Add rendering post-process scene integration test
This commit is contained in:
@@ -455,6 +455,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinDepthOnlyPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinShadowCasterPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinColorScalePostProcessPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h
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@@ -466,6 +467,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinShadowCasterPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinObjectIdPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinObjectIdPassResources.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinColorScalePostProcessPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinInfiniteGridPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinObjectIdOutlinePass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSurface.cpp
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@@ -0,0 +1,16 @@
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// XC_BUILTIN_COLOR_SCALE_POST_PROCESS_OPENGL_PS
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#version 430
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layout(binding = 0) uniform sampler2D uSourceColorTexture;
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layout(std140, binding = 0) uniform PostProcessConstants {
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vec4 gColorScale;
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};
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in vec2 vTexCoord;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = texture(uSourceColorTexture, vTexCoord) * gColorScale;
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}
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@@ -0,0 +1,17 @@
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// XC_BUILTIN_COLOR_SCALE_POST_PROCESS_VULKAN_PS
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#version 450
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layout(set = 0, binding = 0, std140) uniform PostProcessConstants {
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vec4 gColorScale;
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};
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layout(set = 1, binding = 0) uniform texture2D uSourceColorTexture;
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layout(set = 2, binding = 0) uniform sampler uLinearClampSampler;
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = texture(sampler2D(uSourceColorTexture, uLinearClampSampler), vTexCoord) * gColorScale;
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}
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@@ -0,0 +1,16 @@
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// XC_BUILTIN_COLOR_SCALE_POST_PROCESS_D3D12_PS
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Texture2D gSourceColorTexture : register(t0);
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SamplerState gLinearClampSampler : register(s0);
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cbuffer PostProcessConstants : register(b0) {
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float4 gColorScale;
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};
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struct PSInput {
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float4 position : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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};
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float4 MainPS(PSInput input) : SV_TARGET {
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return gSourceColorTexture.Sample(gLinearClampSampler, input.texcoord) * gColorScale;
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}
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@@ -0,0 +1,28 @@
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Shader "Builtin Color Scale Post Process"
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{
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Properties
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{
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_ColorScale ("Color Scale", Color) = (0.65,0.80,1.00,1.0)
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}
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SubShader
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{
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Pass
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{
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Name "ColorScale"
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Tags { "LightMode" = "PostProcess" }
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Resources
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{
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PostProcessConstants (ConstantBuffer, 0, 0)
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SourceColorTexture (Texture2D, 1, 0)
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LinearClampSampler (Sampler, 2, 0)
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}
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HLSLPROGRAM
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#pragma vertex MainVS
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#pragma fragment MainPS
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#pragma backend D3D12 HLSL "color-scale-post-process.vs.hlsl" "color-scale-post-process.ps.hlsl" vs_5_0 ps_5_0
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#pragma backend OpenGL GLSL "color-scale-post-process.vert.glsl" "color-scale-post-process.frag.glsl"
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#pragma backend Vulkan GLSL "color-scale-post-process.vert.vk.glsl" "color-scale-post-process.frag.vk.glsl"
