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93d16f3914
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Add Vulkan backend test aggregate target
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2026-03-28 00:20:22 +08:00 |
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f55c6d8ffb
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docs(api): deepen D3D12 sampler and screenshot docs
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2026-03-28 00:18:24 +08:00 |
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3d2fd5c8ee
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Add Vulkan graphics descriptor offset unit test
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2026-03-28 00:17:16 +08:00 |
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539df6a03a
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Add Vulkan resource view unit coverage
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2026-03-28 00:13:02 +08:00 |
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114985d698
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docs(api): document D3D12 swap chain and descriptor heap
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2026-03-28 00:09:30 +08:00 |
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a1bc8f163e
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Add Vulkan backend sphere integration test
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2026-03-28 00:09:05 +08:00 |
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b77615569c
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Polish shared editor tree context behavior
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2026-03-28 00:03:20 +08:00 |
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7d6032be23
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docs(api): document D3D12 queue and allocator behavior
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2026-03-27 23:56:43 +08:00 |
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e546afa327
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Add Vulkan backend quad integration test
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2026-03-27 23:55:23 +08:00 |
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d38c991688
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docs(api): refine D3D12 buffer docs
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2026-03-27 23:49:37 +08:00 |
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6d0a61e70d
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docs(api): deepen OpenGL helper backend docs
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2026-03-27 23:44:21 +08:00 |
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837a4ce631
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Add Vulkan backend triangle integration test
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2026-03-27 23:40:56 +08:00 |
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ca6a4be994
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docs(api): expand OpenGL view and D3D12 texture docs
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2026-03-27 23:33:59 +08:00 |
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6b3f5a9b93
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Add Vulkan backend minimal integration test
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2026-03-27 23:26:45 +08:00 |
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291d1a7e41
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Add persistent shared editor tree interactions
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2026-03-27 23:21:43 +08:00 |
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0c8a3e90ec
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docs(api): expand fence and framebuffer docs
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2026-03-27 22:48:58 +08:00 |
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14e9190a35
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docs(api): refactor OpenGL and D3D12 binding docs
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2026-03-27 22:40:58 +08:00 |
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b1ddf77e51
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Add Vulkan descriptor and layout unit coverage
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2026-03-27 22:33:26 +08:00 |
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77ff318558
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Split Vulkan backend tests by responsibility
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2026-03-27 22:28:18 +08:00 |
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f37c9261d8
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Extract Vulkan backend test fixture
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2026-03-27 22:22:34 +08:00 |
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e3ddf10d79
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Split Vulkan backend-specific unit tests
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2026-03-27 22:13:17 +08:00 |
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c7ef9191e4
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docs(api): deepen D3D12 and OpenGL backend docs
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2026-03-27 22:09:58 +08:00 |
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37a90b39e2
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Extract shared editor tree view
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2026-03-27 22:05:05 +08:00 |
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a51e0f6f88
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Unify editor divider and splitter chrome
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2026-03-27 21:55:14 +08:00 |
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1ea00a1879
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Fix D3D12 compute pipeline unit coverage
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2026-03-27 21:48:23 +08:00 |
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126860e79d
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Split backend-specific RHI unit tests
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2026-03-27 21:26:32 +08:00 |
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3514e424de
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Normalize RHI test entry points and docs
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2026-03-27 20:51:13 +08:00 |
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6aa0e73a05
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Add Vulkan coverage to generic RHI unit tests
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2026-03-27 20:21:36 +08:00 |
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5a49812ea9
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Add Vulkan GLSL shader compilation path
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2026-03-27 19:30:28 +08:00 |
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bf79bd344e
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docs: rebuild audio and core api docs
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2026-03-27 19:18:53 +08:00 |
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53ac1dbc44
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Add Vulkan shader, UAV, and compute coverage
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2026-03-27 18:55:38 +08:00 |
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704d2067ce
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Add request-level clear control for camera rendering
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2026-03-27 17:46:47 +08:00 |
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cf8e669f75
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Add Vulkan render pass and copy coverage
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2026-03-27 17:36:57 +08:00 |
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dbec62608c
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Introduce CameraRenderRequest scheduling and fix Vulkan build
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2026-03-27 16:57:04 +08:00 |
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a72f9f7f05
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feat(scripting): add runtime gameobject lifecycle api
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2026-03-27 16:30:16 +08:00 |
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26035e3940
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Add CameraRenderer scene rendering boundary
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2026-03-27 16:22:59 +08:00 |
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9e66a81514
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docs: refactor Components API content
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2026-03-27 16:15:00 +08:00 |
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f0d6d4f41c
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feat(scripting): add script add-component api
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2026-03-27 15:32:37 +08:00 |
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9c94adb4a2
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Add offscreen rendering integration test
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2026-03-27 15:27:12 +08:00 |
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fe56117d8e
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Add Vulkan backpack integration test
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2026-03-27 15:17:36 +08:00 |
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22ccdfb371
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Add Vulkan sphere integration support
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2026-03-27 15:07:21 +08:00 |
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18fd09b36f
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Add material state scene integration test
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2026-03-27 15:05:15 +08:00 |
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bea849646f
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feat(scripting): add mesh component script wrappers
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2026-03-27 14:52:00 +08:00 |
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2b0df52446
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Add depth sort scene integration test
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2026-03-27 14:48:28 +08:00 |
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94c56dd279
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docs: add Editor API documentation
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2026-03-27 14:40:29 +08:00 |
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3e2608a802
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feat(scripting): add transform orientation overloads
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2026-03-27 14:39:19 +08:00 |
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727b6ca249
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Add Vulkan quad integration path
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2026-03-27 13:52:56 +08:00 |
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4b21b5d3d1
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Add cull material scene integration test
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2026-03-27 13:15:19 +08:00 |
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b06932724c
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feat(scripting): add mono csharp runtime foundation
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2026-03-27 13:07:39 +08:00 |
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134a80b334
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Fix D3D12 pipeline format mapping and add transparent material scene test
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2026-03-27 13:01:17 +08:00 |
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