- Update README.md project structure docs/api section - Add missing audio/, components/, scene/ directories - Reorder alphabetically - Update Components test count from 2+ to 3 - Expand documentation section with module listings - Remove incomplete audio-source and audio-listener component docs from components.md (referenced 30+ and 16+ non-existent method docs)
530 B
530 B
Texture::~Texture
virtual ~Texture()
析构函数。释放纹理占用的资源。
参数: 无
返回: 无
线程安全: ❌
示例:
{
Texture tex;
tex.Create(1024, 1024, 1, 1,
TextureType::Texture2D,
TextureFormat::RGBA8_UNORM,
nullptr, 0);
// tex 超出作用域时自动调用析构函数释放资源
}
相关文档
- Texture 总览 - 返回类总览
- Release - 手动释放资源方法