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ENDHLSL
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}
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}
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}
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@@ -0,0 +1,16 @@
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// XC_BUILTIN_COLOR_SCALE_POST_PROCESS_OPENGL_VS
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#version 430
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out vec2 vTexCoord;
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void main() {
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const vec2 positions[3] = vec2[3](
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vec2(-1.0, -1.0),
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vec2(-1.0, 3.0),
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vec2( 3.0, -1.0)
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);
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vec2 position = positions[gl_VertexID];
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gl_Position = vec4(position, 1.0, 1.0);
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vTexCoord = position * 0.5 + 0.5;
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}
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@@ -0,0 +1,18 @@
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// XC_BUILTIN_COLOR_SCALE_POST_PROCESS_VULKAN_VS
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#version 450
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layout(location = 0) out vec2 vTexCoord;
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void main() {
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const vec2 positions[3] = vec2[3](
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vec2(-1.0, -1.0),
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vec2(-1.0, 3.0),
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vec2( 3.0, -1.0)
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);
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vec2 position = positions[gl_VertexIndex];
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gl_Position = vec4(position, 1.0, 1.0);
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vTexCoord = vec2(
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position.x * 0.5 + 0.5,
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1.0 - (position.y * 0.5 + 0.5));
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}
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@@ -0,0 +1,22 @@
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// XC_BUILTIN_COLOR_SCALE_POST_PROCESS_D3D12_VS
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struct VSOutput {
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float4 position : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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};
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VSOutput MainVS(uint vertexId : SV_VertexID) {
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const float2 positions[3] = {
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float2(-1.0f, -1.0f),
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float2(-1.0f, 3.0f),
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float2( 3.0f, -1.0f)
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};
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const float2 position = positions[vertexId];
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VSOutput output;
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output.position = float4(position, 1.0f, 1.0f);
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output.texcoord = float2(
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position.x * 0.5f + 0.5f,
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1.0f - (position.y * 0.5f + 0.5f));
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return output;
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}
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@@ -0,0 +1,68 @@
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#pragma once
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#include <XCEngine/Core/Asset/ResourceHandle.h>
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#include <XCEngine/Core/Containers/String.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/RHI/RHIEnums.h>
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namespace XCEngine {
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namespace RHI {
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class RHIDescriptorPool;
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class RHIDescriptorSet;
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class RHIPipelineLayout;
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class RHIPipelineState;
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class RHISampler;
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class RHIDevice;
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} // namespace RHI
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namespace Rendering {
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namespace Passes {
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class BuiltinColorScalePostProcessPass final : public RenderPass {
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public:
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struct OwnedDescriptorSet {
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RHI::RHIDescriptorPool* pool = nullptr;
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RHI::RHIDescriptorSet* set = nullptr;
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};
