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XCEngine/engine/src/Rendering/CameraRenderer.cpp

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#include "Rendering/CameraRenderer.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/RenderSurface.h"
#include "Scene/Scene.h"
namespace XCEngine {
namespace Rendering {
CameraRenderer::CameraRenderer()
: m_pipeline(std::make_unique<Pipelines::BuiltinForwardPipeline>()) {
}
CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
: m_pipeline(std::move(pipeline)) {
if (!m_pipeline) {
m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
}
CameraRenderer::~CameraRenderer() {
if (m_pipeline) {
m_pipeline->Shutdown();
}
}
void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
if (m_pipeline) {
m_pipeline->Shutdown();
}
m_pipeline = std::move(pipeline);
if (!m_pipeline) {
m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
}
bool CameraRenderer::Render(
const CameraRenderRequest& request) {
if (!request.IsValid() || m_pipeline == nullptr) {
return false;
}
RenderSceneData sceneData = m_sceneExtractor.ExtractForCamera(
*request.scene,
*request.camera,
request.surface.GetWidth(),
request.surface.GetHeight());
if (!sceneData.HasCamera()) {
return false;
}
sceneData.cameraData.clearFlags = request.clearFlags;
return m_pipeline->Render(request.context, request.surface, sceneData);
}
} // namespace Rendering
} // namespace XCEngine