fix: 修复 D3D12SwapChain 重复创建 swapchain 问题
- 添加 Initialize(IDXGISwapChain*, width, height) 重载方法 - 接受已存在的 swapchain 而不是重复创建 - 测试通过,日志显示正常渲染
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@@ -606,7 +606,7 @@ bool InitD3D12(HWND inHWND, int inWidth, int inHeight) {
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IDXGISwapChain* swapChain = nullptr;
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dxgiFactory->CreateSwapChain(gCommandQueue.GetCommandQueue(), &swapChainDesc, &swapChain);
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gSwapChain.Initialize(dxgiFactory, gCommandQueue.GetCommandQueue(), inHWND, inWidth, inHeight, 2);
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gSwapChain.Initialize(swapChain, inWidth, inHeight);
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D3D12_HEAP_PROPERTIES d3dHeapProperties = {};
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d3dHeapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
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