refactor(tests): update Resources include paths to new directory structure

- Updated 23 test files in tests/Resources/ to use new include paths:
  - Core/Asset: IResource, ResourceTypes, ResourceHandle, ResourceManager, ResourceCache, AsyncLoader, ResourceDependencyGraph
  - Core/IO: IResourceLoader, ResourceFileSystem, ResourcePackage, ResourcePath, FileArchive
  - Resources subdirs: Texture/*, Shader/*, Mesh/*, Material/*, AudioClip/*
This commit is contained in:
2026-03-24 15:02:59 +08:00
parent 50c0ffdb9e
commit 0345ce50cf
23 changed files with 71 additions and 71 deletions

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/AudioClip.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
#include <XCEngine/Resources/AudioClip/AudioClip.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;

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@@ -1,8 +1,8 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/AudioLoader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/Array.h>
#include <XCEngine/Resources/ResourceManager.h>
#include <XCEngine/Resources/AudioClip/AudioLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <fstream>
#include <cstring>

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@@ -1,6 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/FileArchive.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/IO/FileArchive.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/IResource.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,8 +1,8 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/IResourceLoader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,11 +1,11 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Material.h>
#include <XCEngine/Resources/Shader.h>
#include <XCEngine/Resources/Texture.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Math/Vector2.h>
#include <XCEngine/Math/Vector3.h>
#include <XCEngine/Math/Vector4.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Math/Vector2.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Vector4.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Math;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/MaterialLoader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/Array.h>
#include <XCEngine/Resources/Material/MaterialLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Mesh.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/MeshImportSettings.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Math/Vector3.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Math;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/MeshLoader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/Array.h>
#include <XCEngine/Resources/Mesh/MeshLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,9 +1,9 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourceCache.h>
#include <XCEngine/Resources/IResource.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/Asset/ResourceCache.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,6 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourceDependencyGraph.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceDependencyGraph.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,6 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourceFileSystem.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/IO/ResourceFileSystem.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,6 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,9 +1,9 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourceHandle.h>
#include <XCEngine/Resources/IResource.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/Asset/ResourceHandle.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,6 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourcePackage.h>
#include <XCEngine/Containers/Array.h>
#include <XCEngine/Core/IO/ResourcePackage.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/Core/Types.h>
using namespace XCEngine::Resources;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourcePath.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/String.h>
#include <XCEngine/Core/IO/ResourcePath.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,5 +1,5 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Types.h>
using namespace XCEngine::Resources;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Shader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/Array.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ShaderLoader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/Array.h>
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/ResourceManager.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;

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@@ -1,6 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/TextureImportSettings.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Resources/Texture/TextureImportSettings.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
using namespace XCEngine::Resources;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/TextureLoader.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/Array.h>
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;