- Mark P0-1 (Shader) and P0-2 (PipelineState) as completed - Update test coverage matrix - Add changelog v1.1
322 lines
19 KiB
CMake
322 lines
19 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(XCEngineLib)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(XCEngine STATIC
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# Core (Types, RefCounted, SmartPtr, Event)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Types.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/RefCounted.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/SmartPtr.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Event.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Core.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/FileWriter.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/FileWriter.cpp
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# Core/Math
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Math.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector2.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Vector4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Matrix3.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Matrix4.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Quaternion.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Transform.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Color.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Ray.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Plane.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Sphere.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Box.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Bounds.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Frustum.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/Rect.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Math/AABB.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Matrix.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Quaternion.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Transform.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Color.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/Geometry.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Math/FrustumBounds.cpp
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# Core/Containers
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/Containers.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/Array.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/String.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Containers/HashMap.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Containers/String.cpp
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# Memory
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/Allocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/LinearAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/PoolAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/ProxyAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/MemoryManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Memory/Memory.cpp
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# Threading
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Threading.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Mutex.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/SpinLock.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/ReadWriteLock.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Thread.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Task.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/LambdaTask.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskGroup.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskSystemConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/Thread.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskGroup.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskSystem.cpp
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# Debug
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Debug.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogLevel.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogCategory.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogEntry.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/ILogSink.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/ConsoleLogSink.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/FileLogSink.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Logger.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Profiler.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/LogLevel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/LogCategory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/ConsoleLogSink.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/FileLogSink.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/Logger.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/Profiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/RenderDocCapture.cpp
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# RHI
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIEnums.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIFactory.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIDescriptorPool.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIDescriptorSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Enums.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Device.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandList.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12DescriptorSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Buffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Sampler.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Texture.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12PipelineLayout.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Fence.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12ResourceView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Device.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandAllocator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12DescriptorHeap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12DescriptorSet.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Buffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12PipelineState.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Sampler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Texture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12RootSignature.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12PipelineLayout.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12SwapChain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Fence.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Screenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12ResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12QueryHeap.cpp
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# OpenGL RHI
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLTexture.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLSampler.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLShader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLVertexArray.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLCommandList.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLCommandQueue.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLFence.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDepthStencilView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLTextureUnitAllocator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLUniformBufferManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLFramebuffer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLResourceView.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDescriptorPool.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLBuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLTexture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLSampler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLShader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLVertexArray.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLCommandList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLCommandQueue.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLFence.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLPipelineState.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLSwapChain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLRenderTargetView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDepthStencilView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLScreenshot.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLTextureUnitAllocator.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLUniformBufferManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLFramebuffer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLResourceView.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDescriptorPool.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDescriptorSet.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../tests/opengl/package/src/glad.c
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# RHI Factory
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/RHIFactory.cpp
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# Core/Asset (Resource System Core)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/IResource.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceHandle.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/AsyncLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/Asset/ResourceDependencyGraph.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceManager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/AsyncLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceTypes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/Asset/ResourceDependencyGraph.cpp
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# Core/IO (File System Abstraction)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/IResourceLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourcePath.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourceFileSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/FileArchive.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/IO/ResourcePackage.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/IResourceLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourcePath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourceFileSystem.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/FileArchive.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Core/IO/ResourcePackage.cpp
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# Resources (Concrete Resource Types)
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Resources.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/Texture.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/TextureLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture/TextureImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/Mesh.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/MeshLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh/MeshImportSettings.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material/Material.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material/MaterialLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/Shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader/ShaderLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioClip.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioClip/AudioLoader.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/Texture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/TextureLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture/TextureImportSettings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/Mesh.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/MeshLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh/MeshImportSettings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material/Material.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material/MaterialLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/Shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader/ShaderLoader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioClip.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioLoader.cpp
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# Components
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/Component.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/TransformComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/GameObject.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/Component.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/TransformComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/GameObject.cpp
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# Scene
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scene/Scene.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scene/SceneManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Scene/Scene.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Scene/SceneManager.cpp
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# Platform
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/PlatformTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Window.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IPlatform.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IFileSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IClock.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IDynamicLibrary.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/IDisplayEnumerator.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/GameTime.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Window.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsWindow.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Windows/WindowsWindow.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsInputModule.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Windows/WindowsInputModule.cpp
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# Input
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputEvent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputAxis.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputModule.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputManager.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Input/InputManager.cpp
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# Audio
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/IAudioEffect.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/IAudioBackend.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioSystem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/WindowsAudioBackend.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/AudioSystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/WindowsAudioBackend.cpp
|
|
|
|
# Audio Components
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioSourceComponent.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioListenerComponent.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Components/AudioSourceComponent.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Components/AudioListenerComponent.cpp
|
|
|
|
# Audio Mixer
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioMixer.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/AudioMixer.cpp
|
|
|
|
# Audio DSP Effects
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/FFTFilter.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/FFTFilter.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/Reverbation.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/Reverbation.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/Equalizer.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/Equalizer.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/HRTF.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/HRTF.cpp
|
|
|
|
# Third-party (KissFFT)
|
|
${CMAKE_CURRENT_SOURCE_DIR}/third_party/kissfft/kiss_fft.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/third_party/kissfft/kiss_fft.c
|
|
${CMAKE_CURRENT_SOURCE_DIR}/third_party/kissfft/kiss_fftr.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/third_party/kissfft/kiss_fftr.c
|
|
${CMAKE_CURRENT_SOURCE_DIR}/third_party/kissfft/_kiss_fft_guts.h
|
|
)
|
|
|
|
target_include_directories(XCEngine PUBLIC
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include
|
|
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
|
|
${CMAKE_CURRENT_SOURCE_DIR}/src
|
|
${CMAKE_CURRENT_SOURCE_DIR}/third_party
|
|
${CMAKE_CURRENT_SOURCE_DIR}/../tests/opengl/package/include
|
|
)
|
|
|
|
if(MSVC)
|
|
target_compile_options(XCEngine PRIVATE /W3 /FS)
|
|
else()
|
|
target_compile_options(XCEngine PRIVATE -Wall)
|
|
endif()
|
|
|
|
target_compile_definitions(XCEngine PRIVATE XCENGINE_SUPPORT_OPENGL) |