refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID - Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage - Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/ - Added CMakeLists.txt for each new test subdirectory - Fixed Material.h missing ResourceManager.h include (lost during engine refactor) - tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
This commit is contained in:
@@ -1,14 +1,14 @@
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#pragma once
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#include "IResource.h"
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#include "ResourceHandle.h"
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#include "ResourceManager.h"
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#include "Texture.h"
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#include "Shader.h"
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#include "../Containers/HashMap.h"
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#include "../Core/Types.h"
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#include "../Math/Vector2.h"
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#include "../Math/Vector3.h"
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#include "../Math/Vector4.h"
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Asset/ResourceHandle.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Core/Containers/HashMap.h>
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#include <XCEngine/Core/Types.h>
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#include <XCEngine/Core/Math/Vector2.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <cstring>
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namespace XCEngine {
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31
tests/Resources/AudioClip/CMakeLists.txt
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31
tests/Resources/AudioClip/CMakeLists.txt
Normal file
@@ -0,0 +1,31 @@
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# ============================================================
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# AudioClip Tests
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# ============================================================
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set(AUDIOCLIP_TEST_SOURCES
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test_audio_clip.cpp
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test_audio_loader.cpp
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)
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add_executable(audioclip_tests ${AUDIOCLIP_TEST_SOURCES})
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if(MSVC)
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set_target_properties(audioclip_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(audioclip_tests
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PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(audioclip_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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${CMAKE_SOURCE_DIR}/tests/fixtures
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)
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include(GoogleTest)
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gtest_discover_tests(audioclip_tests)
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20
tests/Resources/AudioClip/test_audio_clip.cpp
Normal file
20
tests/Resources/AudioClip/test_audio_clip.cpp
Normal file
@@ -0,0 +1,20 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/AudioClip/AudioClip.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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using namespace XCEngine::Resources;
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namespace {
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TEST(AudioClip, GetType) {
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AudioClip audio;
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EXPECT_EQ(audio.GetType(), ResourceType::AudioClip);
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}
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TEST(AudioClip, GetMemorySize) {
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AudioClip audio;
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EXPECT_EQ(audio.GetMemorySize(), 0u);
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}
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} // namespace
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118
tests/Resources/AudioClip/test_audio_loader.cpp
Normal file
118
tests/Resources/AudioClip/test_audio_loader.cpp
Normal file
@@ -0,0 +1,118 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/AudioClip/AudioLoader.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <fstream>
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#include <cstring>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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#pragma pack(push, 1)
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struct WAVFileHeader {
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char riff[4];
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uint32_t fileSize;
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char wave[4];
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char fmt[4];
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uint32_t fmtSize;
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uint16_t audioFormat;
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uint16_t numChannels;
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uint32_t sampleRate;
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uint32_t byteRate;
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uint16_t blockAlign;
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uint16_t bitsPerSample;
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char data[4];
