Add builtin GaussianSplat forward pass baseline

This commit is contained in:
2026-04-10 23:11:11 +08:00
parent 15b42c248f
commit 107b320aa7
12 changed files with 1642 additions and 19 deletions

View File

@@ -1,12 +1,14 @@
#include <gtest/gtest.h>
#include "Rendering/Detail/ShaderVariantUtils.h"
#include "Rendering/Internal/ShaderVariantUtils.h"
#include <XCEngine/Rendering/Builtin/BuiltinPassLayoutUtils.h>
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
#include <XCEngine/Rendering/Passes/BuiltinDepthOnlyPass.h>
#include <XCEngine/Rendering/Passes/BuiltinObjectIdPass.h>
#include <XCEngine/Rendering/Passes/BuiltinShadowCasterPass.h>
#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Shader/Shader.h>
@@ -87,6 +89,46 @@ void AppendDefaultBuiltinPassResources(ShaderPass& pass) {
}
}
class TestResourceView final : public XCEngine::RHI::RHIResourceView {
public:
TestResourceView(
XCEngine::RHI::ResourceViewType viewType,
XCEngine::RHI::ResourceViewDimension dimension,
XCEngine::RHI::Format format)
: m_viewType(viewType),
m_dimension(dimension),
m_format(format) {
}
void Shutdown() override {
}
void* GetNativeHandle() override {
return nullptr;
}
bool IsValid() const override {
return true;
}
XCEngine::RHI::ResourceViewType GetViewType() const override {
return m_viewType;
}
XCEngine::RHI::ResourceViewDimension GetDimension() const override {
return m_dimension;
}
XCEngine::RHI::Format GetFormat() const override {
return m_format;
}
private:
XCEngine::RHI::ResourceViewType m_viewType;
XCEngine::RHI::ResourceViewDimension m_dimension;
XCEngine::RHI::Format m_format;
};
} // namespace
TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
@@ -116,6 +158,162 @@ TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVert
EXPECT_EQ(texcoord.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, uv0)));
}
TEST(RenderSurfacePipelineUtils_Test, ResolvesContiguousSurfaceAttachmentFormatsIntoPipelineDesc) {
TestResourceView color0(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R16G16B16A16_Float);
TestResourceView color1(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R8G8B8A8_UNorm);
TestResourceView depth(
ResourceViewType::DepthStencil,
ResourceViewDimension::Texture2D,
Format::D32_Float);
RenderSurface surface(1280u, 720u);
surface.SetColorAttachments({ &color0, &color1 });
surface.SetDepthAttachment(&depth);
surface.SetSampleDesc(4u, 0u);
GraphicsPipelineDesc pipelineDesc = {};
XCEngine::Rendering::Internal::ApplySurfacePropertiesToGraphicsPipelineDesc(surface, pipelineDesc);
EXPECT_EQ(pipelineDesc.renderTargetCount, 2u);
EXPECT_EQ(static_cast<Format>(pipelineDesc.renderTargetFormats[0]), Format::R16G16B16A16_Float);
EXPECT_EQ(static_cast<Format>(pipelineDesc.renderTargetFormats[1]), Format::R8G8B8A8_UNorm);
EXPECT_EQ(static_cast<Format>(pipelineDesc.depthStencilFormat), Format::D32_Float);
EXPECT_EQ(pipelineDesc.sampleCount, 4u);
EXPECT_EQ(pipelineDesc.sampleQuality, 0u);
}
TEST(RenderSurfacePipelineUtils_Test, PropagatesSampleQualityIntoPipelineDesc) {
TestResourceView color0(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R8G8B8A8_UNorm);
RenderSurface surface(640u, 360u);
surface.SetColorAttachment(&color0);
surface.SetSampleDesc(4u, 3u);
GraphicsPipelineDesc pipelineDesc = {};
XCEngine::Rendering::Internal::ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(surface, pipelineDesc);
EXPECT_EQ(pipelineDesc.renderTargetCount, 1u);
EXPECT_EQ(pipelineDesc.sampleCount, 4u);
EXPECT_EQ(pipelineDesc.sampleQuality, 3u);
}
TEST(RenderSurfacePipelineUtils_Test, StopsAtFirstNullColorAttachmentWhenResolvingFormats) {
TestResourceView color0(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R16G16B16A16_Float);
TestResourceView color2(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R8G8B8A8_UNorm);
RenderSurface surface(1280u, 720u);
surface.SetColorAttachments({ &color0, nullptr, &color2 });
const uint32_t colorAttachmentCount =
XCEngine::Rendering::Internal::ResolveSurfaceColorAttachmentCount(surface);
const auto colorFormats =
XCEngine::Rendering::Internal::ResolveSurfaceColorFormats(surface);
EXPECT_EQ(colorAttachmentCount, 1u);
EXPECT_EQ(static_cast<Format>(colorFormats[0]), Format::R16G16B16A16_Float);
EXPECT_EQ(static_cast<Format>(colorFormats[1]), Format::Unknown);
}
TEST(RenderSurfacePipelineUtils_Test, NormalizesInvalidSampleCountToSingleSample) {
RenderSurface surface(640u, 480u);
surface.SetSampleDesc(0u, 7u);
EXPECT_EQ(surface.GetSampleCount(), 1u);