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explicit BuiltinColorScalePostProcessPass(
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const Math::Vector4& colorScale = Math::Vector4(0.65f, 0.80f, 1.0f, 1.0f),
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Containers::String shaderPath = {});
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~BuiltinColorScalePostProcessPass() override;
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const char* GetName() const override;
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bool Execute(const RenderPassContext& context) override;
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void Shutdown() override;
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void SetColorScale(const Math::Vector4& colorScale);
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const Math::Vector4& GetColorScale() const;
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void SetShaderPath(const Containers::String& shaderPath);
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const Containers::String& GetShaderPath() const;
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private:
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bool EnsureInitialized(const RenderContext& renderContext, RHI::Format renderTargetFormat);
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bool CreateResources(const RenderContext& renderContext, RHI::Format renderTargetFormat);
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void DestroyResources();
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void DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet);
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Containers::String m_shaderPath;
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Math::Vector4 m_colorScale = Math::Vector4(0.65f, 0.80f, 1.0f, 1.0f);
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RHI::RHIDevice* m_device = nullptr;
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RHI::RHIType m_backendType = RHI::RHIType::D3D12;
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RHI::Format m_renderTargetFormat = RHI::Format::Unknown;
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Resources::ResourceHandle<Resources::Shader> m_shader;
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RHI::RHISampler* m_sampler = nullptr;
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RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
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RHI::RHIPipelineState* m_pipelineState = nullptr;
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OwnedDescriptorSet m_constantsSet = {};
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OwnedDescriptorSet m_textureSet = {};
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OwnedDescriptorSet m_samplerSet = {};
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RHI::RHIResourceView* m_boundSourceColorView = nullptr;
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};
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} // namespace Passes
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} // namespace Rendering
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} // namespace XCEngine
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@@ -29,6 +29,7 @@ Containers::String GetBuiltinDepthOnlyShaderPath();
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Containers::String GetBuiltinShadowCasterShaderPath();
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Containers::String GetBuiltinObjectIdShaderPath();
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Containers::String GetBuiltinSkyboxShaderPath();
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Containers::String GetBuiltinColorScalePostProcessShaderPath();
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Containers::String GetBuiltinDefaultPrimitiveTexturePath();
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bool TryParseBuiltinPrimitiveType(const Containers::String& path, BuiltinPrimitiveType& outPrimitiveType);
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439
engine/src/Rendering/Passes/BuiltinColorScalePostProcessPass.cpp
Normal file
439
engine/src/Rendering/Passes/BuiltinColorScalePostProcessPass.cpp
Normal file
@@ -0,0 +1,439 @@
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#include "Rendering/Passes/BuiltinColorScalePostProcessPass.h"
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#include "Core/Asset/ResourceManager.h"
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#include "Debug/Logger.h"
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#include "Rendering/Detail/ShaderVariantUtils.h"
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#include "Rendering/RenderSurface.h"
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#include "Resources/BuiltinResources.h"
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#include "RHI/RHICommandList.h"
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#include "RHI/RHIDescriptorPool.h"
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#include "RHI/RHIDescriptorSet.h"
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#include "RHI/RHIDevice.h"
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#include "RHI/RHIPipelineLayout.h"
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#include "RHI/RHIPipelineState.h"
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#include "RHI/RHIResourceView.h"
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#include "RHI/RHISampler.h"
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#include <utility>
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namespace XCEngine {
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namespace Rendering {
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namespace Passes {