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uint32_t dataSize;
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};
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#pragma pack(pop)
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void CreateTestWAVFile(const char* filepath, uint16_t channels, uint32_t sampleRate, uint16_t bitsPerSample, uint32_t numSamples) {
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WAVFileHeader header = {};
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header.riff[0] = 'R'; header.riff[1] = 'I'; header.riff[2] = 'F'; header.riff[3] = 'F';
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header.wave[0] = 'W'; header.wave[1] = 'A'; header.wave[2] = 'V'; header.wave[3] = 'E';
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header.fmt[0] = 'f'; header.fmt[1] = 'm'; header.fmt[2] = 't'; header.fmt[3] = ' ';
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header.fmtSize = 16;
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header.audioFormat = 1;
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header.numChannels = channels;
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header.sampleRate = sampleRate;
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header.bitsPerSample = bitsPerSample;
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header.blockAlign = channels * bitsPerSample / 8;
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header.byteRate = sampleRate * header.blockAlign;
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header.data[0] = 'd'; header.data[1] = 'a'; header.data[2] = 't'; header.data[3] = 'a';
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header.dataSize = numSamples * header.blockAlign;
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header.fileSize = 36 + header.dataSize;
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std::vector<uint8_t> wavData(sizeof(WAVFileHeader) + header.dataSize, 0);
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std::memcpy(wavData.data(), &header, sizeof(WAVFileHeader));
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std::ofstream file(filepath, std::ios::binary);
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file.write(reinterpret_cast<const char*>(wavData.data()), wavData.size());
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}
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TEST(AudioLoader, ParseWAV_Mono44100_16bit) {
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const char* testPath = "test_mono_44100.wav";
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CreateTestWAVFile(testPath, 1, 44100, 16, 44100);
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AudioLoader loader;
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LoadResult result = loader.Load(testPath);
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EXPECT_TRUE(result);
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if (result) {
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AudioClip* clip = static_cast<AudioClip*>(result.resource);
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EXPECT_EQ(clip->GetSampleRate(), 44100u);
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EXPECT_EQ(clip->GetChannels(), 1u);
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EXPECT_EQ(clip->GetBitsPerSample(), 16u);
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EXPECT_GT(clip->GetDuration(), 0.0f);
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}
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std::remove(testPath);
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}
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TEST(AudioLoader, ParseWAV_Stereo48000_16bit) {
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const char* testPath = "test_stereo_48000.wav";
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CreateTestWAVFile(testPath, 2, 48000, 16, 4800);
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AudioLoader loader;
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LoadResult result = loader.Load(testPath);
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EXPECT_TRUE(result);
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if (result) {
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AudioClip* clip = static_cast<AudioClip*>(result.resource);
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EXPECT_EQ(clip->GetSampleRate(), 48000u);
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EXPECT_EQ(clip->GetChannels(), 2u);
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EXPECT_EQ(clip->GetBitsPerSample(), 16u);
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}
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std::remove(testPath);
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}
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TEST(AudioLoader, GetResourceType) {
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AudioLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::AudioClip);
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}
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TEST(AudioLoader, GetSupportedExtensions) {
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AudioLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(AudioLoader, CanLoad) {
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AudioLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.wav"));
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EXPECT_TRUE(loader.CanLoad("test.mp3"));
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EXPECT_TRUE(loader.CanLoad("test.ogg"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(AudioLoader, LoadInvalidPath) {
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AudioLoader loader;
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LoadResult result = loader.Load("invalid/path/audio.wav");
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EXPECT_FALSE(result);
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}
