
|
||||
@@ -41,6 +41,108 @@ bool D3D12Texture::InitializeFromExisting(ID3D12Resource* resource) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3D12Texture::InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList,
|
||||
const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format) {
|
||||
|
||||
D3D12_RESOURCE_DESC textureDesc = {};
|
||||
textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
textureDesc.Alignment = 0;
|
||||
textureDesc.Width = width;
|
||||
textureDesc.Height = height;
|
||||
textureDesc.DepthOrArraySize = 1;
|
||||
textureDesc.MipLevels = 1;
|
||||
textureDesc.Format = format;
|
||||
textureDesc.SampleDesc.Count = 1;
|
||||
textureDesc.SampleDesc.Quality = 0;
|
||||
textureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
textureDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
|
||||
D3D12_HEAP_PROPERTIES heapProperties = {};
|
||||
heapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
|
||||
HRESULT hResult = device->CreateCommittedResource(
|
||||
&heapProperties,
|
||||
D3D12_HEAP_FLAG_NONE,
|
||||
&textureDesc,
|
||||
D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
nullptr,
|
||||
IID_PPV_ARGS(&m_resource)
|
||||
);
|
||||
|
||||
if (FAILED(hResult)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
textureDesc = m_resource->GetDesc();
|
||||
UINT64 memorySizeUsed = 0;
|
||||
UINT64 rowSizeInBytes = 0;
|
||||
UINT rowUsed = 0;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT subresourceFootprint;
|
||||
device->GetCopyableFootprints(&textureDesc, 0, 1, 0,
|
||||
&subresourceFootprint, &rowUsed, &rowSizeInBytes, &memorySizeUsed);
|
||||
|
||||
ID3D12Resource* tempBufferObject = nullptr;
|
||||
D3D12_HEAP_PROPERTIES d3dTempHeapProperties = {};
|
||||
d3dTempHeapProperties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
|
||||
D3D12_RESOURCE_DESC d3d12TempResourceDesc = {};
|
||||
d3d12TempResourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
d3d12TempResourceDesc.Alignment = 0;
|
||||
d3d12TempResourceDesc.Width = memorySizeUsed;
|
||||
d3d12TempResourceDesc.Height = 1;
|
||||
d3d12TempResourceDesc.DepthOrArraySize = 1;
|
||||
d3d12TempResourceDesc.MipLevels = 1;
|
||||
d3d12TempResourceDesc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
d3d12TempResourceDesc.SampleDesc.Count = 1;
|
||||
d3d12TempResourceDesc.SampleDesc.Quality = 0;
|
||||
d3d12TempResourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
d3d12TempResourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
|
||||
hResult = device->CreateCommittedResource(
|
||||
&d3dTempHeapProperties,
|
||||
D3D12_HEAP_FLAG_NONE,
|
||||
&d3d12TempResourceDesc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ,
|
||||
nullptr,
|
||||
IID_PPV_ARGS(&tempBufferObject)
|
||||
);
|
||||
|
||||
if (FAILED(hResult)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
BYTE* pData;
|
||||
tempBufferObject->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
||||
BYTE* pDstTempBuffer = reinterpret_cast<BYTE*>(pData + subresourceFootprint.Offset);
|
||||
const BYTE* pSrcData = reinterpret_cast<const BYTE*>(pixelData);
|
||||
for (UINT i = 0; i < rowUsed; i++) {
|
||||
memcpy(pDstTempBuffer + subresourceFootprint.Footprint.RowPitch * i, pSrcData + rowSizeInBytes * i, rowSizeInBytes);
|
||||
}
|
||||
tempBufferObject->Unmap(0, nullptr);
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION dst = {};
|
||||
dst.pResource = m_resource.Get();
|
||||
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
dst.SubresourceIndex = 0;
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION src = {};
|
||||
src.pResource = tempBufferObject;
|
||||
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
src.PlacedFootprint = subresourceFootprint;
|
||||
commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
|
||||
|
||||
D3D12_RESOURCE_BARRIER barrier = {};
|
||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrier.Transition.pResource = m_resource.Get();
|
||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
||||
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||
commandList->ResourceBarrier(1, &barrier);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3D12Texture::Shutdown() {
|
||||
m_resource.Reset();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user