31 lines
530 B
Markdown
31 lines
530 B
Markdown
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# Texture::~Texture
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```cpp
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virtual ~Texture()
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```
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析构函数。释放纹理占用的资源。
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**参数:** 无
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**返回:** 无
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**线程安全:** ❌
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**示例:**
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```cpp
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{
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Texture tex;
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tex.Create(1024, 1024, 1, 1,
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TextureType::Texture2D,
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TextureFormat::RGBA8_UNORM,
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nullptr, 0);
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// tex 超出作用域时自动调用析构函数释放资源
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}
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```
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## 相关文档
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- [Texture 总览](texture.md) - 返回类总览
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- [Release](../iresource/release.md) - 手动释放资源方法
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