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} // namespace
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@@ -1,52 +1,9 @@
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# ============================================================
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# Resources Library Tests
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# Resources Tests - Container for subdirectories
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# ============================================================
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set(RESOURCES_TEST_SOURCES
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test_resource_types.cpp
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test_resource_guid.cpp
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test_iresource.cpp
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test_resource_handle.cpp
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test_resource_cache.cpp
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test_iresource_loader.cpp
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test_texture.cpp
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test_mesh.cpp
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test_audio_clip.cpp
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test_resource_filesystem.cpp
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test_file_archive.cpp
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test_shader.cpp
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test_material.cpp
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test_texture_loader.cpp
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test_mesh_loader.cpp
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test_audio_loader.cpp
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test_shader_loader.cpp
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test_material_loader.cpp
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test_resource_package.cpp
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test_resource_dependency.cpp
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test_texture_import_settings.cpp
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test_mesh_import_settings.cpp
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test_resource_path.cpp
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)
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add_executable(resources_tests ${RESOURCES_TEST_SOURCES})
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if(MSVC)
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set_target_properties(resources_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(resources_tests
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PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(resources_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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${CMAKE_SOURCE_DIR}/tests/fixtures
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)
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include(GoogleTest)
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gtest_discover_tests(resources_tests)
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add_subdirectory(Texture)
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add_subdirectory(Mesh)
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add_subdirectory(Material)
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add_subdirectory(Shader)
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add_subdirectory(AudioClip)
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31
tests/Resources/Material/CMakeLists.txt
Normal file
31
tests/Resources/Material/CMakeLists.txt
Normal file
@@ -0,0 +1,31 @@
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# ============================================================
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# Material Tests
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# ============================================================
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set(MATERIAL_TEST_SOURCES
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test_material.cpp
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test_material_loader.cpp
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)
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add_executable(material_tests ${MATERIAL_TEST_SOURCES})
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if(MSVC)
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set_target_properties(material_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(material_tests
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PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(material_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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${CMAKE_SOURCE_DIR}/tests/fixtures
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)
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include(GoogleTest)
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gtest_discover_tests(material_tests)
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144
tests/Resources/Material/test_material.cpp
Normal file
144
tests/Resources/Material/test_material.cpp
Normal file
@@ -0,0 +1,144 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Math/Vector2.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Vector4.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Math;
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namespace {
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TEST(Material, DefaultConstructor) {
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Material material;
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EXPECT_EQ(material.GetType(), ResourceType::Material);
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EXPECT_FALSE(material.IsValid());
