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XCEngine/docs/api/resources/texture/destructor.md
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# Texture::~Texture
```cpp
virtual ~Texture()
```
析构函数。释放纹理占用的资源。
**参数:**
**返回:**
**线程安全:**
**示例:**
```cpp
{
Texture tex;
tex.Create(1024, 1024, 1, 1,
TextureType::Texture2D,
TextureFormat::RGBA8_UNORM,
nullptr, 0);
// tex 超出作用域时自动调用析构函数释放资源
}
```
## 相关文档
- [Texture 总览](texture.md) - 返回类总览
- [Release](../iresource/release.md) - 手动释放资源方法