Implement IShader and ISwapChain interfaces for D3D12 backend
- D3D12Shader now implements IShader interface with GetBytecode, GetBytecodeSize, GetType, GetInputLayout - D3D12SwapChain now implements ISwapChain interface with GetBackBuffer returning IResource* - Added D3D12Texture back buffer storage to SwapChain - Fixed ISwapChain const correctness (GetCurrentBackBufferIndex, GetBackBuffer) - main.cpp: use GetD3D12Bytecode() instead of GetBytecode() for PSO creation
This commit is contained in:
@@ -5,4 +5,5 @@ set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
add_subdirectory(engine)
|
||||
add_subdirectory(tests/D3D12)
|
||||
add_subdirectory(tests)
|
||||
add_subdirectory(tests/OpenGL)
|
||||
|
||||
@@ -28,11 +28,7 @@ public:
|
||||
uint32_t GetDescriptorCount() const override;
|
||||
DescriptorType GetType() const override;
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle(uint32_t index) const;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandle(uint32_t index) const;
|
||||
|
||||
uint32_t GetDescriptorSize() const { return m_descriptorSize; }
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart() const;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart() const;
|
||||
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
#include <wrl/client.h>
|
||||
#include <string>
|
||||
|
||||
#include "../SwapChain.h"
|
||||
#include "D3D12Enum.h"
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
@@ -11,7 +13,7 @@ using Microsoft::WRL::ComPtr;
|
||||
namespace XCEngine {
|
||||
namespace RHI {
|
||||
|
||||
class D3D12Shader {
|
||||
class D3D12Shader : public IShader {
|
||||
public:
|
||||
D3D12Shader();
|
||||
~D3D12Shader();
|
||||
@@ -20,13 +22,17 @@ public:
|
||||
bool Compile(const void* sourceData, size_t sourceSize, const char* entryPoint, const char* target);
|
||||
void Shutdown();
|
||||
|
||||
const D3D12_SHADER_BYTECODE GetBytecode() const;
|
||||
ShaderType GetType() const { return m_type; }
|
||||
const D3D12_SHADER_BYTECODE GetD3D12Bytecode() const;
|
||||
virtual const void* GetBytecode() const override;
|
||||
virtual size_t GetBytecodeSize() const override;
|
||||
virtual ShaderType GetType() const override;
|
||||
virtual const InputLayoutDesc& GetInputLayout() const override;
|
||||
|
||||
private:
|
||||
ComPtr<ID3DBlob> m_bytecode;
|
||||
ComPtr<ID3DBlob> m_error;
|
||||
ShaderType m_type;
|
||||
InputLayoutDesc m_inputLayout;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
|
||||
@@ -4,15 +4,16 @@
|
||||
#include <dxgi1_4.h>
|
||||
#include <wrl/client.h>
|
||||
|
||||
#include "../Enums.h"
|
||||
#include "../SwapChain.h"
|
||||
#include "D3D12Enum.h"
|
||||
#include "D3D12Texture.h"
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
namespace XCEngine {
|
||||
namespace RHI {
|
||||
|
||||
class D3D12SwapChain {
|
||||
class D3D12SwapChain : public ISwapChain {
|
||||
public:
|
||||
D3D12SwapChain();
|
||||
~D3D12SwapChain();
|
||||
@@ -21,10 +22,13 @@ public:
|
||||
bool Initialize(IDXGISwapChain* swapChain, uint32_t width, uint32_t height);
|
||||
void Shutdown();
|
||||
|
||||
uint32_t GetCurrentBackBufferIndex() const;
|
||||
ID3D12Resource* GetBackBuffer(uint32_t index) const;
|
||||
void Present(uint32_t syncInterval, uint32_t flags);
|
||||
void Resize(uint32_t width, uint32_t height);
|
||||
uint32_t GetCurrentBackBufferIndex() const override;
|
||||
IResource* GetBackBuffer(uint32_t index) const override;
|
||||
void Present(uint32_t syncInterval, uint32_t flags) override;
|
||||
void Resize(uint32_t width, uint32_t height) override;
