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a91df8b4cd
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Split render-graph main scene into forward segments
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2026-04-14 16:31:32 +08:00 |
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c495581878
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Add render-graph main-scene pipeline recording
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2026-04-14 16:22:58 +08:00 |
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5de4848d70
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Graph-manage single-pass fullscreen stages
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2026-04-14 15:08:08 +08:00 |
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804e5138d7
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Graph-manage main scene imported surfaces
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2026-04-14 14:58:40 +08:00 |
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af6de86647
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Add render graph runtime UAV support
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2026-04-14 14:46:13 +08:00 |
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4ee1bcc599
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Integrate graph-managed depth surfaces into camera stages
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2026-04-14 14:27:30 +08:00 |
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31a8125fc1
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Add render graph runtime depth support
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2026-04-14 14:05:59 +08:00 |
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87bf83451b
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Add render graph depth access semantics
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2026-04-14 13:56:08 +08:00 |
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9950e0a44f
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Move fullscreen graph ownership out of pass transitions
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2026-04-14 13:48:59 +08:00 |
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8bd375cd24
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Add render graph texture transition plans
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2026-04-14 04:45:39 +08:00 |
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c0d62dc749
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Support graph-owned imported texture transitions
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2026-04-14 04:41:58 +08:00 |
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c98b41f6f4
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Implement render graph compiler and transient fullscreen execution
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2026-04-14 04:37:07 +08:00 |
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b8d29e39f6
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Migrate scene renderer callers to frame plans
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2026-04-14 00:52:43 +08:00 |
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72914b3865
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Keep shadow execution state out of scene planner
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2026-04-14 00:43:55 +08:00 |
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21b0530f7b
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Separate request and frame-stage execution contracts
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2026-04-14 00:30:15 +08:00 |
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0d6b8bf7d8
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Formalize directional shadow runtime contracts
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2026-04-13 23:11:28 +08:00 |
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95edf0435f
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rendering: stabilize single-map directional shadow fitting
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2026-04-13 03:13:30 +08:00 |
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00875e0c90
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rendering: tune main light shadow bias defaults
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2026-04-13 02:24:14 +08:00 |
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1d6f2e290d
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rendering: formalize main light shadow bias settings
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2026-04-13 01:40:29 +08:00 |
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8848cfd958
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chore: checkpoint current workspace changes
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2026-04-11 22:14:02 +08:00 |
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030230eb1f
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Add Nahida model import and preview pipeline
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2026-04-11 20:16:49 +08:00 |
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c03c7379c8
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Precompute gaussian splat chunk visibility
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2026-04-11 16:32:40 +08:00 |
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88a71a5426
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Bind gaussian splat chunk metadata in prepare pass
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2026-04-11 13:55:39 +08:00 |
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ff4e3f639a
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Generate gaussian splat chunks during PLY import
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2026-04-11 07:13:32 +08:00 |
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92d5cc61cf
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Define gaussian splat chunk data contract
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2026-04-11 07:07:21 +08:00 |
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785377bc9b
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Add SH shading to gaussian splat renderer
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2026-04-11 06:32:38 +08:00 |
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5200fca82f
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Add GPU sorting for gaussian splat rendering
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2026-04-11 06:09:53 +08:00 |
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39632e1a04
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Add gaussian splat integration baseline
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2026-04-11 05:37:31 +08:00 |
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fac6e588a8
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Formalize gaussian splat prepare-order pass
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2026-04-11 03:02:30 +08:00 |
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d9bc0f1457
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Add gaussian splat compute shader contracts
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2026-04-11 01:30:59 +08:00 |
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107b320aa7
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Add builtin GaussianSplat forward pass baseline
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2026-04-10 23:11:11 +08:00 |
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15b42c248f
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Formalize GaussianSplat transient pass resources
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2026-04-10 22:15:05 +08:00 |
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b187c8970b
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Formalize GaussianSplat scene extraction
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2026-04-10 21:49:53 +08:00 |
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8f5c342799
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Formalize GaussianSplat render cache
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2026-04-10 20:44:24 +08:00 |
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54eb2415ff
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refactor: formalize directional shadow planning settings
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2026-04-10 02:14:45 +08:00 |
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131f46682b
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test: close render object id coverage gaps
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2026-04-10 02:03:45 +08:00 |
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b5ba985831
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Formalize render object id contract
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2026-04-10 01:57:15 +08:00 |
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4debbbea1f
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Tighten final color contract
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2026-04-10 01:21:00 +08:00 |
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02779dbb4e
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Formalize fullscreen render request contract
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2026-04-09 22:20:42 +08:00 |
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17d331afb1
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Connect volumetric lighting to main directional light
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2026-04-09 05:22:03 +08:00 |
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d46bf87970
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Sync editor rendering and UI workspace updates
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2026-04-09 02:59:36 +08:00 |
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b839fd98af
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Add volume renderer extraction stage 5
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2026-04-08 20:12:14 +08:00 |
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6bf9203eec
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Add runtime material buffer bindings
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2026-04-08 19:18:07 +08:00 |
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bb0f4afe7d
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Add Unity-style buffer shader resource support
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2026-04-08 18:29:16 +08:00 |
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08c3278e10
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Tighten builtin pass metadata and remove skybox property fallbacks
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2026-04-08 13:13:42 +08:00 |
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efdd6bd68f
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Remove legacy shader pass and artifact fallbacks
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2026-04-08 04:59:49 +08:00 |
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2c1c815072
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Formalize builtin shader resource contracts
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2026-04-08 04:44:36 +08:00 |
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6113ed92b0
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Formalize renderer material contracts and harden backpack import
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2026-04-08 04:27:21 +08:00 |
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2f9b1696cd
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Close shader authoring usepass regressions
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2026-04-07 18:37:11 +08:00 |
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442565f176
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resources: remove legacy shader authoring path
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2026-04-07 14:13:26 +08:00 |
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