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EXPECT_EQ(material.GetMemorySize(), 0u);
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}
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TEST(Material, GetType) {
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Material material;
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EXPECT_EQ(material.GetType(), ResourceType::Material);
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}
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TEST(Material, SetGetShader) {
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Material material;
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Shader* shader = new Shader();
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ResourceHandle<Shader> handle(shader);
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material.SetShader(handle);
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EXPECT_EQ(material.GetShader(), shader);
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}
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TEST(Material, SetGetFloat) {
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Material material;
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material.SetFloat("uTime", 1.5f);
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EXPECT_FLOAT_EQ(material.GetFloat("uTime"), 1.5f);
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}
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TEST(Material, SetGetFloat2) {
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Material material;
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Vector2 value(1.0f, 2.0f);
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material.SetFloat2("uUV", value);
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Vector2 result = material.GetFloat2("uUV");
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EXPECT_FLOAT_EQ(result.x, 1.0f);
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EXPECT_FLOAT_EQ(result.y, 2.0f);
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}
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TEST(Material, SetGetFloat3) {
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Material material;
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Vector3 value(1.0f, 2.0f, 3.0f);
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material.SetFloat3("uPosition", value);
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Vector3 result = material.GetFloat3("uPosition");
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EXPECT_FLOAT_EQ(result.x, 1.0f);
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EXPECT_FLOAT_EQ(result.y, 2.0f);
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EXPECT_FLOAT_EQ(result.z, 3.0f);
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}
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TEST(Material, SetGetFloat4) {
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Material material;
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Vector4 value(1.0f, 2.0f, 3.0f, 4.0f);
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material.SetFloat4("uColor", value);
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Vector4 result = material.GetFloat4("uColor");
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EXPECT_FLOAT_EQ(result.x, 1.0f);
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EXPECT_FLOAT_EQ(result.y, 2.0f);
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EXPECT_FLOAT_EQ(result.z, 3.0f);
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EXPECT_FLOAT_EQ(result.w, 4.0f);
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}
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TEST(Material, SetGetInt) {
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Material material;
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|
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material.SetInt("uIndex", 42);
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EXPECT_EQ(material.GetInt("uIndex"), 42);
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}
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TEST(Material, SetGetBool) {
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Material material;
|
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|
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material.SetBool("uEnabled", true);
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EXPECT_TRUE(material.GetBool("uEnabled"));
|
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|
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material.SetBool("uEnabled", false);
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EXPECT_FALSE(material.GetBool("uEnabled"));
|
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}
|
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|
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TEST(Material, SetGetTexture) {
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Material material;
|
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Texture* texture = new Texture();
|
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|
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ResourceHandle<Texture> handle(texture);
|
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material.SetTexture("uDiffuse", handle);
|
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|
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EXPECT_EQ(material.GetTexture("uDiffuse").Get(), texture);
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}
|
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|
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TEST(Material, HasProperty) {
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Material material;
|
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|
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EXPECT_FALSE(material.HasProperty("uTime"));
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|