|
||||
void SetFullscreen(bool fullscreen) override;
|
||||
bool IsFullscreen() const override;
|
||||
void* GetNativeHandle() const override;
|
||||
|
||||
IDXGISwapChain3* GetSwapChain() const { return m_swapChain.Get(); }
|
||||
|
||||
@@ -35,6 +39,7 @@ private:
|
||||
uint32_t m_width;
|
||||
uint32_t m_height;
|
||||
uint32_t m_bufferCount;
|
||||
std::vector<D3D12Texture> m_backBuffers;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
|
||||
@@ -11,8 +11,8 @@ class ISwapChain {
|
||||
public:
|
||||
virtual ~ISwapChain() = default;
|
||||
|
||||
virtual uint32_t GetCurrentBackBufferIndex() = 0;
|
||||
virtual IResource* GetBackBuffer(uint32_t index) = 0;
|
||||
virtual uint32_t GetCurrentBackBufferIndex() const = 0;
|
||||
virtual IResource* GetBackBuffer(uint32_t index) const = 0;
|
||||
virtual void Present(uint32_t syncInterval, uint32_t flags) = 0;
|
||||
virtual void Resize(uint32_t width, uint32_t height) = 0;
|
||||
virtual void SetFullscreen(bool fullscreen) = 0;
|
||||
|
||||
@@ -38,18 +38,6 @@ void D3D12DescriptorHeap::Shutdown() {
|
||||
m_descriptorHeap.Reset();
|
||||
}
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetCPUDescriptorHandle(uint32_t index) const {
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
||||
handle.ptr += index * m_descriptorSize;
|
||||
return handle;
|
||||
}
|
||||
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetGPUDescriptorHandle(uint32_t index) const {
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
|
||||
handle.ptr += index * m_descriptorSize;
|
||||
return handle;
|
||||
}
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart() const {
|
||||
return m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
||||
}
|
||||
@@ -59,15 +47,19 @@ D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorHeap::GetGPUDescriptorHandleForHeapSt
|
||||
}
|
||||
|
||||
CPUDescriptorHandle D3D12DescriptorHeap::GetCPUDescriptorHandle(uint32_t index) {
|
||||
CPUDescriptorHandle handle;
|
||||
handle.ptr = GetCPUDescriptorHandle(index).ptr;
|
||||
return handle;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
||||
handle.ptr += index * m_descriptorSize;
|
||||
CPUDescriptorHandle result;
|
||||
result.ptr = handle.ptr;
|
||||
return result;
|
||||
}
|
||||
|
||||
GPUDescriptorHandle D3D12DescriptorHeap::GetGPUDescriptorHandle(uint32_t index) {
|
||||
GPUDescriptorHandle handle;
|
||||
handle.ptr = GetGPUDescriptorHandle(index).ptr;
|
||||
return handle;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE handle = m_descriptorHeap->GetGPUDescriptorHandleForHeapStart();
|
||||
handle.ptr += index * m_descriptorSize;
|
||||
GPUDescriptorHandle result;
|
||||
result.ptr = handle.ptr;
|
||||
return result;
|
||||
}
|
||||
|
||||
DescriptorType D3D12DescriptorHeap::GetType() const {
|
||||
|
||||
@@ -57,7 +57,7 @@ void D3D12Shader::Shutdown() {
|
||||
m_error.Reset();
|
||||
}
|
||||
|
||||
const D3D12_SHADER_BYTECODE D3D12Shader::GetBytecode() const {
|
||||
const D3D12_SHADER_BYTECODE D3D12Shader::GetD3D12Bytecode() const {
|
||||
D3D12_SHADER_BYTECODE bytecode = {};
|
||||
if (m_bytecode) {
|
||||
bytecode.pShaderBytecode = m_bytecode->GetBufferPointer();
|
||||
@@ -66,5 +66,27 @@ const D3D12_SHADER_BYTECODE D3D12Shader::GetBytecode() const {
|
||||
return bytecode;
|
||||
}
|
||||
|
||||
const void* D3D12Shader::GetBytecode() const {
|
||||
if (m_bytecode) {
|
||||
return m_bytecode->GetBufferPointer();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
size_t D3D12Shader::GetBytecodeSize() const {
