- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID - Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage - Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/ - Added CMakeLists.txt for each new test subdirectory - Fixed Material.h missing ResourceManager.h include (lost during engine refactor) - tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
21 lines
447 B
C++
21 lines
447 B
C++
#include <gtest/gtest.h>
|
|
#include <XCEngine/Resources/AudioClip/AudioClip.h>
|
|
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
|
#include <XCEngine/Core/Asset/ResourceManager.h>
|
|
|
|
using namespace XCEngine::Resources;
|
|
|
|
namespace {
|
|
|
|
TEST(AudioClip, GetType) {
|
|
AudioClip audio;
|
|
EXPECT_EQ(audio.GetType(), ResourceType::AudioClip);
|
|
}
|
|
|
|
TEST(AudioClip, GetMemorySize) {
|
|
AudioClip audio;
|
|
EXPECT_EQ(audio.GetMemorySize(), 0u);
|
|
}
|
|
|
|
} // namespace
|