Commit Graph

553 Commits

Author SHA1 Message Date
5ca5ca1f19 docs: rebuild Scene API content 2026-03-26 19:34:24 +08:00
dc252502ac docs: rebuild Memory API content 2026-03-26 18:02:29 +08:00
ce2eee32e3 docs: rebuild Input API content 2026-03-26 17:39:53 +08:00
ec4edb2689 docs: remove redundant Debug umbrella page 2026-03-26 17:27:30 +08:00
7a814c724d docs: add C# scripting design and editor issues 2026-03-26 17:23:30 +08:00
93de4199d1 Adjust backpack framing and remove lighting 2026-03-26 17:22:19 +08:00
2e2316aa55 docs: rebuild Debug API content 2026-03-26 17:21:44 +08:00
122495e581 Add backpack RHI integration test 2026-03-26 16:57:54 +08:00
6244b586bb refactor api documentation structure 2026-03-26 16:45:24 +08:00
45842e961e Refactor editor dock and panel chrome styling 2026-03-26 16:43:06 +08:00
e174862b8a Import material textures with mesh assets 2026-03-26 16:22:24 +08:00
c479595bf5 docs: split readme and agent entry guide 2026-03-26 16:03:15 +08:00
c40712a107 docs: refresh readme for current rhi status 2026-03-26 15:54:14 +08:00
18fa150843 fix(rhi): validate opengl compute uav set bindings 2026-03-26 15:42:44 +08:00
491fef940d Refine inspector layout and fix header labels 2026-03-26 15:26:46 +08:00
733b573963 fix(rhi): make opengl descriptor binding set-aware 2026-03-26 15:10:03 +08:00
9218ea20b5 fix(rhi): honor firstSet in set-aware d3d12 bindings 2026-03-26 14:43:51 +08:00
476a56724f refactor(rhi): let pipeline layouts own set metadata 2026-03-26 12:40:49 +08:00
36d2f479cd refactor(rhi): untangle d3d12 descriptor bindings 2026-03-26 12:21:49 +08:00
d8e14df78a fix(rhi): align empty pipeline layout contract 2026-03-26 11:44:33 +08:00
6f1cbbf305 Add mesh bounds metadata 2026-03-26 03:26:44 +08:00
cb05472205 Add assimp-based mesh import 2026-03-26 02:53:34 +08:00
b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00
d018a4c82c feat(editor): unify component registration pipeline 2026-03-26 02:24:11 +08:00
1ef3048da1 Fix OpenGL sampler and copy semantics 2026-03-26 02:14:21 +08:00
c47e871c5a Fix OpenGL device initialization and file shaders 2026-03-26 02:07:21 +08:00
10ee1fa3fa docs: 更新 audioclip 和 audio-source-component 文档
- audioclip: 新增 set 方法文档
- audio-source-component: 新增 set-output-mixer 文档
2026-03-26 02:04:27 +08:00
48b73a5045 fix(docs): fix remaining AudioClip setter broken references 2026-03-26 02:04:09 +08:00
a2765a282e fix(docs): fix MeshLoader constructor and Fence doc references 2026-03-26 02:03:53 +08:00
32cf6b8ced fix(docs): fix remaining AudioClip and MaterialLoader broken references 2026-03-26 02:03:38 +08:00
4ca8773eef fix(docs): fix AudioClip links, ResourcePackage path, Fence and Scene broken references 2026-03-26 02:03:19 +08:00
358dedeeeb chore(editor): note undo/scene workflow landed earlier in 5c35667 2026-03-26 02:03:10 +08:00
caa5d449fc fix(docs): fix AudioClip method doc links and ResourceTypes header path 2026-03-26 02:02:54 +08:00
582ab2c730 docs: 更新多个模块文档
- resources: 更新 audioclip 和 resourcepath 文档
- rhi: 更新 d3d12 和 opengl 文档
2026-03-26 02:02:42 +08:00
02e48b4766 fix(docs): correct D3D12 Fence cross-references to use local fence links instead of threading 2026-03-26 02:02:33 +08:00
c2354530b9 docs: 新增 light-component 全部方法文档及更新其他模块
- components: 新增 light-component 全部12个方法文档
- resources: 更新 audio-loader, resource-file-system 文档
- rhi: 更新 opengl/fence 文档
2026-03-26 02:02:21 +08:00
ab5ba1d57a docs: 更新 resources 模块多个文档
- importsettings, material-loader, mesh-loader, resourcehandle, resources
2026-03-26 02:01:55 +08:00
ca83267992 docs: 更新 audio-loader 和 audioclip 文档 2026-03-26 02:01:37 +08:00
c8da156352 docs: 更新 resource-package 文档 2026-03-26 02:01:14 +08:00
a1804f4cb0 docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档
- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
- rhi: 更新 opengl render-target-view 文档
- components: 新增 camera-component 全部方法文档 (15个文件)
2026-03-26 02:00:45 +08:00
f778c76325 fix(docs): update Shader header path and RHI source link for engine restructure 2026-03-26 02:00:14 +08:00
92939a85f8 fix(docs): update Material, Mesh, Texture header paths for engine restructure 2026-03-26 01:59:56 +08:00
b849e9edc1 docs: 更新 iresource 文档 2026-03-26 01:59:37 +08:00
5c3566774b docs: 更新 containers 和 threading 模块文档
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
2026-03-26 01:59:14 +08:00
8df04c120f docs: 更新 API 文档 - 多模块修复和完善
- audio: 更新 audio-system 方法文档
- components: 新增 audio-listener/audio-source 组件方法文档,新增 remove-component 方法
- core: 更新 filewriter, types 文档
- math: 更新 box 方法文档
- memory: 更新 proxy-allocator 文档
- resources: 更新 loader 和 texture 文档
- rhi: 更新 opengl 设备、shader、swap-chain 文档
- threading: 更新 mutex 和 task-system 文档
2026-03-26 01:58:45 +08:00
445876752c docs: 修复 containers 和 rhi 模块的头文件路径
- containers: 修正 Containers.h, Array.h, String.h, HashMap.h 的路径为 Core/Containers/
- rhi: 修正 D3D12 和 OpenGL 后端文档路径
2026-03-26 01:58:16 +08:00
52d5e98f62 refactor(docs): fix Resources module links and add new ResourceManager/ResourceHandle docs 2026-03-26 01:57:22 +08:00
56ee358b5c docs: 修复 RHI 模块中损坏的文档链接
修正 d3d12 和 opengl 后端文档路径引用
2026-03-26 01:57:12 +08:00
efe4f30d85 refactor(docs): fix Resources module paths and cross-references for engine restructure 2026-03-26 01:56:18 +08:00
2e17c0019c Fix OpenGL render target binding composition 2026-03-26 01:56:10 +08:00