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material.SetFloat("uTime", 1.0f);
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EXPECT_TRUE(material.HasProperty("uTime"));
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}
|
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|
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TEST(Material, RemoveProperty) {
|
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Material material;
|
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|
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material.SetFloat("uTime", 1.0f);
|
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EXPECT_TRUE(material.HasProperty("uTime"));
|
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|
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material.RemoveProperty("uTime");
|
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EXPECT_FALSE(material.HasProperty("uTime"));
|
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}
|
||||
|
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TEST(Material, ClearAllProperties) {
|
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Material material;
|
||||
|
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material.SetFloat("uTime", 1.0f);
|
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material.SetFloat3("uPosition", Vector3(1.0f, 2.0f, 3.0f));
|
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material.SetInt("uIndex", 1);
|
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|
||||
EXPECT_TRUE(material.HasProperty("uTime"));
|
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EXPECT_TRUE(material.HasProperty("uPosition"));
|
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EXPECT_TRUE(material.HasProperty("uIndex"));
|
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|
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material.ClearAllProperties();
|
||||
|
||||
EXPECT_FALSE(material.HasProperty("uTime"));
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EXPECT_FALSE(material.HasProperty("uPosition"));
|
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EXPECT_FALSE(material.HasProperty("uIndex"));
|
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}
|
||||
|
||||
} // namespace
|
||||
36
tests/Resources/Material/test_material_loader.cpp
Normal file
36
tests/Resources/Material/test_material_loader.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Material/MaterialLoader.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Containers;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(MaterialLoader, GetResourceType) {
|
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MaterialLoader loader;
|
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Material);
|
||||
}
|
||||
|
||||
TEST(MaterialLoader, GetSupportedExtensions) {
|
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MaterialLoader loader;
|
||||
auto extensions = loader.GetSupportedExtensions();
|
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EXPECT_GE(extensions.Size(), 1u);
|
||||
}
|
||||
|
||||
TEST(MaterialLoader, CanLoad) {
|
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MaterialLoader loader;
|
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EXPECT_TRUE(loader.CanLoad("test.mat"));
|
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EXPECT_TRUE(loader.CanLoad("test.json"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.txt"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.png"));
|
||||
}
|
||||
|
||||
TEST(MaterialLoader, LoadInvalidPath) {
|
||||
MaterialLoader loader;
|
||||
LoadResult result = loader.Load("invalid/path/material.mat");
|
||||
EXPECT_FALSE(result);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
32
tests/Resources/Mesh/CMakeLists.txt
Normal file
32
tests/Resources/Mesh/CMakeLists.txt
Normal file
@@ -0,0 +1,32 @@
|
||||
# ============================================================
|
||||
# Mesh Tests
|
||||
# ============================================================
|
||||
|
||||
set(MESH_TEST_SOURCES
|
||||
test_mesh.cpp
|
||||
test_mesh_loader.cpp
|
||||
test_mesh_import_settings.cpp
|
||||
)
|
||||
|
||||
add_executable(mesh_tests ${MESH_TEST_SOURCES})
|
||||
|
||||
if(MSVC)
|
||||
set_target_properties(mesh_tests PROPERTIES
|
||||
LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(mesh_tests
|
||||
PRIVATE
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
target_include_directories(mesh_tests PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/engine/include
|
||||
${CMAKE_SOURCE_DIR}/tests/fixtures
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(mesh_tests)
|
||||
33
tests/Resources/Mesh/test_mesh.cpp
Normal file
33
tests/Resources/Mesh/test_mesh.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Asset/ResourceManager.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(Mesh, DefaultConstructor) {
|
||||
Mesh mesh;
|
||||
EXPECT_EQ(mesh.GetVertexCount(), 0u);
|
||||
EXPECT_EQ(mesh.GetIndexCount(), 0u);
|
||||
EXPECT_EQ(mesh.GetVertexStride(), 0u);
|
||||
EXPECT_FALSE(mesh.IsUse32BitIndex());
|
||||
}
|
||||
|
||||
TEST(Mesh, GetType) {
|
||||
Mesh mesh;
|
||||
EXPECT_EQ(mesh.GetType(), ResourceType::Mesh);
|
||||
}
|
||||
|
||||
TEST(Mesh, GetMemorySize) {
|
||||
Mesh mesh;
|
||||
EXPECT_EQ(mesh.GetMemorySize(), 0u);
|
||||
}
|
||||
|
||||
TEST(Mesh, GetSections) {
|
||||
Mesh mesh;
|
||||
EXPECT_EQ(mesh.GetSections().Size(), 0u);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
104
tests/Resources/Mesh/test_mesh_import_settings.cpp
Normal file
104
tests/Resources/Mesh/test_mesh_import_settings.cpp
Normal file
@@ -0,0 +1,104 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Math/Vector3.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Math;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(MeshImportSettings, DefaultConstructor) {
|
||||
MeshImportSettings settings;
|
||||
EXPECT_EQ(settings.GetImportFlags(), MeshImportFlags::None);
|
||||
EXPECT_FLOAT_EQ(settings.GetScale(), 1.0f);
|
||||
EXPECT_EQ(settings.GetOffset(), Vector3::Zero());