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namespace {
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struct PostProcessConstants {
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Math::Vector4 colorScale = Math::Vector4::One();
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};
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const Resources::ShaderPass* FindCompatiblePass(
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const Resources::Shader& shader,
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Resources::ShaderBackend backend) {
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const Resources::ShaderPass* colorScalePass = shader.FindPass("ColorScale");
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if (colorScalePass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, colorScalePass->name, backend)) {
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return colorScalePass;
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}
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if (shader.GetPassCount() > 0 &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
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return &shader.GetPasses()[0];
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}
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return nullptr;
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}
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RHI::GraphicsPipelineDesc CreatePipelineDesc(
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RHI::RHIType backendType,
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RHI::RHIPipelineLayout* pipelineLayout,
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const Resources::Shader& shader,
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const Containers::String& passName,
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RHI::Format renderTargetFormat) {
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RHI::GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.pipelineLayout = pipelineLayout;
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pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
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pipelineDesc.renderTargetCount = 1;
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pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(renderTargetFormat);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
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pipelineDesc.sampleCount = 1;
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pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
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pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
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pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
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pipelineDesc.rasterizerState.depthClipEnable = true;
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pipelineDesc.blendState.blendEnable = false;
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pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::Zero);
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pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::Zero);
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pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.depthStencilState.depthTestEnable = false;
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pipelineDesc.depthStencilState.depthWriteEnable = false;
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
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if (const Resources::ShaderStageVariant* vertexVariant =
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shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*vertexVariant, pipelineDesc.vertexShader);
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}
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if (const Resources::ShaderStageVariant* fragmentVariant =
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shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(*fragmentVariant, pipelineDesc.fragmentShader);
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}
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return pipelineDesc;
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}
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} // namespace
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BuiltinColorScalePostProcessPass::BuiltinColorScalePostProcessPass(
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const Math::Vector4& colorScale,
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Containers::String shaderPath)
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: m_shaderPath(std::move(shaderPath))
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, m_colorScale(colorScale) {
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if (m_shaderPath.Empty()) {
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m_shaderPath = Resources::GetBuiltinColorScalePostProcessShaderPath();
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}
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}
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BuiltinColorScalePostProcessPass::~BuiltinColorScalePostProcessPass() {
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Shutdown();
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}
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const char* BuiltinColorScalePostProcessPass::GetName() const {
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return "BuiltinColorScalePostProcessPass";
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}
