- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID - Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage - Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/ - Added CMakeLists.txt for each new test subdirectory - Fixed Material.h missing ResourceManager.h include (lost during engine refactor) - tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
33 lines
748 B
CMake
33 lines
748 B
CMake
# ============================================================
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# Texture Tests
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# ============================================================
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set(TEXTURE_TEST_SOURCES
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test_texture.cpp
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test_texture_loader.cpp
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test_texture_import_settings.cpp
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)
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add_executable(texture_tests ${TEXTURE_TEST_SOURCES})
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if(MSVC)
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set_target_properties(texture_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(texture_tests
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PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(texture_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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${CMAKE_SOURCE_DIR}/tests/fixtures
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)
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include(GoogleTest)
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gtest_discover_tests(texture_tests)
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