795cb10183
Add Phase 1 D3D12 tests for Device and Fence
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- Implement real D3D12 tests for Device (feature level, descriptor handle,
shader model, resource binding tier, tiled resources)
- Implement real D3D12 tests for Fence (create, signal, wait, event)
- Move tests from tests/D3D12_engine/test/ to tests/RHI/D3D12/
- All 22 tests pass
2026-03-17 03:39:27 +08:00
8c6516183e
test: 添加 D3D12 引擎测试框架
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- 修复 engine/CMakeLists.txt 路径问题
- 在 tests/D3D12_engine/test/ 创建测试框架
- 添加基础测试夹具 D3D12TestFixture
- 添加 13 个基础测试用例
- 所有测试通过
2026-03-17 03:29:39 +08:00
d1c7c23527
test: 添加 D3D12 测试框架基础设施
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- 创建 engine/src/RHI/D3D12/test/ 目录
- 添加 CMakeLists.txt 构建配置
- 添加基础测试夹具 D3D12TestFixture.h
- 添加各组件测试文件框架
- 更新 tests/CMakeLists.txt 集成新测试
2026-03-17 02:51:34 +08:00
5683b10e65
Rename RHI header files for clarity
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- Rename Enums.h to RHIEnums.h
- Rename Types.h to RHITypes.h
- Update all include references in D3D12 headers and test files
2026-03-17 02:39:22 +08:00
4c9c03e1a7
Refactor: use engine enums for resource states and heap types
2026-03-17 01:38:57 +08:00
ac9a62082e
Refactor: use CreateDescriptorRange
2026-03-17 01:34:00 +08:00
9fe79681fb
Refactor: use CreateDesc for SRV
2026-03-17 01:27:37 +08:00
07450e76a4
Refactor: use CreateDesc for DSV
2026-03-17 01:23:50 +08:00
97653041bd
Refactor: use CreateDesc for DescriptorHeap
2026-03-17 01:22:11 +08:00
f4db1eafea
Refactor: use CreateSamplerDesc for cleaner sampler creation
2026-03-17 01:20:00 +08:00
64bd8c5074
Refactor: use engine helpers for RootSignature and PSO creation
2026-03-17 01:16:39 +08:00
210bc450fa
Refactor: use engine封装 for Vertex/Index Buffer operations
2026-03-17 00:47:05 +08:00
4b41a4cca1
Fix D3D12 build: add missing headers and fix CMake paths
2026-03-17 00:40:29 +08:00
0be91748c2
Add OpenGLPipelineState and integrate into main.cpp
2026-03-16 18:25:58 +08:00
430d23b719
Replace GLFW window management with OpenGLDevice from engine
2026-03-16 18:06:57 +08:00
220494c3c5
Replace local Shader class with OpenGLShader from engine
2026-03-16 17:29:20 +08:00
fee738b0b9
Move OpenGL backend classes from tests/OpenGL to engine/
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- Relocated OpenGLDevice, OpenGLShader, OpenGLBuffer, OpenGLVertexArray, OpenGLTexture to engine/
- Updated engine/CMakeLists.txt to include OpenGL backend source files
- Updated tests/OpenGL/CMakeLists.txt to use engine backend
- Added OpenGLTexture class implementation
2026-03-16 17:22:45 +08:00
434ba0f336
Add OpenGL backend core classes: Buffer, VertexArray
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- Added OpenGLBuffer class for VBO/IBO management
- Added OpenGLVertexArray class for VAO management
- Updated CMakeLists.txt to include new source files
2026-03-16 16:11:24 +08:00
170df5506b
Add OpenGLShader class
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- Created OpenGLShader class for shader compilation
- Supports compiling from file or source code
- Provides uniform setting methods (SetInt, SetFloat, SetVec3, SetMat4)
- Integrated with GLAD for OpenGL function loading
2026-03-16 16:09:09 +08:00
6aaf89e603
Add OpenGL backend: OpenGLDevice class
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- Created OpenGLDevice class for window and OpenGL context management
- Added CreateWindow() and InitializeWithExistingWindow() methods
- Integrated with GLFW and GLAD
- Added to tests/OpenGL as test target
This is the first step in building the OpenGL RHI backend parallel to D3D12.
2026-03-16 16:07:12 +08:00
9c29cfa0a6
Rename README.md to AGENT.md for both D3D12 and OpenGL tests
2026-03-16 15:57:32 +08:00
722b6b86ba
Add OpenGL test framework with logging and screenshot comparison
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- Unified resolution to 1280x720 (same as D3D12)
- Added XCEngine Logger integration for debug output
- Added screenshot capture at frame 30 (glReadPixels -> PPM)
- Added run.bat test script
- Added compare_ppm.py for screenshot comparison
- Added GT.ppm reference image
- Added README.md documentation
- Updated CMakeLists.txt to link XCEngine library
Test: OpenGL rendering test passed (screenshot comparison 100% match)
2026-03-16 15:55:49 +08:00
77a121fc4f
精简 OpenGL 测试代码,移除冗余功能
2026-03-16 14:31:21 +08:00
d2d45bd973
Add OpenGL test project with backpack model and textures
2026-03-16 14:19:32 +08:00
3a78065574
移除D3D12测试中对RHIDevice抽象层的引用
2026-03-16 13:28:59 +08:00
9314aae32d
Remove unused IRHIDevice abstraction from D3D12 test
2026-03-16 13:27:48 +08:00
2b3ac27243
Add OpenGL backend project and third phase plan
2026-03-16 13:18:53 +08:00
554c48448b
Implement IShader and ISwapChain interfaces for D3D12 backend
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- D3D12Shader now implements IShader interface with GetBytecode, GetBytecodeSize, GetType, GetInputLayout
- D3D12SwapChain now implements ISwapChain interface with GetBackBuffer returning IResource*
- Added D3D12Texture back buffer storage to SwapChain
- Fixed ISwapChain const correctness (GetCurrentBackBufferIndex, GetBackBuffer)
- main.cpp: use GetD3D12Bytecode() instead of GetBytecode() for PSO creation
2026-03-16 12:38:17 +08:00
fb2b794156
Add IRHIDevice interface implementation to D3D12Device
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- D3D12Device now inherits from IRHIDevice
- Implement factory methods: CreateCommandQueue, CreateCommandList, CreateFence, etc.