EXPECT_EQ(surface.GetSampleQuality(), 0u);
EXPECT_EQ(XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface), 1u);
}
TEST(RenderSurfacePipelineUtils_Test, AcceptsDepthStyleSurfaceWithDepthOnlyOutput) {
TestResourceView depth(
ResourceViewType::DepthStencil,
ResourceViewDimension::Texture2D,
Format::D32_Float);
RenderSurface surface(640u, 480u);
surface.SetDepthAttachment(&depth);
surface.SetSampleDesc(1u, 0u);
EXPECT_TRUE(XCEngine::Rendering::Internal::IsDepthStyleCompatibleSurface(surface));
}
TEST(RenderSurfacePipelineUtils_Test, RejectsDepthStyleSurfaceWithoutKnownDepthFormat) {
TestResourceView color(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R8G8B8A8_UNorm);
RenderSurface surface(640u, 480u);
surface.SetColorAttachment(&color);
EXPECT_FALSE(XCEngine::Rendering::Internal::IsDepthStyleCompatibleSurface(surface));
}
TEST(RenderSurfacePipelineUtils_Test, RejectsDepthStyleSurfaceWithUnknownSingleColorFormat) {
TestResourceView color(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::Unknown);
TestResourceView depth(
ResourceViewType::DepthStencil,
ResourceViewDimension::Texture2D,
Format::D32_Float);
RenderSurface surface(640u, 480u);
surface.SetColorAttachment(&color);
surface.SetDepthAttachment(&depth);
EXPECT_FALSE(XCEngine::Rendering::Internal::IsDepthStyleCompatibleSurface(surface));
}
TEST(RenderSurfacePipelineUtils_Test, RejectsDepthStyleSurfaceWithMultipleColorAttachments) {
TestResourceView color0(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R16G16B16A16_Float);
TestResourceView color1(
ResourceViewType::RenderTarget,
ResourceViewDimension::Texture2D,
Format::R8G8B8A8_UNorm);
TestResourceView depth(
ResourceViewType::DepthStencil,
ResourceViewDimension::Texture2D,
Format::D32_Float);
RenderSurface surface(640u, 480u);
surface.SetColorAttachments({ &color0, &color1 });
surface.SetDepthAttachment(&depth);
EXPECT_FALSE(XCEngine::Rendering::Internal::IsDepthStyleCompatibleSurface(surface));
}
TEST(RenderSurface_Test, DefaultsDepthStateToDepthWriteAndSupportsOverrides) {
RenderSurface surface(640u, 480u);
EXPECT_EQ(surface.GetDepthStateBefore(), ResourceStates::DepthWrite);
EXPECT_EQ(surface.GetDepthStateAfter(), ResourceStates::DepthWrite);
surface.SetDepthStateBefore(ResourceStates::Common);
surface.SetDepthStateAfter(ResourceStates::PixelShaderResource);
EXPECT_EQ(surface.GetDepthStateBefore(), ResourceStates::Common);
EXPECT_EQ(surface.GetDepthStateAfter(), ResourceStates::PixelShaderResource);
}
TEST(BuiltinForwardPipeline_Test, SplitsSceneItemsIntoOpaqueAndTransparentQueueRanges) {
EXPECT_FALSE(IsTransparentRenderQueue(static_cast<int>(MaterialRenderQueue::Background)));
EXPECT_FALSE(IsTransparentRenderQueue(static_cast<int>(MaterialRenderQueue::Geometry)));
@@ -207,7 +405,7 @@ TEST(BuiltinForwardPipeline_Test, BuiltinUnlitShaderBuildsVulkanRuntimeSourceWit
ASSERT_NE(fragmentVariant, nullptr);
const std::string runtimeSource =
::XCEngine::Rendering::Detail::BuildRuntimeShaderSource(
::XCEngine::Rendering::Internal::BuildRuntimeShaderSource(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*fragmentVariant);
@@ -243,7 +441,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringUnlit
ASSERT_NE(d3d12Fragment, nullptr);
ShaderCompileDesc d3d12CompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::D3D12,
*d3d12Fragment,
@@ -271,7 +469,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringUnlit
ASSERT_NE(vulkanFragment, nullptr);
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment,
@@ -314,7 +512,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringForwa
ASSERT_NE(d3d12Fragment, nullptr);
ShaderCompileDesc d3d12CompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::D3D12,
*d3d12Fragment,
@@ -365,7 +563,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringForwa
ASSERT_NE(vulkanFragment, nullptr);
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment,
@@ -432,7 +630,7 @@ TEST(BuiltinForwardPipeline_Test, OpenGLRuntimeTranspilesForwardShadowVariantToL
ASSERT_NE(openGLFragment, nullptr);
ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::OpenGL,
*openGLFragment,
@@ -509,7 +707,7 @@ TEST(BuiltinDepthStylePass_Test, OpenGLRuntimeTranspilesDepthOnlyAlphaVariantWit
const ShaderStageVariant& variant,
std::string& glslSource) {
ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
targetPass,
XCEngine::Resources::ShaderBackend::OpenGL,
variant,
@@ -573,7 +771,7 @@ TEST(BuiltinDepthStylePass_Test, OpenGLRuntimeTranspilesShadowCasterAlphaVariant
