2026-03-27 16:22:59 +08:00
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#include "Rendering/CameraRenderer.h"
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2026-04-01 16:44:11 +08:00
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
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2026-03-27 16:22:59 +08:00
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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2026-04-01 00:56:48 +08:00
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#include "Rendering/RenderPipelineAsset.h"
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2026-03-27 16:22:59 +08:00
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#include "Rendering/RenderSurface.h"
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#include "Scene/Scene.h"
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namespace XCEngine {
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namespace Rendering {
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2026-03-31 21:54:00 +08:00
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namespace {
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bool InitializePassSequence(
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RenderPassSequence* sequence,
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const RenderContext& context,
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bool& initialized) {
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if (sequence == nullptr) {
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initialized = false;
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return true;
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}
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initialized = sequence->Initialize(context);
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if (!initialized) {
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sequence->Shutdown();
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}
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return initialized;
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}
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void ShutdownPassSequence(RenderPassSequence* sequence, bool initialized) {
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if (sequence != nullptr && initialized) {
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sequence->Shutdown();
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}
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}
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2026-04-01 00:56:48 +08:00
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
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static const std::shared_ptr<const RenderPipelineAsset> s_defaultPipelineAsset =
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std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
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return s_defaultPipelineAsset;
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}
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std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
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if (pipelineAsset != nullptr) {
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std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
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if (pipeline != nullptr) {
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return pipeline;
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}
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}
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return std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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2026-03-31 21:54:00 +08:00
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} // namespace
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2026-03-27 16:22:59 +08:00
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CameraRenderer::CameraRenderer()
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2026-04-01 00:56:48 +08:00
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: CameraRenderer(CreateDefaultPipelineAsset()) {
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2026-03-27 16:22:59 +08:00
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}
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CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
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2026-04-01 16:44:11 +08:00
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: CameraRenderer(std::move(pipeline), std::make_unique<Passes::BuiltinObjectIdPass>()) {
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}
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CameraRenderer::CameraRenderer(
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std::unique_ptr<RenderPipeline> pipeline,
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std::unique_ptr<ObjectIdPass> objectIdPass)
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: m_pipelineAsset(nullptr)
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, m_objectIdPass(std::move(objectIdPass)) {
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if (m_objectIdPass == nullptr) {
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m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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2026-04-01 00:56:48 +08:00
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ResetPipeline(std::move(pipeline));
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}
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CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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2026-04-01 16:44:11 +08:00
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: m_pipelineAsset(std::move(pipelineAsset))
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, m_objectIdPass(std::make_unique<Passes::BuiltinObjectIdPass>()) {
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2026-04-01 00:56:48 +08:00
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SetPipelineAsset(m_pipelineAsset);
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2026-03-27 16:22:59 +08:00
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}
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CameraRenderer::~CameraRenderer() {
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if (m_pipeline) {
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m_pipeline->Shutdown();
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}
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2026-04-01 16:44:11 +08:00
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if (m_objectIdPass != nullptr) {
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m_objectIdPass->Shutdown();
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}
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2026-04-02 14:49:00 +08:00
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m_builtinPostProcessBuilder.Shutdown();
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2026-03-27 16:22:59 +08:00
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}
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void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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2026-04-01 00:56:48 +08:00
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m_pipelineAsset.reset();
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ResetPipeline(std::move(pipeline));
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}
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void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
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ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
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}
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2026-04-01 16:44:11 +08:00
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void CameraRenderer::SetObjectIdPass(std::unique_ptr<ObjectIdPass> objectIdPass) {
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if (m_objectIdPass != nullptr) {
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m_objectIdPass->Shutdown();
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}
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m_objectIdPass = std::move(objectIdPass);
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if (m_objectIdPass == nullptr) {
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m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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}
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2026-04-01 00:56:48 +08:00
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void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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if (m_pipeline != nullptr) {
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2026-03-27 16:22:59 +08:00
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m_pipeline->Shutdown();
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}
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m_pipeline = std::move(pipeline);
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2026-04-01 00:56:48 +08:00
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if (m_pipeline == nullptr) {
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m_pipelineAsset = CreateDefaultPipelineAsset();
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m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
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2026-03-27 16:22:59 +08:00
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}
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}