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bool BuiltinColorScalePostProcessPass::Execute(const RenderPassContext& context) {
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if (!context.renderContext.IsValid() || context.sourceColorView == nullptr) {
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return false;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = context.surface.GetColorAttachments();
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if (colorAttachments.empty() || colorAttachments[0] == nullptr) {
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return false;
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}
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const Math::RectInt renderArea = context.surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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return false;
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}
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const RHI::Format renderTargetFormat = colorAttachments[0]->GetFormat();
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if (!EnsureInitialized(context.renderContext, renderTargetFormat)) {
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return false;
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}
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PostProcessConstants constants = {};
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constants.colorScale = m_colorScale;
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m_constantsSet.set->WriteConstant(0, &constants, sizeof(constants));
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if (m_boundSourceColorView != context.sourceColorView) {
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m_textureSet.set->Update(0, context.sourceColorView);
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m_boundSourceColorView = context.sourceColorView;
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}
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RHI::RHICommandList* commandList = context.renderContext.commandList;
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RHI::RHIResourceView* renderTarget = colorAttachments[0];
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if (context.surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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renderTarget,
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context.surface.GetColorStateBefore(),
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RHI::ResourceStates::RenderTarget);
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}
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commandList->SetRenderTargets(1, &renderTarget, nullptr);
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const RHI::Viewport viewport = {
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static_cast<float>(renderArea.x),
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static_cast<float>(renderArea.y),
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static_cast<float>(renderArea.width),
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static_cast<float>(renderArea.height),
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0.0f,
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1.0f
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};
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const RHI::Rect scissorRect = {
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renderArea.x,
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renderArea.y,
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renderArea.x + renderArea.width,
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renderArea.y + renderArea.height
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};
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commandList->SetViewport(viewport);
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commandList->SetScissorRect(scissorRect);
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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commandList->SetPipelineState(m_pipelineState);
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RHI::RHIDescriptorSet* descriptorSets[] = {
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m_constantsSet.set,
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m_textureSet.set,
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m_samplerSet.set
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};
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commandList->SetGraphicsDescriptorSets(0, 3, descriptorSets, m_pipelineLayout);
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commandList->Draw(3, 1, 0, 0);
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commandList->EndRenderPass();
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if (context.surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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renderTarget,
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RHI::ResourceStates::RenderTarget,
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context.surface.GetColorStateAfter());
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}
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return true;
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}
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void BuiltinColorScalePostProcessPass::Shutdown() {
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DestroyResources();
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}
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void BuiltinColorScalePostProcessPass::SetColorScale(const Math::Vector4& colorScale) {
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m_colorScale = colorScale;
