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XCEngine/engine/src/Rendering/CameraRenderer.cpp

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#include "Rendering/CameraRenderer.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
#include "Rendering/Passes/BuiltinShadowCasterPass.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/RenderPipelineAsset.h"
#include "Rendering/RenderSurface.h"
#include "Scene/Scene.h"
namespace XCEngine {
namespace Rendering {
namespace {
bool InitializePassSequence(
RenderPassSequence* sequence,
const RenderContext& context,
bool& initialized) {
if (sequence == nullptr) {
initialized = false;
return true;
}
initialized = sequence->Initialize(context);
if (!initialized) {
sequence->Shutdown();
}
return initialized;
}
void ShutdownPassSequence(RenderPassSequence* sequence, bool initialized) {
if (sequence != nullptr && initialized) {
sequence->Shutdown();
}
}
std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
static const std::shared_ptr<const RenderPipelineAsset> s_defaultPipelineAsset =
std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
return s_defaultPipelineAsset;
}
std::unique_ptr<RenderPass> CreateDefaultDepthOnlyPass() {
return std::make_unique<Passes::BuiltinDepthOnlyPass>();
}
std::unique_ptr<RenderPass> CreateDefaultShadowCasterPass() {
return std::make_unique<Passes::BuiltinShadowCasterPass>();
}
std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
if (pipelineAsset != nullptr) {
std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
if (pipeline != nullptr) {
return pipeline;
}
}
return std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
bool InitializeStandalonePass(
RenderPass* pass,
const RenderContext& context) {
if (pass == nullptr) {
return false;
}
if (pass->Initialize(context)) {
return true;
}
pass->Shutdown();
return false;
}
bool ExecuteScenePassRequest(
RenderPass* pass,
const ScenePassRenderRequest& request,
const RenderContext& context,
const RenderSceneData& baseSceneData) {
if (!request.IsRequested()) {
return true;
}
if (!InitializeStandalonePass(pass, context)) {
return false;
}
RenderSceneData sceneData = baseSceneData;
if (request.hasCameraDataOverride) {
sceneData.cameraData = request.cameraDataOverride;
}
sceneData.cameraData.viewportWidth = request.surface.GetRenderAreaWidth();
sceneData.cameraData.viewportHeight = request.surface.GetRenderAreaHeight();
sceneData.cameraData.clearFlags = request.clearFlags;
if (request.hasClearColorOverride) {
sceneData.cameraData.clearColor = request.clearColorOverride;
}
const RenderPassContext passContext = {
context,
request.surface,
sceneData
};
return pass->Execute(passContext);
}
} // namespace
CameraRenderer::CameraRenderer()
: CameraRenderer(CreateDefaultPipelineAsset()) {
}
CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
: CameraRenderer(
std::move(pipeline),
std::make_unique<Passes::BuiltinObjectIdPass>(),
CreateDefaultDepthOnlyPass(),
CreateDefaultShadowCasterPass()) {
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}
CameraRenderer::CameraRenderer(
std::unique_ptr<RenderPipeline> pipeline,
std::unique_ptr<ObjectIdPass> objectIdPass,
std::unique_ptr<RenderPass> depthOnlyPass,
std::unique_ptr<RenderPass> shadowCasterPass)
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: m_pipelineAsset(nullptr)
, m_objectIdPass(std::move(objectIdPass))
, m_depthOnlyPass(std::move(depthOnlyPass))
, m_shadowCasterPass(std::move(shadowCasterPass)) {
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if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
ResetPipeline(std::move(pipeline));
}
CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_pipelineAsset(std::move(pipelineAsset))
, m_objectIdPass(std::make_unique<Passes::BuiltinObjectIdPass>())
, m_depthOnlyPass(CreateDefaultDepthOnlyPass())
, m_shadowCasterPass(CreateDefaultShadowCasterPass()) {
SetPipelineAsset(m_pipelineAsset);
}
CameraRenderer::~CameraRenderer() {
if (m_pipeline) {
m_pipeline->Shutdown();
}
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if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
}
void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_pipelineAsset.reset();
ResetPipeline(std::move(pipeline));
}
void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
}
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void CameraRenderer::SetObjectIdPass(std::unique_ptr<ObjectIdPass> objectIdPass) {
if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
m_objectIdPass = std::move(objectIdPass);
if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
}
void CameraRenderer::SetDepthOnlyPass(std::unique_ptr<RenderPass> depthOnlyPass) {
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
m_depthOnlyPass = std::move(depthOnlyPass);
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
}
void CameraRenderer::SetShadowCasterPass(std::unique_ptr<RenderPass> shadowCasterPass) {
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
m_shadowCasterPass = std::move(shadowCasterPass);
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
}
void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
if (m_pipeline != nullptr) {
m_pipeline->Shutdown();
}
m_pipeline = std::move(pipeline);
if (m_pipeline == nullptr) {
m_pipelineAsset = CreateDefaultPipelineAsset();
m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
}
}
bool CameraRenderer::Render(
const CameraRenderRequest& request) {
if (!request.IsValid() || m_pipeline == nullptr) {
return false;
}
if (request.surface.GetRenderAreaWidth() == 0 ||
request.surface.GetRenderAreaHeight() == 0) {
return false;
}
if (request.depthOnly.IsRequested() &&
!request.depthOnly.IsValid()) {
return false;
}
if (request.shadowCaster.IsRequested() &&
!request.shadowCaster.IsValid()) {
return false;
}
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if (request.objectId.IsRequested() &&
!request.objectId.IsValid()) {
return false;
}
RenderSceneData sceneData = m_sceneExtractor.ExtractForCamera(
*request.scene,
*request.camera,
request.surface.GetRenderAreaWidth(),
request.surface.GetRenderAreaHeight());
if (!sceneData.HasCamera()) {
return false;
}
sceneData.cameraData.clearFlags = request.clearFlags;
if (request.hasClearColorOverride) {
sceneData.cameraData.clearColor = request.clearColorOverride;
}
const RenderPassContext passContext = {
request.context,
request.surface,
sceneData
};
bool preScenePassesInitialized = false;
if (!InitializePassSequence(
request.preScenePasses,
request.context,
preScenePassesInitialized)) {
return false;
}
if (request.preScenePasses != nullptr &&
!request.preScenePasses->Execute(passContext)) {
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
if (!ExecuteScenePassRequest(
m_shadowCasterPass.get(),
request.shadowCaster,
request.context,
sceneData)) {
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
if (!ExecuteScenePassRequest(
m_depthOnlyPass.get(),
request.depthOnly,
request.context,
sceneData)) {
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
if (!m_pipeline->Render(request.context, request.surface, sceneData)) {
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
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if (request.objectId.IsRequested() &&
(m_objectIdPass == nullptr ||
!m_objectIdPass->Render(request.context, request.objectId.surface, sceneData))) {
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
bool postScenePassesInitialized = false;
if (!InitializePassSequence(
request.postScenePasses,
request.context,
postScenePassesInitialized)) {
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
if (request.postScenePasses != nullptr &&
!request.postScenePasses->Execute(passContext)) {
ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
bool overlayPassesInitialized = false;
if (!InitializePassSequence(
request.overlayPasses,
request.context,
overlayPassesInitialized)) {
ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
if (request.overlayPasses != nullptr &&
!request.overlayPasses->Execute(passContext)) {
ShutdownPassSequence(request.overlayPasses, overlayPassesInitialized);
ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return false;
}
ShutdownPassSequence(request.overlayPasses, overlayPassesInitialized);
ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
return true;
}
} // namespace Rendering
} // namespace XCEngine