- Make D3D12CommandQueue implement ICommandQueue
- Add backward-compatible overloads for existing main.cpp code
- Remove duplicate Viewport/Rect definitions from D3D12CommandList.h
- Update main.cpp to use IRHIDevice* pointer
2026-03-15 23:03:06 +08:00
93bfba073c
Remove redundant InitResourceBarrier helper function from main.cpp
2026-03-15 20:41:11 +08:00
d52028e196
Update main.cpp to use D3D12CommandList wrapper methods, add SetRenderTargets and Clear overloads
2026-03-15 20:36:42 +08:00
2a5fc4f0d4
Add GetDescriptorHandleIncrementSize to D3D12Device and update main.cpp to use wrapper
2026-03-15 20:31:37 +08:00
b9285f37b1
Remove helper functions: CreateConstantBufferObject, UpdateConstantBuffer
2026-03-15 20:05:25 +08:00
a557ed75bf
Simplify depth stencil resource usage
2026-03-15 20:02:45 +08:00
e1bbe24f0d
Replace swap chain back buffers with D3D12Texture wrapper
2026-03-15 20:01:39 +08:00
13818fe641
Replace vertex/index buffer creation with D3D12Buffer wrapper
2026-03-15 19:58:22 +08:00
38e23e45c4
Replace depth buffer creation with D3D12Texture wrapper
2026-03-15 19:54:00 +08:00
632cba821d
Replace RTV/DSV/SRV creation with wrapper classes
2026-03-15 19:48:20 +08:00
70d3879687
Remove unused CreateTexture2D function
2026-03-15 19:40:24 +08:00
ff5dfc21db
Replace CreateTexture2D with D3D12Texture wrapper
2026-03-15 19:39:16 +08:00
a1f0de4e4d
Remove helper functions: GetCommandAllocator, GetCommandList, GetD3DDevice, SwapD3D12Buffers
2026-03-15 19:25:43 +08:00
c62dc58157
Replace constant buffer with D3D12Buffer wrapper
2026-03-15 18:59:28 +08:00
f25672c7d6
Replace CreateShaderFromFile with D3D12Shader wrapper
2026-03-15 18:57:01 +08:00
2a8f50134c
feat: 实现 D3D12PipelineState 并替换到 tests/D3D12
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- 添加 D3D12PipelineState.h/cpp
- 全局变量 gPipelineState
- 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState
- 测试通过
2026-03-15 18:41:27 +08:00
b98f588afd
refactor: 将 tests/D3D12 的 RootSignature 替换为 D3D12RootSignature
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- 添加全局变量 gRootSignature
- 使用 D3D12RootSignature::Initialize 替代原生 API
- 测试通过
2026-03-15 18:37:51 +08:00
ee7e710141
fix: CMakeLists.txt 自动拷贝测试脚本和GT.ppm
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- 添加 run.bat、compare_ppm.py、GT.ppm 到输出目录
- 确保构建后可以直接运行测试
2026-03-15 18:34:02 +08:00
95fd1400bc
fix: run.bat 删除旧截图避免假通过
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- 运行前删除旧的 screenshot.ppm
- 确保测试使用实际生成的新截图
2026-03-15 18:31:51 +08:00
88cd65d082
fix: 修复 D3D12SwapChain 重复创建 swapchain 问题
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- 添加 Initialize(IDXGISwapChain*, width, height) 重载方法
- 接受已存在的 swapchain 而不是重复创建
- 测试通过,日志显示正常渲染
2026-03-15 18:30:14 +08:00
80a11d1836
refactor: 将 tests/D3D12 的 SwapChain 替换为 D3D12SwapChain
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- gSwapChain 替换为 D3D12SwapChain
- 使用 Initialize 方法替代原生 CreateSwapChain
- 使用 Present、GetCurrentBackBufferIndex 等 wrapper 方法
- 测试通过
2026-03-15 18:26:05 +08:00
407fe0fd32
refactor: 将 tests/D3D12 的 DescriptorHeap 替换为 D3D12DescriptorHeap
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- gSwapChainRTVHeap, gSwapChainDSVHeap 替换为 D3D12DescriptorHeap
- srvHeap 替换为 D3D12DescriptorHeap
- 使用 Initialize 方法替代原生 CreateDescriptorHeap
- 测试通过
2026-03-15 18:21:07 +08:00