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bool CameraRenderer::Render(
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const CameraRenderRequest& request) {
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if (!request.IsValid() || m_pipeline == nullptr) {
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2026-03-27 16:22:59 +08:00
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return false;
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}
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2026-04-01 13:01:11 +08:00
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if (request.surface.GetRenderAreaWidth() == 0 ||
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request.surface.GetRenderAreaHeight() == 0) {
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return false;
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}
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2026-04-01 16:44:11 +08:00
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if (request.objectId.IsRequested() &&
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!request.objectId.IsValid()) {
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return false;
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}
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2026-04-02 14:49:00 +08:00
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if (request.builtinPostProcess.IsRequested() &&
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request.builtinPostProcess.objectIdTextureView != nullptr &&
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2026-04-02 12:47:06 +08:00
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!request.objectId.IsRequested()) {
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return false;
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}
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2026-04-01 13:01:11 +08:00
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2026-03-27 16:57:04 +08:00
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RenderSceneData sceneData = m_sceneExtractor.ExtractForCamera(
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*request.scene,
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*request.camera,
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request.surface.GetRenderAreaWidth(),
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request.surface.GetRenderAreaHeight());
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2026-03-27 16:22:59 +08:00
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if (!sceneData.HasCamera()) {
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return false;
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}
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2026-03-27 17:46:47 +08:00
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sceneData.cameraData.clearFlags = request.clearFlags;
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2026-04-01 22:49:26 +08:00
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if (request.hasClearColorOverride) {
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sceneData.cameraData.clearColor = request.clearColorOverride;
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}
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2026-03-30 02:22:17 +08:00
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const RenderPassContext passContext = {
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request.context,
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request.surface,
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sceneData
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};
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2026-03-31 21:54:00 +08:00
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bool preScenePassesInitialized = false;
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if (!InitializePassSequence(
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request.preScenePasses,
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request.context,
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preScenePassesInitialized)) {
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return false;
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}
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if (request.preScenePasses != nullptr &&
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!request.preScenePasses->Execute(passContext)) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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2026-03-30 02:22:17 +08:00
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}
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if (!m_pipeline->Render(request.context, request.surface, sceneData)) {
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2026-03-31 21:54:00 +08:00
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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2026-03-30 02:22:17 +08:00
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return false;
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}
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2026-04-01 16:44:11 +08:00
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if (request.objectId.IsRequested() &&
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(m_objectIdPass == nullptr ||
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!m_objectIdPass->Render(request.context, request.objectId.surface, sceneData))) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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2026-03-31 21:54:00 +08:00
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bool postScenePassesInitialized = false;
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if (!InitializePassSequence(
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request.postScenePasses,
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request.context,
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postScenePassesInitialized)) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (request.postScenePasses != nullptr &&
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!request.postScenePasses->Execute(passContext)) {
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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2026-03-30 02:22:17 +08:00
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}
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2026-04-02 14:49:00 +08:00
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RenderPassSequence builtinPostProcessPasses = {};
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bool builtinPostProcessPassesInitialized = false;
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if (request.builtinPostProcess.IsRequested()) {
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const Passes::BuiltinPostProcessPassSequenceBuildResult buildResult =
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m_builtinPostProcessBuilder.Build(
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{
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request.builtinPostProcess.gridPassData,
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request.builtinPostProcess.objectIdTextureView,
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request.builtinPostProcess.selectedObjectIds,
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request.builtinPostProcess.outlineStyle
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2026-04-02 12:47:06 +08:00
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},
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builtinPostProcessPasses);
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2026-04-02 12:47:06 +08:00
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if (!buildResult.valid ||
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!InitializePassSequence(
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2026-04-02 14:49:00 +08:00
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&builtinPostProcessPasses,
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2026-04-02 12:47:06 +08:00
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request.context,
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2026-04-02 14:49:00 +08:00
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builtinPostProcessPassesInitialized)) {
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2026-04-02 12:47:06 +08:00
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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2026-04-02 14:49:00 +08:00
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if (!builtinPostProcessPasses.Execute(passContext)) {
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ShutdownPassSequence(&builtinPostProcessPasses, builtinPostProcessPassesInitialized);
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2026-04-02 12:47:06 +08:00
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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}
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2026-04-02 14:49:00 +08:00
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ShutdownPassSequence(&builtinPostProcessPasses, builtinPostProcessPassesInitialized);
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2026-03-31 21:54:00 +08:00
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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2026-03-30 02:22:17 +08:00
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return true;
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2026-03-27 16:22:59 +08:00
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}
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} // namespace Rendering
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} // namespace XCEngine
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