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e7669dc8c3
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resources: split shader authoring parser internals
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2026-04-07 13:00:30 +08:00 |
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d14fa6be07
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resources: rename shader detail internals to internal
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2026-04-07 12:34:11 +08:00 |
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247571b815
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resources: move shader loader internals into detail
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2026-04-07 12:19:17 +08:00 |
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d3377708d2
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resources: split shader loader internals
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2026-04-07 11:59:50 +08:00 |
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864438c508
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resources: formalize internal shader ir
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2026-04-07 11:31:13 +08:00 |
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1c87650fb3
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resources: share shader source parsing utilities
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2026-04-07 11:16:02 +08:00 |
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5d57101da3
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resources: extract shader authoring parser
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2026-04-07 11:06:05 +08:00 |
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558b6438cf
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rendering: formalize legacy material shader pass hints
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2026-04-07 09:49:21 +08:00 |
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5913462178
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rendering: strip redundant builtin material pass hints
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2026-04-07 09:30:36 +08:00 |
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87533e08f6
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rendering: formalize unity-style shader pass contracts
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2026-04-07 00:34:28 +08:00 |
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83f316a91f
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rendering: add alpha cutout integration coverage
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2026-04-06 23:09:45 +08:00 |
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eea38d57d1
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resources: support multi_compile_local shader keywords
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2026-04-06 20:38:32 +08:00 |
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0761079b4c
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resources: expand legacy shader keyword variants
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2026-04-06 20:09:28 +08:00 |
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f16620afc6
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rendering: generate single-source shader keyword variants
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2026-04-06 19:58:49 +08:00 |
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261dd44fd5
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rendering: add keyword-aware shader variant selection
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2026-04-06 19:37:01 +08:00 |
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a8b4da16a3
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rendering: formalize shader keyword metadata contract
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2026-04-06 18:55:26 +08:00 |
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806ef74226
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rendering: split shader loader authoring modes
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2026-04-06 17:21:40 +08:00 |
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33bb84f650
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Lower final color into final output stage
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2026-04-06 16:15:19 +08:00 |
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2b70a2e309
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Add rendering post-process scene integration test
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2026-04-06 13:30:53 +08:00 |
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3540dbc94d
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Fix sphere winding and viewport middle-pan input
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2026-04-06 04:11:00 +08:00 |
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f014ae6e6f
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Formalize cubemap skybox pipeline across backends
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2026-04-06 01:37:04 +08:00 |
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8151be0f45
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Add procedural skybox scene coverage
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2026-04-05 23:44:32 +08:00 |
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7b49a621cc
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Tighten XCUI schema consistency rules
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2026-04-05 06:02:40 +08:00 |
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a7662a1d43
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Add XCUI schema document regression coverage
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2026-04-05 05:45:51 +08:00 |
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acdbcdd35b
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Stabilize XCUI schema compiler and phase 2 checkpoint
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2026-04-05 05:16:40 +08:00 |
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781c3b9a78
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Implement XCUI markup import loader support
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2026-04-04 19:51:02 +08:00 |
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bcef1f145b
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Finalize library bootstrap status and stabilize async asset regressions
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2026-04-04 19:44:59 +08:00 |
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dc5b5d2c48
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Archive shader material closure plan
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2026-04-04 17:41:50 +08:00 |
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a74c25b5ae
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Tighten material schema-driven binding path
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2026-04-04 17:02:56 +08:00 |
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24245decb5
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Add Unity-like shader authoring MVP importer
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2026-04-04 16:32:08 +08:00 |
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9e8810e593
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Add depth-only and shadow-caster pass skeletons
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2026-04-04 14:27:44 +08:00 |
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308b3b061c
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Add builtin unlit surface path
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2026-04-03 17:18:46 +08:00 |
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03bd755e0a
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Formalize material schema and constant layout contract
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2026-04-03 16:49:30 +08:00 |
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24a200e126
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Move scene viewport shaders into editor resources
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2026-04-03 15:43:21 +08:00 |
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d4afa022c1
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Add shader artifact import pipeline
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2026-04-03 14:56:51 +08:00 |
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a05d0b80a2
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feat: expand editor scripting asset and viewport flow
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2026-04-03 13:22:30 +08:00 |
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6636834b35
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feat: add unity-aligned shader contract metadata
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2026-04-03 00:01:31 +08:00 |
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ca019157be
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refactor: remove builtin shader source fallbacks
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2026-04-02 23:31:03 +08:00 |
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ffb62ddd9c
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refactor: externalize builtin object id and grid shader assets
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2026-04-02 23:15:19 +08:00 |
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307e8dbd0e
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refactor: externalize builtin forward-lit shader asset
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2026-04-02 23:04:59 +08:00 |
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c9adc6ec5e
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feat: add multi-pass shader manifest loading
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2026-04-02 22:54:25 +08:00 |
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5ff97b437a
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fix: restore backpack material import output
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2026-04-02 22:34:25 +08:00 |
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9ce779da43
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refactor: route builtin outline pass through shader assets
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2026-04-02 20:18:39 +08:00 |
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e30f5d5ffa
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Split mesh artifacts into material and texture artifacts
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2026-04-02 19:36:16 +08:00 |
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b2d0570b1b
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refactor: route builtin infinite grid through shader assets
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2026-04-02 19:32:15 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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9f7d8fd68d
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refactor: route builtin forward pipeline through shader assets
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2026-04-02 19:00:48 +08:00 |
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dd08d8969e
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refactor: add minimal material gpu binding
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2026-04-02 17:13:53 +08:00 |
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70ced2d91f
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refactor: add shader pass and backend variants
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2026-04-02 16:10:50 +08:00 |
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4c167bec0e
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Implement initial Unity-style asset library cache
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2026-04-02 03:03:36 +08:00 |
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