const ShaderStageVariant& variant,
std::string& glslSource) {
ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
targetPass,
XCEngine::Resources::ShaderBackend::OpenGL,
variant,
@@ -676,6 +874,219 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatShaderUsesAuthoringContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplat");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(pass->resources.Size(), 5u);
EXPECT_TRUE(pass->hasFixedFunctionState);
EXPECT_EQ(pass->fixedFunctionState.cullMode, MaterialCullMode::None);
EXPECT_FALSE(pass->fixedFunctionState.depthWriteEnable);
EXPECT_EQ(pass->fixedFunctionState.depthFunc, MaterialComparisonFunc::LessEqual);
EXPECT_TRUE(pass->fixedFunctionState.blendEnable);
const ShaderPropertyDesc* pointScale = shader->FindProperty("_PointScale");
ASSERT_NE(pointScale, nullptr);
EXPECT_EQ(pointScale->type, ShaderPropertyType::Float);
const ShaderPropertyDesc* opacityScale = shader->FindProperty("_OpacityScale");
ASSERT_NE(opacityScale, nullptr);
EXPECT_EQ(opacityScale->type, ShaderPropertyType::Float);
const ShaderResourceBindingDesc* positions =
shader->FindPassResourceBinding("GaussianSplat", "GaussianSplatPositions");
ASSERT_NE(positions, nullptr);
EXPECT_EQ(positions->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(positions->set, 2u);
EXPECT_EQ(positions->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*positions),
BuiltinPassResourceSemantic::GaussianSplatPositionBuffer);
const ShaderResourceBindingDesc* other =
shader->FindPassResourceBinding("GaussianSplat", "GaussianSplatOther");
ASSERT_NE(other, nullptr);
EXPECT_EQ(other->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(other->set, 2u);
EXPECT_EQ(other->binding, 1u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*other),
BuiltinPassResourceSemantic::GaussianSplatOtherBuffer);
const ShaderResourceBindingDesc* color =
shader->FindPassResourceBinding("GaussianSplat", "GaussianSplatColor");
ASSERT_NE(color, nullptr);
EXPECT_EQ(color->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(color->set, 2u);
EXPECT_EQ(color->binding, 2u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*color),
BuiltinPassResourceSemantic::GaussianSplatColorBuffer);
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoadedGaussianSplatShaderContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplat");
ASSERT_NE(pass, nullptr);
BuiltinPassResourceBindingPlan plan = {};
String error;
EXPECT_TRUE(TryBuildBuiltinPassResourceBindingPlan(*pass, plan, &error)) << error.CStr();
ASSERT_EQ(plan.bindings.Size(), 5u);
EXPECT_TRUE(plan.perObject.IsValid());
EXPECT_TRUE(plan.material.IsValid());
EXPECT_TRUE(plan.gaussianSplatPositionBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatOtherBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatColorBuffer.IsValid());
EXPECT_FALSE(plan.gaussianSplatSHBuffer.IsValid());
EXPECT_EQ(plan.perObject.set, 0u);
EXPECT_EQ(plan.material.set, 1u);
EXPECT_EQ(plan.gaussianSplatPositionBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatPositionBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatOtherBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatOtherBuffer.binding, 1u);
EXPECT_EQ(plan.gaussianSplatColorBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatColorBuffer.binding, 2u);
EXPECT_EQ(plan.firstDescriptorSet, 0u);
EXPECT_EQ(plan.descriptorSetCount, 3u);
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
ASSERT_TRUE(TryBuildBuiltinPassSetLayouts(plan, setLayouts, &error)) << error.CStr();
ASSERT_EQ(setLayouts.size(), 3u);
EXPECT_TRUE(setLayouts[0].usesPerObject);
EXPECT_TRUE(setLayouts[1].usesMaterial);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatPositionBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatOtherBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatColorBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 3u);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[1].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[2].type),
DescriptorType::SRV);
EXPECT_EQ(
setLayouts[2].bindings[0].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[1].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[2].resourceDimension,
ResourceViewDimension::StructuredBuffer);
delete shader;
}
TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringGaussianSplatBindingsToDescriptorSpaces) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplat");
ASSERT_NE(pass, nullptr);
const ShaderStageVariant* d3d12Vertex = shader->FindVariant(