|
||||
EXPECT_TRUE(settings.GetAxisConversion());
|
||||
EXPECT_FALSE(settings.GetMergeMeshes());
|
||||
EXPECT_FLOAT_EQ(settings.GetOptimizeThreshold(), 0.3f);
|
||||
EXPECT_FLOAT_EQ(settings.GetImportScale(), 1.0f);
|
||||
EXPECT_FLOAT_EQ(settings.GetThreshold(), 0.0f);
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetImportFlags) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetImportFlags(MeshImportFlags::FlipUVs | MeshImportFlags::GenerateNormals);
|
||||
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::FlipUVs));
|
||||
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::GenerateNormals));
|
||||
EXPECT_FALSE(settings.HasImportFlag(MeshImportFlags::GenerateTangents));
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, AddImportFlag) {
|
||||
MeshImportSettings settings;
|
||||
settings.AddImportFlag(MeshImportFlags::FlipUVs);
|
||||
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::FlipUVs));
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, RemoveImportFlag) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetImportFlags(MeshImportFlags::FlipUVs | MeshImportFlags::GenerateNormals);
|
||||
settings.RemoveImportFlag(MeshImportFlags::FlipUVs);
|
||||
EXPECT_FALSE(settings.HasImportFlag(MeshImportFlags::FlipUVs));
|
||||
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::GenerateNormals));
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetScale) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetScale(2.0f);
|
||||
EXPECT_FLOAT_EQ(settings.GetScale(), 2.0f);
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetOffset) {
|
||||
MeshImportSettings settings;
|
||||
Vector3 offset(1.0f, 2.0f, 3.0f);
|
||||
settings.SetOffset(offset);
|
||||
EXPECT_EQ(settings.GetOffset(), offset);
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetAxisConversion) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetAxisConversion(false);
|
||||
EXPECT_FALSE(settings.GetAxisConversion());
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetMergeMeshes) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetMergeMeshes(true);
|
||||
EXPECT_TRUE(settings.GetMergeMeshes());
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetOptimizeThreshold) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetOptimizeThreshold(0.5f);
|
||||
EXPECT_FLOAT_EQ(settings.GetOptimizeThreshold(), 0.5f);
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetImportScale) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetImportScale(0.5f);
|
||||
EXPECT_FLOAT_EQ(settings.GetImportScale(), 0.5f);
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, SetThreshold) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetThreshold(0.01f);
|
||||
EXPECT_FLOAT_EQ(settings.GetThreshold(), 0.01f);
|
||||
}
|
||||
|
||||
TEST(MeshImportSettings, Clone) {
|
||||
MeshImportSettings settings;
|
||||
settings.SetImportFlags(MeshImportFlags::FlipUVs | MeshImportFlags::GenerateNormals);
|
||||
settings.SetScale(2.0f);
|
||||
settings.SetMergeMeshes(true);
|
||||
|
||||
auto cloned = settings.Clone();
|
||||
ASSERT_NE(cloned, nullptr);
|
||||
|
||||
MeshImportSettings* clonedSettings = static_cast<MeshImportSettings*>(cloned.get());
|
||||
EXPECT_TRUE(clonedSettings->HasImportFlag(MeshImportFlags::FlipUVs));
|
||||
EXPECT_TRUE(clonedSettings->HasImportFlag(MeshImportFlags::GenerateNormals));
|
||||
EXPECT_FLOAT_EQ(clonedSettings->GetScale(), 2.0f);
|
||||
EXPECT_TRUE(clonedSettings->GetMergeMeshes());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
37
tests/Resources/Mesh/test_mesh_loader.cpp
Normal file
37
tests/Resources/Mesh/test_mesh_loader.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Mesh/MeshLoader.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Containers;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(MeshLoader, GetResourceType) {
|
||||
MeshLoader loader;
|
||||
EXPECT_EQ(loader.GetResourceType(), ResourceType::Mesh);
|
||||
}
|
||||
|
||||
TEST(MeshLoader, GetSupportedExtensions) {
|
||||
MeshLoader loader;
|
||||
auto extensions = loader.GetSupportedExtensions();
|
||||
EXPECT_GE(extensions.Size(), 1u);
|
||||
}
|
||||
|
||||
TEST(MeshLoader, CanLoad) {
|
||||
MeshLoader loader;
|
||||
EXPECT_TRUE(loader.CanLoad("test.obj"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.fbx"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.gltf"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.txt"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.png"));
|
||||
}
|
||||
|
||||
TEST(MeshLoader, LoadInvalidPath) {
|
||||
MeshLoader loader;
|
||||
LoadResult result = loader.Load("invalid/path/mesh.obj");
|
||||
EXPECT_FALSE(result);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
31
tests/Resources/Shader/CMakeLists.txt
Normal file
31
tests/Resources/Shader/CMakeLists.txt
Normal file
@@ -0,0 +1,31 @@
|
||||
# ============================================================
|
||||
# Shader Tests
|
||||
# ============================================================
|
||||
|
||||
set(SHADER_TEST_SOURCES
|
||||
test_shader.cpp
|
||||
test_shader_loader.cpp
|
||||
)
|
||||
|
||||
add_executable(shader_tests ${SHADER_TEST_SOURCES})
|
||||
|
||||
if(MSVC)
|
||||
set_target_properties(shader_tests PROPERTIES
|
||||
LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(shader_tests
|
||||
PRIVATE
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
target_include_directories(shader_tests PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/engine/include
|
||||
${CMAKE_SOURCE_DIR}/tests/fixtures
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(shader_tests)
|
||||
103
tests/Resources/Shader/test_shader.cpp
Normal file
103
tests/Resources/Shader/test_shader.cpp
Normal file
@@ -0,0 +1,103 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Shader/Shader.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Containers;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(Shader, DefaultConstructor) {
|
||||
Shader shader;
|
||||
