Commit Graph

109 Commits

Author SHA1 Message Date
511e94fd30 Add XCUI expansion state and coverage tests 2026-04-05 07:29:27 +08:00
646e5855ce Extract XCUI selection model and layout lab click selection 2026-04-05 07:03:51 +08:00
d46dcbfa9e Integrate XCUI runtime context into SceneRuntime 2026-04-05 06:52:17 +08:00
1fd6163647 Register XCUI editor collection primitives in engine build 2026-04-05 06:41:05 +08:00
6159eef3af Extract XCUI text input controller to common layer 2026-04-05 06:33:06 +08:00
b4c95e4085 Extract XCUI text editing core and window seam headers 2026-04-05 06:23:49 +08:00
0c24c7c611 Add XCUI runtime screen stack helper 2026-04-05 06:05:54 +08:00
ade5be31d6 Add XCUI runtime screen layer and demo textarea 2026-04-05 05:14:16 +08:00
67a28bdd4a Add XCUI new editor sandbox phase 1 2026-04-05 04:55:25 +08:00
6a5c23dce2 build: upgrade project targets to c++20 2026-04-05 03:05:40 +08:00
781c3b9a78 Implement XCUI markup import loader support 2026-04-04 19:51:02 +08:00
bcef1f145b Finalize library bootstrap status and stabilize async asset regressions 2026-04-04 19:44:59 +08:00
013e5a73b9 Fix XCUI style CMake source paths 2026-04-04 19:43:35 +08:00
95c4a50186 Add XCUI style theme token system 2026-04-04 19:34:29 +08:00
c2cb2e5914 Archive XCUI subplan 04 2026-04-04 19:04:28 +08:00
611ca705c8 Add XCUI input focus shortcut MVP 2026-04-04 18:55:20 +08:00
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
e8f64407ba Remove scene viewport postprocess API from engine 2026-04-03 15:26:17 +08:00
a05d0b80a2 feat: expand editor scripting asset and viewport flow 2026-04-03 13:22:30 +08:00
fb15d60be9 feat: add runtime play tick and play-mode scene editing semantics 2026-04-02 19:37:35 +08:00
ec7a15d85b refactor: generalize renderer builtin post process 2026-04-02 14:49:00 +08:00
0d3851204f refactor: move scene view post passes into rendering 2026-04-02 04:42:35 +08:00
4c167bec0e Implement initial Unity-style asset library cache 2026-04-02 03:03:36 +08:00
569bc144e7 refactor: split scene render request planning 2026-04-02 01:06:40 +08:00
55b3021159 refactor: move scene view selection utilities into renderer 2026-04-01 19:03:58 +08:00
44771d3cc1 refactor: move scene view post-pass planning into renderer 2026-04-01 18:42:51 +08:00
1ff2800b29 refactor: move scene view infinite grid pass into renderer 2026-04-01 18:31:30 +08:00
12b1081dd0 refactor: move object id outline pass into renderer 2026-04-01 17:47:49 +08:00
6927b4b380 feat: add gpu object id scene picking 2026-04-01 16:44:11 +08:00
2a31628db1 Add rendering pass sequence scaffolding 2026-03-30 02:22:17 +08:00
eb5de3e3d4 Add backpack editor startup scene 2026-03-28 19:26:08 +08:00
6fcb6ac8fb refactor: back editor host rendering with engine rhi 2026-03-28 16:50:04 +08:00
5a49812ea9 Add Vulkan GLSL shader compilation path 2026-03-27 19:30:28 +08:00
53ac1dbc44 Add Vulkan shader, UAV, and compute coverage 2026-03-27 18:55:38 +08:00
dbec62608c Introduce CameraRenderRequest scheduling and fix Vulkan build 2026-03-27 16:57:04 +08:00
26035e3940 Add CameraRenderer scene rendering boundary 2026-03-27 16:22:59 +08:00
727b6ca249 Add Vulkan quad integration path 2026-03-27 13:52:56 +08:00
b06932724c feat(scripting): add mono csharp runtime foundation 2026-03-27 13:07:39 +08:00
79e7452245 Add Vulkan triangle integration path 2026-03-27 12:40:17 +08:00
c33404767e Add Vulkan RHI minimal backend path 2026-03-27 12:05:12 +08:00
9a2d77b81d Add script runtime lifecycle skeleton 2026-03-26 20:45:41 +08:00
0921f2a459 Prepare script lifecycle and data layer 2026-03-26 20:14:58 +08:00
cb05472205 Add assimp-based mesh import 2026-03-26 02:53:34 +08:00
d018a4c82c feat(editor): unify component registration pipeline 2026-03-26 02:24:11 +08:00
0651666d8c Fix editor scene persistence and XC scene workflow 2026-03-26 01:26:26 +08:00
605ef56e16 Add pipeline layout support for graphics PSOs 2026-03-25 23:49:48 +08:00
81532983f0 refactor: Rename CompileShader to CreateShader in RHIDevice interface
- Update RHIDevice::CompileShader to CreateShader in base interface
- Add RHIScreenshot.h/cpp to CMakeLists.txt
2026-03-25 19:01:55 +08:00
cad6f586fb Editor: Fix InspectorPanel AddComponent popup crash
- Remove SeparatorText which causes PopStyleVar mismatch in ImGui
- Add stderr redirection for better error capture
- Add debug logging to InspectorPanel
- Fix EditorLayer commented out undefined functions
2026-03-25 12:56:51 +08:00
0948e0fdbe docs: Update RHI test refactoring status
- Mark P0-1 (Shader) and P0-2 (PipelineState) as completed
- Update test coverage matrix
- Add changelog v1.1
2026-03-25 12:30:05 +08:00
c6fe9547aa RHI: Add DescriptorSet abstraction for D3D12 and OpenGL backends
- Add RHIDescriptorSet base class with Update/UpdateSampler/GetNativeHandle
- Add RHIDescriptorPool with AllocateSet/FreeSet methods
- Add SetGraphicsDescriptorSets/SetComputeDescriptorSets to RHICommandList
- Implement D3D12DescriptorSet using descriptor heap allocation
- Implement OpenGLDescriptorSet using TextureUnitAllocator
- Add CreateDescriptorPool/CreateDescriptorSet factory methods to RHIDevice
- Fix unit test SetVertexBuffer -> SetVertexBuffers API
- Add SetVertexBuffer convenience method for D3D12 backward compatibility
- Update CMakeLists.txt with new source files
2026-03-25 00:26:16 +08:00