"GaussianSplat",
XCEngine::Resources::ShaderType::Vertex,
XCEngine::Resources::ShaderBackend::D3D12);
ASSERT_NE(d3d12Vertex, nullptr);
ShaderCompileDesc d3d12CompileDesc = {};
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::D3D12,
*d3d12Vertex,
d3d12CompileDesc);
const std::string d3d12Source(
reinterpret_cast<const char*>(d3d12CompileDesc.source.data()),
d3d12CompileDesc.source.size());
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer PerObjectConstants",
"register(b0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"cbuffer MaterialConstants",
"register(b1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<float3> GaussianSplatPositions",
"register(t0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther",
"register(t1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<float4> GaussianSplatColor",
"register(t2)"));
EXPECT_EQ(d3d12Source.find("space0"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space1"), std::string::npos);
EXPECT_EQ(d3d12Source.find("space2"), std::string::npos);
const ShaderStageVariant* vulkanVertex = shader->FindVariant(
"GaussianSplat",
XCEngine::Resources::ShaderType::Vertex,
XCEngine::Resources::ShaderBackend::Vulkan);
ASSERT_NE(vulkanVertex, nullptr);
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanVertex,
vulkanCompileDesc);
const std::string vulkanSource(
reinterpret_cast<const char*>(vulkanCompileDesc.source.data()),
vulkanCompileDesc.source.size());
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"cbuffer PerObjectConstants",
"register(b0, space0)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"cbuffer MaterialConstants",
"register(b0, space1)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<float3> GaussianSplatPositions",
"register(t0, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther",
"register(t1, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<float4> GaussianSplatColor",
"register(t2, space2)"));
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuiltinVolumetricShaderUsesAuthoringContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinVolumetricShaderPath());
@@ -893,7 +1304,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringFinal
ASSERT_NE(d3d12Fragment, nullptr);
ShaderCompileDesc d3d12CompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::D3D12,
*d3d12Fragment,
@@ -923,7 +1334,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringFinal
ASSERT_NE(vulkanFragment, nullptr);
const std::string runtimeSource =
::XCEngine::Rendering::Detail::BuildRuntimeShaderSource(
::XCEngine::Rendering::Internal::BuildRuntimeShaderSource(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment);
@@ -941,7 +1352,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringFinal
"register(s0, space2)"));
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment,
@@ -974,7 +1385,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringVolum
ASSERT_NE(d3d12Fragment, nullptr);
ShaderCompileDesc d3d12CompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::D3D12,
*d3d12Fragment,
@@ -1006,7 +1417,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringVolum
ASSERT_NE(vulkanFragment, nullptr);
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment,
@@ -1053,7 +1464,7 @@ TEST(BuiltinForwardPipeline_Test, OpenGLRuntimeTranspilesFinalColorVariantToComb
ASSERT_NE(openGLFragment, nullptr);
ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::OpenGL,
*openGLFragment,
@@ -1098,7 +1509,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringColor
ASSERT_NE(d3d12Fragment, nullptr);
ShaderCompileDesc d3d12CompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::D3D12,
*d3d12Fragment,
@@ -1128,7 +1539,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringColor
ASSERT_NE(vulkanFragment, nullptr);
const std::string runtimeSource =
::XCEngine::Rendering::Detail::BuildRuntimeShaderSource(
::XCEngine::Rendering::Internal::BuildRuntimeShaderSource(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment);
@@ -1146,7 +1557,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesAuthoringColor
"register(s0, space2)"));
ShaderCompileDesc vulkanCompileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::Vulkan,
*vulkanFragment,
@@ -1179,7 +1590,7 @@ TEST(BuiltinForwardPipeline_Test, OpenGLRuntimeTranspilesColorScaleVariantToComb
ASSERT_NE(openGLFragment, nullptr);
ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
XCEngine::Resources::ShaderBackend::OpenGL,
*openGLFragment,