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}
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const Math::Vector4& BuiltinColorScalePostProcessPass::GetColorScale() const {
|
||||
return m_colorScale;
|
||||
}
|
||||
|
||||
void BuiltinColorScalePostProcessPass::SetShaderPath(const Containers::String& shaderPath) {
|
||||
if (m_shaderPath == shaderPath) {
|
||||
return;
|
||||
}
|
||||
|
||||
DestroyResources();
|
||||
m_shaderPath = shaderPath;
|
||||
}
|
||||
|
||||
const Containers::String& BuiltinColorScalePostProcessPass::GetShaderPath() const {
|
||||
return m_shaderPath;
|
||||
}
|
||||
|
||||
bool BuiltinColorScalePostProcessPass::EnsureInitialized(
|
||||
const RenderContext& renderContext,
|
||||
RHI::Format renderTargetFormat) {
|
||||
if (m_device == renderContext.device &&
|
||||
m_backendType == renderContext.backendType &&
|
||||
m_renderTargetFormat == renderTargetFormat &&
|
||||
m_pipelineLayout != nullptr &&
|
||||
m_pipelineState != nullptr &&
|
||||
m_sampler != nullptr &&
|
||||
m_constantsSet.set != nullptr &&
|
||||
m_textureSet.set != nullptr &&
|
||||
m_samplerSet.set != nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
DestroyResources();
|
||||
return CreateResources(renderContext, renderTargetFormat);
|
||||
}
|
||||
|
||||
bool BuiltinColorScalePostProcessPass::CreateResources(
|
||||
const RenderContext& renderContext,
|
||||
RHI::Format renderTargetFormat) {
|
||||
if (!renderContext.IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_shaderPath.Empty()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinColorScalePostProcessPass requires a shader path before resource creation");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_shader = Resources::ResourceManager::Get().Load<Resources::Shader>(m_shaderPath);
|
||||
if (!m_shader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinColorScalePostProcessPass failed to load configured post-process shader resource");
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(renderContext.backendType);
|
||||
const Resources::ShaderPass* colorScalePass = FindCompatiblePass(*m_shader.Get(), backend);
|
||||
if (colorScalePass == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinColorScalePostProcessPass could not resolve a valid ColorScale shader pass");
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_device = renderContext.device;
|
||||
m_backendType = renderContext.backendType;
|
||||
m_renderTargetFormat = renderTargetFormat;
|
||||
|
||||
RHI::DescriptorSetLayoutBinding constantBinding = {};
|
||||
constantBinding.binding = 0;
|
||||
constantBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
constantBinding.count = 1;
|
||||
constantBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding textureBinding = {};
|
||||
textureBinding.binding = 0;
|
||||
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
|
||||
textureBinding.count = 1;
|
||||
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding samplerBinding = {};
|
||||
samplerBinding.binding = 0;
|
||||
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
|
||||
samplerBinding.count = 1;
|
||||
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutDesc constantLayout = {};
|
||||
constantLayout.bindings = &constantBinding;
|
||||
constantLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc textureLayout = {};
|
||||
textureLayout.bindings = &textureBinding;
|
||||
textureLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc samplerLayout = {};
|
||||
samplerLayout.bindings = &samplerBinding;
|
||||
samplerLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc setLayouts[] = {
|
||||
constantLayout,
|
||||
textureLayout,
|
||||
samplerLayout
|
||||
};
|
||||
|
||||
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = setLayouts;
|
||||
pipelineLayoutDesc.setLayoutCount = 3;
|
||||
m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (m_pipelineLayout == nullptr) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::SamplerDesc samplerDesc = {};
|
||||
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
|
||||
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.addressV = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.addressW = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
|
||||
samplerDesc.mipLodBias = 0.0f;
|
||||
samplerDesc.maxAnisotropy = 1;
|
||||
samplerDesc.comparisonFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
|
||||
samplerDesc.minLod = 0.0f;
|
||||
samplerDesc.maxLod = 1000.0f;
|
||||
m_sampler = m_device->CreateSampler(samplerDesc);
|
||||
if (m_sampler == nullptr) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
auto createOwnedDescriptorSet =
|
||||
[this](const RHI::DescriptorSetLayoutDesc& layout,
|
||||
RHI::DescriptorHeapType heapType,
|
||||
bool shaderVisible,
|
||||
OwnedDescriptorSet& ownedSet) -> bool {
|
||||
RHI::DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = heapType;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = shaderVisible;
|
||||
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
||||
if (ownedSet.pool == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ownedSet.set = ownedSet.pool->AllocateSet(layout);
|
||||
if (ownedSet.set == nullptr) {
|
||||
DestroyOwnedDescriptorSet(ownedSet);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
if (!createOwnedDescriptorSet(
|
||||
constantLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
false,
|
||||
m_constantsSet) ||
|
||||
!createOwnedDescriptorSet(
|
||||
textureLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
true,
|
||||
m_textureSet) ||
|
||||
!createOwnedDescriptorSet(
|
||||
samplerLayout,
|
||||
RHI::DescriptorHeapType::Sampler,
|
||||
true,
|
||||
m_samplerSet)) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_samplerSet.set->UpdateSampler(0, m_sampler);
|
||||
|
||||