EXPECT_EQ(shader.GetShaderType(), ShaderType::Fragment);
|
||||
EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::GLSL);
|
||||
EXPECT_FALSE(shader.IsValid());
|
||||
EXPECT_EQ(shader.GetMemorySize(), 0u);
|
||||
}
|
||||
|
||||
TEST(Shader, GetType) {
|
||||
Shader shader;
|
||||
EXPECT_EQ(shader.GetType(), ResourceType::Shader);
|
||||
}
|
||||
|
||||
TEST(Shader, SetGetShaderType) {
|
||||
Shader shader;
|
||||
|
||||
shader.SetShaderType(ShaderType::Vertex);
|
||||
EXPECT_EQ(shader.GetShaderType(), ShaderType::Vertex);
|
||||
|
||||
shader.SetShaderType(ShaderType::Fragment);
|
||||
EXPECT_EQ(shader.GetShaderType(), ShaderType::Fragment);
|
||||
|
||||
shader.SetShaderType(ShaderType::Geometry);
|
||||
EXPECT_EQ(shader.GetShaderType(), ShaderType::Geometry);
|
||||
|
||||
shader.SetShaderType(ShaderType::Compute);
|
||||
EXPECT_EQ(shader.GetShaderType(), ShaderType::Compute);
|
||||
}
|
||||
|
||||
TEST(Shader, SetGetShaderLanguage) {
|
||||
Shader shader;
|
||||
|
||||
shader.SetShaderLanguage(ShaderLanguage::GLSL);
|
||||
EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::GLSL);
|
||||
|
||||
shader.SetShaderLanguage(ShaderLanguage::HLSL);
|
||||
EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::HLSL);
|
||||
|
||||
shader.SetShaderLanguage(ShaderLanguage::SPIRV);
|
||||
EXPECT_EQ(shader.GetShaderLanguage(), ShaderLanguage::SPIRV);
|
||||
}
|
||||
|
||||
TEST(Shader, SetGetSourceCode) {
|
||||
Shader shader;
|
||||
const char* source = "#version 330 core\nvoid main() {}";
|
||||
|
||||
shader.SetSourceCode(source);
|
||||
EXPECT_EQ(shader.GetSourceCode(), source);
|
||||
}
|
||||
|
||||
TEST(Shader, SetGetCompiledBinary) {
|
||||
Shader shader;
|
||||
XCEngine::Containers::Array<XCEngine::Core::uint8> binary = { 0x00, 0x01, 0x02, 0x03 };
|
||||
|
||||
shader.SetCompiledBinary(binary);
|
||||
EXPECT_EQ(shader.GetCompiledBinary().Size(), 4u);
|
||||
EXPECT_EQ(shader.GetCompiledBinary()[0], 0x00);
|
||||
EXPECT_EQ(shader.GetCompiledBinary()[3], 0x03);
|
||||
}
|
||||
|
||||
TEST(Shader, AddGetUniforms) {
|
||||
Shader shader;
|
||||
|
||||
ShaderUniform uniform1;
|
||||
uniform1.name = "uModelView";
|
||||
uniform1.location = 0;
|
||||
uniform1.size = 1;
|
||||
uniform1.type = 4;
|
||||
|
||||
shader.AddUniform(uniform1);
|
||||
|
||||
const auto& uniforms = shader.GetUniforms();
|
||||
EXPECT_EQ(uniforms.Size(), 1u);
|
||||
EXPECT_EQ(uniforms[0].name, "uModelView");
|
||||
}
|
||||
|
||||
TEST(Shader, AddGetAttributes) {
|
||||
Shader shader;
|
||||
|
||||
ShaderAttribute attr1;
|
||||
attr1.name = "aPosition";
|
||||
attr1.location = 0;
|
||||
attr1.size = 1;
|
||||
attr1.type = 3;
|
||||
|
||||
shader.AddAttribute(attr1);
|
||||
|
||||
const auto& attributes = shader.GetAttributes();
|
||||
EXPECT_EQ(attributes.Size(), 1u);
|
||||
EXPECT_EQ(attributes[0].name, "aPosition");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
38
tests/Resources/Shader/test_shader_loader.cpp
Normal file
38
tests/Resources/Shader/test_shader_loader.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Shader/ShaderLoader.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Containers;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(ShaderLoader, GetResourceType) {
|
||||
ShaderLoader loader;
|
||||
EXPECT_EQ(loader.GetResourceType(), ResourceType::Shader);
|
||||
}
|
||||
|
||||
TEST(ShaderLoader, GetSupportedExtensions) {
|
||||
ShaderLoader loader;
|
||||
auto extensions = loader.GetSupportedExtensions();
|
||||
EXPECT_GE(extensions.Size(), 1u);
|
||||
}
|
||||
|
||||
TEST(ShaderLoader, CanLoad) {
|
||||
ShaderLoader loader;
|
||||
EXPECT_TRUE(loader.CanLoad("test.vert"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.frag"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.glsl"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.hlsl"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.txt"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.png"));
|
||||
}
|
||||
|
||||
TEST(ShaderLoader, LoadInvalidPath) {
|
||||
ShaderLoader loader;
|
||||
LoadResult result = loader.Load("invalid/path/shader.glsl");
|
||||
EXPECT_FALSE(result);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
32
tests/Resources/Texture/CMakeLists.txt
Normal file
32
tests/Resources/Texture/CMakeLists.txt
Normal file
@@ -0,0 +1,32 @@
|
||||
# ============================================================
|
||||
# Texture Tests
|
||||
# ============================================================
|
||||
|
||||
set(TEXTURE_TEST_SOURCES
|
||||
test_texture.cpp
|
||||
test_texture_loader.cpp
|
||||
test_texture_import_settings.cpp
|
||||
)
|
||||
|
||||
add_executable(texture_tests ${TEXTURE_TEST_SOURCES})
|
||||
|
||||
if(MSVC)
|
||||
set_target_properties(texture_tests PROPERTIES
|
||||
LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(texture_tests
|
||||
PRIVATE
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
target_include_directories(texture_tests PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/engine/include
|
||||
${CMAKE_SOURCE_DIR}/tests/fixtures
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(texture_tests)
|
||||
37
tests/Resources/Texture/test_texture.cpp
Normal file
37
tests/Resources/Texture/test_texture.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Texture/Texture.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Asset/ResourceManager.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(Texture, DefaultConstructor) {
|
||||
Texture texture;
|
||||
EXPECT_EQ(texture.GetWidth(), 0u);
|
||||
EXPECT_EQ(texture.GetHeight(), 0u);
|
||||
EXPECT_EQ(texture.GetDepth(), 1u);
|
||||
EXPECT_EQ(texture.GetMipLevels(), 1u);
|
||||
EXPECT_EQ(texture.GetArraySize(), 1u);
|
||||
EXPECT_EQ(texture.GetTextureType(), TextureType::Texture2D);
|
||||
EXPECT_EQ(texture.GetFormat(), TextureFormat::RGBA8_UNORM);
|
||||
EXPECT_EQ(texture.GetUsage(), TextureUsage::ShaderResource);
|
||||
}
|
||||
|
||||
TEST(Texture, GetMemorySize) {
|
||||
Texture texture;
|
||||
EXPECT_EQ(texture.GetMemorySize(), 0u);
|
