refactor: 将 tests/D3D12 的 RootSignature 替换为 D3D12RootSignature
- 添加全局变量 gRootSignature - 使用 D3D12RootSignature::Initialize 替代原生 API - 测试通过
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@@ -21,6 +21,7 @@
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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#include "XCEngine/RHI/D3D12/D3D12Fence.h"
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#include "XCEngine/RHI/D3D12/D3D12SwapChain.h"
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#include "XCEngine/RHI/D3D12/D3D12RootSignature.h"
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#include "XCEngine/RHI/D3D12/D3D12Screenshot.h"
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#include "XCEngine/Debug/Logger.h"
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#include "XCEngine/Debug/ConsoleLogSink.h"
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@@ -65,6 +66,7 @@ UINT gDSVDescriptorSize = 0;
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// 命令相关
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XCEngine::RHI::D3D12CommandAllocator gCommandAllocator;
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XCEngine::RHI::D3D12CommandList gCommandList;
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XCEngine::RHI::D3D12RootSignature gRootSignature;
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// 同步对象
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XCEngine::RHI::D3D12Fence gFence;
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@@ -277,14 +279,9 @@ ID3D12RootSignature* InitRootSignature() {
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rootSignatureDesc.pStaticSamplers = samplerDesc;
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rootSignatureDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
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ID3DBlob* signature;
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HRESULT hResult = D3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, nullptr);
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ID3D12RootSignature* d3d12RootSignature;
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gDevice.GetDevice()->CreateRootSignature(
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0, signature->GetBufferPointer(), signature->GetBufferSize(),
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IID_PPV_ARGS(&d3d12RootSignature));
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gRootSignature.Initialize(gDevice.GetDevice(), rootSignatureDesc);
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return d3d12RootSignature;
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return gRootSignature.GetRootSignature();
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}
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//=================================================================================
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