m_pipelineState = m_device->CreatePipelineState(
|
||||
CreatePipelineDesc(
|
||||
m_backendType,
|
||||
m_pipelineLayout,
|
||||
*m_shader.Get(),
|
||||
colorScalePass->name,
|
||||
m_renderTargetFormat));
|
||||
if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuiltinColorScalePostProcessPass::DestroyResources() {
|
||||
m_boundSourceColorView = nullptr;
|
||||
|
||||
if (m_pipelineState != nullptr) {
|
||||
m_pipelineState->Shutdown();
|
||||
delete m_pipelineState;
|
||||
m_pipelineState = nullptr;
|
||||
}
|
||||
|
||||
DestroyOwnedDescriptorSet(m_samplerSet);
|
||||
DestroyOwnedDescriptorSet(m_textureSet);
|
||||
DestroyOwnedDescriptorSet(m_constantsSet);
|
||||
|
||||
if (m_pipelineLayout != nullptr) {
|
||||
m_pipelineLayout->Shutdown();
|
||||
delete m_pipelineLayout;
|
||||
m_pipelineLayout = nullptr;
|
||||
}
|
||||
|
||||
if (m_sampler != nullptr) {
|
||||
m_sampler->Shutdown();
|
||||
delete m_sampler;
|
||||
m_sampler = nullptr;
|
||||
}
|
||||
|
||||
m_shader.Reset();
|
||||
m_device = nullptr;
|
||||
m_backendType = RHI::RHIType::D3D12;
|
||||
m_renderTargetFormat = RHI::Format::Unknown;
|
||||
}
|
||||
|
||||
void BuiltinColorScalePostProcessPass::DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet) {
|
||||
if (descriptorSet.set != nullptr) {
|
||||
descriptorSet.set->Shutdown();
|
||||
delete descriptorSet.set;
|
||||
descriptorSet.set = nullptr;
|
||||
}
|
||||
|
||||
if (descriptorSet.pool != nullptr) {
|
||||
descriptorSet.pool->Shutdown();
|
||||
delete descriptorSet.pool;
|
||||
descriptorSet.pool = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Passes
|
||||
} // namespace Rendering
|
||||
} // namespace XCEngine
|
||||
@@ -33,6 +33,8 @@ constexpr const char* kBuiltinDepthOnlyShaderPath = "builtin://shaders/depth-onl
|
||||
constexpr const char* kBuiltinShadowCasterShaderPath = "builtin://shaders/shadow-caster";
|
||||
constexpr const char* kBuiltinObjectIdShaderPath = "builtin://shaders/object-id";
|
||||
constexpr const char* kBuiltinSkyboxShaderPath = "builtin://shaders/skybox";
|
||||
constexpr const char* kBuiltinColorScalePostProcessShaderPath =
|
||||
"builtin://shaders/color-scale-post-process";
|
||||
constexpr const char* kBuiltinDefaultPrimitiveTexturePath = "builtin://textures/default-primitive-albedo";
|
||||
constexpr float kPi = 3.14159265358979323846f;
|
||||
|
||||
@@ -55,6 +57,8 @@ constexpr const char* kBuiltinObjectIdShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/object-id/object-id.shader";
|
||||
constexpr const char* kBuiltinSkyboxShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/skybox/skybox.shader";
|
||||
constexpr const char* kBuiltinColorScalePostProcessShaderManifestRelativePath =
|
||||
"engine/assets/builtin/shaders/color-scale-post-process/color-scale-post-process.shader";
|
||||
|
||||
Containers::String NormalizeBuiltinAssetPath(const std::filesystem::path& path) {
|
||||
return Containers::String(path.lexically_normal().generic_string().c_str());
|
||||
@@ -136,6 +140,9 @@ const char* GetBuiltinShaderManifestRelativePath(const Containers::String& built
|
||||
if (builtinShaderPath == Containers::String(kBuiltinSkyboxShaderPath)) {
|
||||
return kBuiltinSkyboxShaderManifestRelativePath;
|
||||
}
|
||||
if (builtinShaderPath == Containers::String(kBuiltinColorScalePostProcessShaderPath)) {
|
||||
return kBuiltinColorScalePostProcessShaderManifestRelativePath;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@@ -680,6 +687,10 @@ Shader* BuildBuiltinSkyboxShader(const Containers::String& path) {
|
||||
return TryLoadBuiltinShaderFromManifest(path);
|
||||
}
|
||||
|
||||
Shader* BuildBuiltinColorScalePostProcessShader(const Containers::String& path) {
|
||||
return TryLoadBuiltinShaderFromManifest(path);
|
||||
}
|
||||
|
||||
Material* BuildDefaultPrimitiveMaterial(const Containers::String& path) {
|
||||
auto* material = new Material();
|
||||
IResource::ConstructParams params;
|
||||
@@ -802,6 +813,10 @@ Containers::String GetBuiltinSkyboxShaderPath() {
|
||||
return Containers::String(kBuiltinSkyboxShaderPath);
|
||||
}
|
||||
|
||||
Containers::String GetBuiltinColorScalePostProcessShaderPath() {
|
||||
return Containers::String(kBuiltinColorScalePostProcessShaderPath);
|
||||
}
|
||||
|
||||
Containers::String GetBuiltinDefaultPrimitiveTexturePath() {
|
||||
return Containers::String(kBuiltinDefaultPrimitiveTexturePath);
|
||||
}
|
||||
@@ -905,6 +920,8 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
|
||||
shader = BuildBuiltinObjectIdShader(path);
|
||||
} else if (path == GetBuiltinSkyboxShaderPath()) {
|
||||
shader = BuildBuiltinSkyboxShader(path);
|
||||
} else if (path == GetBuiltinColorScalePostProcessShaderPath()) {
|
||||
shader = BuildBuiltinColorScalePostProcessShader(path);
|
||||
} else {
|
||||
return LoadResult(Containers::String("Unknown builtin shader: ") + path);
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ add_custom_target(rendering_integration_tests
|
||||
rendering_integration_material_state_scene
|
||||
rendering_integration_offscreen_scene
|
||||
rendering_integration_skybox_scene
|
||||
rendering_integration_post_process_scene
|
||||
)
|
||||
|
||||
add_custom_target(rendering_all_tests
|
||||
|
||||
@@ -17,3 +17,4 @@ add_subdirectory(depth_sort_scene)
|
||||
add_subdirectory(material_state_scene)
|
||||
add_subdirectory(offscreen_scene)
|
||||
add_subdirectory(skybox_scene)
|
||||
add_subdirectory(post_process_scene)
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
project(rendering_integration_post_process_scene)
|
||||
|
||||
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
|
||||
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
|
||||
|
||||
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
|
||||
|
||||
find_package(Vulkan QUIET)
|
||||
|
||||
