Commit Graph

67 Commits

Author SHA1 Message Date
e7669dc8c3 resources: split shader authoring parser internals 2026-04-07 13:00:30 +08:00
d14fa6be07 resources: rename shader detail internals to internal 2026-04-07 12:34:11 +08:00
247571b815 resources: move shader loader internals into detail 2026-04-07 12:19:17 +08:00
d3377708d2 resources: split shader loader internals 2026-04-07 11:59:50 +08:00
864438c508 resources: formalize internal shader ir 2026-04-07 11:31:13 +08:00
1c87650fb3 resources: share shader source parsing utilities 2026-04-07 11:16:02 +08:00
5d57101da3 resources: extract shader authoring parser 2026-04-07 11:06:05 +08:00
558b6438cf rendering: formalize legacy material shader pass hints 2026-04-07 09:49:21 +08:00
5913462178 rendering: strip redundant builtin material pass hints 2026-04-07 09:30:36 +08:00
87533e08f6 rendering: formalize unity-style shader pass contracts 2026-04-07 00:34:28 +08:00
83f316a91f rendering: add alpha cutout integration coverage 2026-04-06 23:09:45 +08:00
eea38d57d1 resources: support multi_compile_local shader keywords 2026-04-06 20:38:32 +08:00
0761079b4c resources: expand legacy shader keyword variants 2026-04-06 20:09:28 +08:00
f16620afc6 rendering: generate single-source shader keyword variants 2026-04-06 19:58:49 +08:00
261dd44fd5 rendering: add keyword-aware shader variant selection 2026-04-06 19:37:01 +08:00
a8b4da16a3 rendering: formalize shader keyword metadata contract 2026-04-06 18:55:26 +08:00
806ef74226 rendering: split shader loader authoring modes 2026-04-06 17:21:40 +08:00
33bb84f650 Lower final color into final output stage 2026-04-06 16:15:19 +08:00
2b70a2e309 Add rendering post-process scene integration test 2026-04-06 13:30:53 +08:00
3540dbc94d Fix sphere winding and viewport middle-pan input 2026-04-06 04:11:00 +08:00
f014ae6e6f Formalize cubemap skybox pipeline across backends 2026-04-06 01:37:04 +08:00
8151be0f45 Add procedural skybox scene coverage 2026-04-05 23:44:32 +08:00
7b49a621cc Tighten XCUI schema consistency rules 2026-04-05 06:02:40 +08:00
a7662a1d43 Add XCUI schema document regression coverage 2026-04-05 05:45:51 +08:00
acdbcdd35b Stabilize XCUI schema compiler and phase 2 checkpoint 2026-04-05 05:16:40 +08:00
781c3b9a78 Implement XCUI markup import loader support 2026-04-04 19:51:02 +08:00
bcef1f145b Finalize library bootstrap status and stabilize async asset regressions 2026-04-04 19:44:59 +08:00
dc5b5d2c48 Archive shader material closure plan 2026-04-04 17:41:50 +08:00
a74c25b5ae Tighten material schema-driven binding path 2026-04-04 17:02:56 +08:00
24245decb5 Add Unity-like shader authoring MVP importer 2026-04-04 16:32:08 +08:00
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
308b3b061c Add builtin unlit surface path 2026-04-03 17:18:46 +08:00
03bd755e0a Formalize material schema and constant layout contract 2026-04-03 16:49:30 +08:00
24a200e126 Move scene viewport shaders into editor resources 2026-04-03 15:43:21 +08:00
d4afa022c1 Add shader artifact import pipeline 2026-04-03 14:56:51 +08:00
a05d0b80a2 feat: expand editor scripting asset and viewport flow 2026-04-03 13:22:30 +08:00
6636834b35 feat: add unity-aligned shader contract metadata 2026-04-03 00:01:31 +08:00
ca019157be refactor: remove builtin shader source fallbacks 2026-04-02 23:31:03 +08:00
ffb62ddd9c refactor: externalize builtin object id and grid shader assets 2026-04-02 23:15:19 +08:00
307e8dbd0e refactor: externalize builtin forward-lit shader asset 2026-04-02 23:04:59 +08:00
c9adc6ec5e feat: add multi-pass shader manifest loading 2026-04-02 22:54:25 +08:00
5ff97b437a fix: restore backpack material import output 2026-04-02 22:34:25 +08:00
9ce779da43 refactor: route builtin outline pass through shader assets 2026-04-02 20:18:39 +08:00
e30f5d5ffa Split mesh artifacts into material and texture artifacts 2026-04-02 19:36:16 +08:00
b2d0570b1b refactor: route builtin infinite grid through shader assets 2026-04-02 19:32:15 +08:00
11fb8f3585 refactor: route builtin object-id pass through shader assets 2026-04-02 19:17:22 +08:00
9f7d8fd68d refactor: route builtin forward pipeline through shader assets 2026-04-02 19:00:48 +08:00
dd08d8969e refactor: add minimal material gpu binding 2026-04-02 17:13:53 +08:00
70ced2d91f refactor: add shader pass and backend variants 2026-04-02 16:10:50 +08:00
4c167bec0e Implement initial Unity-style asset library cache 2026-04-02 03:03:36 +08:00