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92d5cc61cf
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Define gaussian splat chunk data contract
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2026-04-11 07:07:21 +08:00 |
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b3acb5afc2
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Derive gaussian splat SH order from resource layout
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2026-04-11 06:57:47 +08:00 |
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785377bc9b
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Add SH shading to gaussian splat renderer
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2026-04-11 06:32:38 +08:00 |
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5200fca82f
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Add GPU sorting for gaussian splat rendering
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2026-04-11 06:09:53 +08:00 |
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39632e1a04
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Add gaussian splat integration baseline
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2026-04-11 05:37:31 +08:00 |
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fac6e588a8
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Formalize gaussian splat prepare-order pass
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2026-04-11 03:02:30 +08:00 |
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5191bb1149
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Add formal compute pipeline creation API
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2026-04-11 02:27:33 +08:00 |
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d9bc0f1457
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Add gaussian splat compute shader contracts
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2026-04-11 01:30:59 +08:00 |
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4080b2e5fe
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Fix D3D12 NanoVDB volume load stalls
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2026-04-11 00:27:23 +08:00 |
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be5dabd820
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Support compute-only shader authoring variants
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2026-04-11 00:24:55 +08:00 |
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107b320aa7
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Add builtin GaussianSplat forward pass baseline
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2026-04-10 23:11:11 +08:00 |
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15b42c248f
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Formalize GaussianSplat transient pass resources
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2026-04-10 22:15:05 +08:00 |
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977a4cf2a4
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Unify dock leaves around single-tab stacks
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2026-04-10 21:50:31 +08:00 |
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b187c8970b
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Formalize GaussianSplat scene extraction
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2026-04-10 21:49:53 +08:00 |
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503e6408ed
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Add model and GaussianSplat asset pipelines
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2026-04-10 20:55:48 +08:00 |
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8f5c342799
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Formalize GaussianSplat render cache
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2026-04-10 20:44:24 +08:00 |
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54eb2415ff
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refactor: formalize directional shadow planning settings
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2026-04-10 02:14:45 +08:00 |
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131f46682b
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test: close render object id coverage gaps
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2026-04-10 02:03:45 +08:00 |
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899442c64d
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refactor editor ui host and shell asset layout
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2026-04-10 01:59:15 +08:00 |
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b5ba985831
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Formalize render object id contract
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2026-04-10 01:57:15 +08:00 |
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4debbbea1f
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Tighten final color contract
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2026-04-10 01:21:00 +08:00 |
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4111f841d4
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Formalize volume shader include context
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2026-04-10 01:05:03 +08:00 |
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02a0e626fe
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Refactor XCUI editor module layout
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2026-04-10 00:41:28 +08:00 |
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7733d59ed1
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Fix OpenGL shader temp file collisions
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2026-04-09 23:44:01 +08:00 |
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02779dbb4e
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Formalize fullscreen render request contract
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2026-04-09 22:20:42 +08:00 |
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17d331afb1
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Connect volumetric lighting to main directional light
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2026-04-09 05:22:03 +08:00 |
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2084412010
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Fix scene selection outline mask path
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2026-04-09 05:16:04 +08:00 |
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d46bf87970
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Sync editor rendering and UI workspace updates
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2026-04-09 02:59:36 +08:00 |
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23b23a56be
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Add NanoVDB occlusion and transform integration tests
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2026-04-09 01:58:59 +08:00 |
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9841d5667d
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Add NanoVDB volume test scaffolding
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2026-04-09 01:13:00 +08:00 |
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fde99a4d34
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Fix NanoVDB volume loading and rendering
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2026-04-09 01:11:59 +08:00 |
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b839fd98af
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Add volume renderer extraction stage 5
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2026-04-08 20:12:14 +08:00 |
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c6815fa809
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Add VolumeField NanoVDB asset pipeline
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2026-04-08 19:45:53 +08:00 |
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6bf9203eec
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Add runtime material buffer bindings
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2026-04-08 19:18:07 +08:00 |
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bb0f4afe7d
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Add Unity-style buffer shader resource support
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2026-04-08 18:29:16 +08:00 |
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4728b09ae8
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Add RHI buffer SRV and UAV view support
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2026-04-08 18:05:00 +08:00 |
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162f1cc12e
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engine: sync editor rendering and ui changes
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2026-04-08 16:09:15 +08:00 |
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08c3278e10
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Tighten builtin pass metadata and remove skybox property fallbacks
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2026-04-08 13:13:42 +08:00 |
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efdd6bd68f
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Remove legacy shader pass and artifact fallbacks
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2026-04-08 04:59:49 +08:00 |
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2c1c815072
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Formalize builtin shader resource contracts
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2026-04-08 04:44:36 +08:00 |
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6113ed92b0
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Formalize renderer material contracts and harden backpack import
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2026-04-08 04:27:21 +08:00 |
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7be3b2cc45
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ui: add vector4 editor field validation
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2026-04-08 03:23:15 +08:00 |
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2e961295bf
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Fix backpack material artifact rebuild
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2026-04-08 02:53:12 +08:00 |
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0a392e1311
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ui: add typed editor field foundations
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2026-04-08 02:52:28 +08:00 |
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75defb0a49
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Formalize imported mesh materials
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2026-04-08 02:31:10 +08:00 |
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6e6a98a022
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Tighten material loader schema parsing
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2026-04-08 01:10:51 +08:00 |
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077a6b0a51
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Complete material inspector keyword and reset flow
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2026-04-08 01:01:28 +08:00 |
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23ff4004f4
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Fix play mode runtime scene replacement
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2026-04-08 00:33:50 +08:00 |
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69cb80ccd4
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Refactor material inspector state IO
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2026-04-08 00:00:41 +08:00 |
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901a6ecc26
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Close shader authoring pipeline and UsePass dependency tracking
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2026-04-07 18:49:37 +08:00 |
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