||||
}
|
||||
|
||||
TEST(Texture, GetType) {
|
||||
Texture texture;
|
||||
EXPECT_EQ(texture.GetType(), ResourceType::Texture);
|
||||
}
|
||||
|
||||
TEST(Texture, IsValid) {
|
||||
Texture texture;
|
||||
EXPECT_FALSE(texture.IsValid());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
119
tests/Resources/Texture/test_texture_import_settings.cpp
Normal file
119
tests/Resources/Texture/test_texture_import_settings.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Texture/TextureImportSettings.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(TextureImportSettings, DefaultConstructor) {
|
||||
TextureImportSettings settings;
|
||||
EXPECT_EQ(settings.GetTextureType(), TextureType::Texture2D);
|
||||
EXPECT_EQ(settings.GetTargetFormat(), TextureFormat::Unknown);
|
||||
EXPECT_TRUE(settings.GetGenerateMipmaps());
|
||||
EXPECT_EQ(settings.GetMipmapFilter(), MipmapFilter::Box);
|
||||
EXPECT_EQ(settings.GetMaxAnisotropy(), 16u);
|
||||
EXPECT_FALSE(settings.GetSRGB());
|
||||
EXPECT_FALSE(settings.GetFlipVertical());
|
||||
EXPECT_FALSE(settings.GetFlipHorizontal());
|
||||
EXPECT_EQ(settings.GetCompressionQuality(), CompressionQuality::High);
|
||||
EXPECT_TRUE(settings.GetUseHardwareCompression());
|
||||
EXPECT_EQ(settings.GetMaxSize(), 0u);
|
||||
EXPECT_FALSE(settings.GetGenerateNormalMap());
|
||||
EXPECT_FLOAT_EQ(settings.GetNormalMapStrength(), 1.0f);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetTextureType) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetTextureType(TextureType::TextureCube);
|
||||
EXPECT_EQ(settings.GetTextureType(), TextureType::TextureCube);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetTargetFormat) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetTargetFormat(TextureFormat::BC7_UNORM_SRGB);
|
||||
EXPECT_EQ(settings.GetTargetFormat(), TextureFormat::BC7_UNORM_SRGB);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetGenerateMipmaps) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetGenerateMipmaps(false);
|
||||
EXPECT_FALSE(settings.GetGenerateMipmaps());
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetMipmapFilter) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetMipmapFilter(MipmapFilter::Kaiser);
|
||||
EXPECT_EQ(settings.GetMipmapFilter(), MipmapFilter::Kaiser);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetMaxAnisotropy) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetMaxAnisotropy(8);
|
||||
EXPECT_EQ(settings.GetMaxAnisotropy(), 8u);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetSRGB) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetSRGB(true);
|
||||
EXPECT_TRUE(settings.GetSRGB());
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetFlipVertical) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetFlipVertical(true);
|
||||
EXPECT_TRUE(settings.GetFlipVertical());
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetFlipHorizontal) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetFlipHorizontal(true);
|
||||
EXPECT_TRUE(settings.GetFlipHorizontal());
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetCompressionQuality) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetCompressionQuality(CompressionQuality::Low);
|
||||
EXPECT_EQ(settings.GetCompressionQuality(), CompressionQuality::Low);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetUseHardwareCompression) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetUseHardwareCompression(false);
|
||||
EXPECT_FALSE(settings.GetUseHardwareCompression());
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetMaxSize) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetMaxSize(2048);
|
||||
EXPECT_EQ(settings.GetMaxSize(), 2048u);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetGenerateNormalMap) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetGenerateNormalMap(true);
|
||||
EXPECT_TRUE(settings.GetGenerateNormalMap());
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, SetNormalMapStrength) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetNormalMapStrength(2.0f);
|
||||
EXPECT_FLOAT_EQ(settings.GetNormalMapStrength(), 2.0f);
|
||||
}
|
||||
|
||||
TEST(TextureImportSettings, Clone) {
|
||||
TextureImportSettings settings;
|
||||
settings.SetTextureType(TextureType::TextureCube);
|
||||
settings.SetSRGB(true);
|
||||
settings.SetMaxAnisotropy(8);
|
||||
|
||||
auto cloned = settings.Clone();
|
||||
ASSERT_NE(cloned, nullptr);
|
||||
|
||||
TextureImportSettings* clonedSettings = static_cast<TextureImportSettings*>(cloned.get());
|
||||
EXPECT_EQ(clonedSettings->GetTextureType(), TextureType::TextureCube);
|
||||
EXPECT_TRUE(clonedSettings->GetSRGB());
|
||||
EXPECT_EQ(clonedSettings->GetMaxAnisotropy(), 8u);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
37
tests/Resources/Texture/test_texture_loader.cpp
Normal file
37
tests/Resources/Texture/test_texture_loader.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Resources/Texture/TextureLoader.h>
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::Containers;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(TextureLoader, GetResourceType) {
|
||||
TextureLoader loader;
|
||||
EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
|
||||
}
|
||||
|
||||
TEST(TextureLoader, GetSupportedExtensions) {
|
||||
TextureLoader loader;
|
||||
auto extensions = loader.GetSupportedExtensions();
|
||||
EXPECT_GE(extensions.Size(), 1u);
|
||||
}
|
||||
|
||||
TEST(TextureLoader, CanLoad) {
|
||||
TextureLoader loader;
|
||||
EXPECT_TRUE(loader.CanLoad("test.png"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.jpg"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.tga"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.txt"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.obj"));
|
||||
}
|
||||
|
||||
TEST(TextureLoader, LoadInvalidPath) {
|
||||
TextureLoader loader;
|
||||
LoadResult result = loader.Load("invalid/path/texture.png");
|
||||
EXPECT_FALSE(result);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user