|
||||
if (m_bytecode) {
|
||||
return m_bytecode->GetBufferSize();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const InputLayoutDesc& D3D12Shader::GetInputLayout() const {
|
||||
return m_inputLayout;
|
||||
}
|
||||
|
||||
ShaderType D3D12Shader::GetType() const {
|
||||
return m_type;
|
||||
}
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
|
||||
@@ -56,6 +56,13 @@ bool D3D12SwapChain::Initialize(IDXGISwapChain* swapChain, uint32_t width, uint3
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
|
||||
m_backBuffers.resize(m_bufferCount);
|
||||
for (uint32_t i = 0; i < m_bufferCount; ++i) {
|
||||
ID3D12Resource* resource = nullptr;
|
||||
m_swapChain->GetBuffer(i, IID_PPV_ARGS(&resource));
|
||||
m_backBuffers[i].InitializeFromExisting(resource);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -67,10 +74,11 @@ uint32_t D3D12SwapChain::GetCurrentBackBufferIndex() const {
|
||||
return m_swapChain->GetCurrentBackBufferIndex();
|
||||
}
|
||||
|
||||
ID3D12Resource* D3D12SwapChain::GetBackBuffer(uint32_t index) const {
|
||||
ID3D12Resource* resource = nullptr;
|
||||
m_swapChain->GetBuffer(index, IID_PPV_ARGS(&resource));
|
||||
return resource;
|
||||
IResource* D3D12SwapChain::GetBackBuffer(uint32_t index) const {
|
||||
if (index < m_backBuffers.size()) {
|
||||
return const_cast<D3D12Texture*>(&m_backBuffers[index]);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void D3D12SwapChain::Present(uint32_t syncInterval, uint32_t flags) {
|
||||
@@ -83,5 +91,19 @@ void D3D12SwapChain::Resize(uint32_t width, uint32_t height) {
|
||||
m_height = height;
|
||||
}
|
||||
|
||||
void D3D12SwapChain::SetFullscreen(bool fullscreen) {
|
||||
m_swapChain->SetFullscreenState(fullscreen, nullptr);
|
||||
}
|
||||
|
||||
bool D3D12SwapChain::IsFullscreen() const {
|
||||
BOOL fullscreen = FALSE;
|
||||
m_swapChain->GetFullscreenState(&fullscreen, nullptr);
|
||||
return fullscreen != FALSE;
|
||||
}
|
||||
|
||||
void* D3D12SwapChain::GetNativeHandle() const {
|
||||
return reinterpret_cast<void*>(m_swapChain.Get());
|
||||
}
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
|
||||
@@ -27,12 +27,6 @@ FetchContent_MakeAvailable(googletest)
|
||||
|
||||
enable_testing()
|
||||
|
||||
# ============================================================
|
||||
# Engine Library
|
||||
# ============================================================
|
||||
|
||||
add_subdirectory(../engine engine)
|
||||
|
||||
# ============================================================
|
||||
# Test Subdirectories
|
||||
# ============================================================
|
||||
|
||||
@@ -577,7 +577,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
||||
gVertexShader.CompileFromFile(L"Res/Shader/gs.hlsl", "MainVS", "vs_5_1");
|
||||
gGeometryShader.CompileFromFile(L"Res/Shader/gs.hlsl", "MainGS", "gs_5_1");
|
||||
gPixelShader.CompileFromFile(L"Res/Shader/gs.hlsl", "MainPS", "ps_5_1");
|
||||
ID3D12PipelineState* pso = CreatePSO(rootSignature, gVertexShader.GetBytecode(), gPixelShader.GetBytecode(), gGeometryShader.GetBytecode());
|
||||
ID3D12PipelineState* pso = CreatePSO(rootSignature, gVertexShader.GetD3D12Bytecode(), gPixelShader.GetD3D12Bytecode(), gGeometryShader.GetD3D12Bytecode());
|
||||
|
||||
gConstantBuffer.Initialize(gD3D12Device.GetDevice(), 65536, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_HEAP_TYPE_UPLOAD);
|
||||
DirectX::XMMATRIX projectionMatrix = DirectX::XMMatrixPerspectiveFovLH(
|
||||
|
||||
Reference in New Issue
Block a user