- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID - Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage - Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/ - Added CMakeLists.txt for each new test subdirectory - Fixed Material.h missing ResourceManager.h include (lost during engine refactor) - tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
38 lines
1021 B
C++
38 lines
1021 B
C++
#include <gtest/gtest.h>
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(TextureLoader, GetResourceType) {
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TextureLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
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}
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TEST(TextureLoader, GetSupportedExtensions) {
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TextureLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(TextureLoader, CanLoad) {
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TextureLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.png"));
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EXPECT_TRUE(loader.CanLoad("test.jpg"));
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EXPECT_TRUE(loader.CanLoad("test.tga"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.obj"));
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}
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TEST(TextureLoader, LoadInvalidPath) {
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TextureLoader loader;
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LoadResult result = loader.Load("invalid/path/texture.png");
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EXPECT_FALSE(result);
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}
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} // namespace
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