add_executable(rendering_integration_post_process_scene
|
||||
main.cpp
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
|
||||
${PACKAGE_DIR}/src/glad.c
|
||||
)
|
||||
|
||||
target_include_directories(rendering_integration_post_process_scene PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
|
||||
${ENGINE_ROOT_DIR}/include
|
||||
${PACKAGE_DIR}/include
|
||||
${PROJECT_ROOT_DIR}/engine/src
|
||||
)
|
||||
|
||||
target_link_libraries(rendering_integration_post_process_scene PRIVATE
|
||||
d3d12
|
||||
dxgi
|
||||
d3dcompiler
|
||||
winmm
|
||||
opengl32
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
)
|
||||
|
||||
if(TARGET Vulkan::Vulkan)
|
||||
target_link_libraries(rendering_integration_post_process_scene PRIVATE Vulkan::Vulkan)
|
||||
target_compile_definitions(rendering_integration_post_process_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(rendering_integration_post_process_scene PRIVATE
|
||||
UNICODE
|
||||
_UNICODE
|
||||
XCENGINE_SUPPORT_OPENGL
|
||||
XCENGINE_SUPPORT_D3D12
|
||||
)
|
||||
|
||||
add_custom_command(TARGET rendering_integration_post_process_scene POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
|
||||
$<TARGET_FILE_DIR:rendering_integration_post_process_scene>/
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
|
||||
$<TARGET_FILE_DIR:rendering_integration_post_process_scene>/GT.ppm
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
|
||||
$<TARGET_FILE_DIR:rendering_integration_post_process_scene>/
|
||||
)
|
||||
|
||||
include(GoogleTest)
|
||||
gtest_discover_tests(rendering_integration_post_process_scene)
|
||||
4
tests/Rendering/integration/post_process_scene/GT.ppm
Normal file
4
tests/Rendering/integration/post_process_scene/GT.ppm
Normal file
File diff suppressed because one or more lines are too long
415
tests/Rendering/integration/post_process_scene/main.cpp
Normal file
415
tests/Rendering/integration/post_process_scene/main.cpp
Normal file
@@ -0,0 +1,415 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "../RenderingIntegrationMain.h"
|
||||
|
||||
#include <XCEngine/Components/CameraComponent.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
#include <XCEngine/Components/MeshFilterComponent.h>
|
||||
#include <XCEngine/Components/MeshRendererComponent.h>
|
||||
#include <XCEngine/Core/Asset/IResource.h>
|
||||
#include <XCEngine/Core/Math/Color.h>
|
||||
#include <XCEngine/Core/Math/Vector2.h>
|
||||
#include <XCEngine/Core/Math/Vector3.h>
|
||||
#include <XCEngine/Rendering/Execution/CameraRenderer.h>
|
||||
#include <XCEngine/Rendering/Passes/BuiltinColorScalePostProcessPass.h>
|
||||
#include <XCEngine/Rendering/RenderContext.h>
|
||||
#include <XCEngine/Rendering/RenderSurface.h>
|
||||
#include <XCEngine/Resources/BuiltinResources.h>
|
||||
#include <XCEngine/Resources/Material/Material.h>
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
#include <XCEngine/Resources/Shader/Shader.h>
|
||||
#include <XCEngine/Resources/Texture/Texture.h>
|
||||
#include <XCEngine/RHI/RHITexture.h>
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
using namespace XCEngine::Components;
|
||||
using namespace XCEngine::Math;
|
||||
using namespace XCEngine::Rendering;
|
||||
using namespace XCEngine::Resources;
|
||||
using namespace XCEngine::RHI;
|
||||
using namespace XCEngine::RHI::Integration;
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr const char* kD3D12Screenshot = "post_process_scene_d3d12.ppm";
|
||||
constexpr const char* kOpenGLScreenshot = "post_process_scene_opengl.ppm";
|
||||
constexpr const char* kVulkanScreenshot = "post_process_scene_vulkan.ppm";
|
||||
constexpr uint32_t kFrameWidth = 1280;
|
||||
constexpr uint32_t kFrameHeight = 720;
|
||||
|
||||
Mesh* CreateQuadMesh() {
|
||||
auto* mesh = new Mesh();
|
||||
IResource::ConstructParams params = {};
|
||||
params.name = "PostProcessQuad";
|
||||
params.path = "Tests/Rendering/PostProcessQuad.mesh";
|
||||
params.guid = ResourceGUID::Generate(params.path);
|
||||
mesh->Initialize(params);
|
||||
|
||||
StaticMeshVertex vertices[4] = {};
|
||||
vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f);
|
||||
vertices[0].uv0 = Vector2(0.0f, 1.0f);
|
||||
vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f);
|
||||
vertices[1].uv0 = Vector2(0.0f, 0.0f);
|
||||
vertices[2].position = Vector3(1.0f, -1.0f, 0.0f);
|
||||
vertices[2].uv0 = Vector2(1.0f, 1.0f);
|
||||
vertices[3].position = Vector3(1.0f, 1.0f, 0.0f);
|
||||
vertices[3].uv0 = Vector2(1.0f, 0.0f);
|
||||
|
||||
const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
|
||||
mesh->SetVertexData(
|
||||
vertices,
|
||||
sizeof(vertices),
|
||||
4,
|
||||
sizeof(StaticMeshVertex),
|
||||
VertexAttribute::Position | VertexAttribute::UV0);
|
||||
mesh->SetIndexData(indices, sizeof(indices), 6, true);
|
||||
|
||||
MeshSection section = {};
|
||||
section.baseVertex = 0;
|
||||
section.vertexCount = 4;
|
||||
section.startIndex = 0;
|
||||
section.indexCount = 6;
|
||||
section.materialID = 0;
|
||||
mesh->AddSection(section);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Texture* CreateCheckerTexture() {
|
||||
auto* texture = new Texture();
|
||||
IResource::ConstructParams params = {};
|
||||
params.name = "PostProcessChecker";
|
||||
params.path = "Tests/Rendering/PostProcessChecker.texture";
|
||||
params.guid = ResourceGUID::Generate(params.path);
|
||||
texture->Initialize(params);
|
||||
|
||||
const unsigned char pixels[16] = {
|
||||
255, 96, 64, 255,
|
||||
64, 255, 96, 255,
|
||||
48, 96, 255, 255,
|
||||
255, 240, 96, 255
|
||||
};
|
||||
texture->Create(
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
XCEngine::Resources::TextureType::Texture2D,
|
||||
XCEngine::Resources::TextureFormat::RGBA8_UNORM,
|
||||
pixels,
|
||||
sizeof(pixels));
|
||||
return texture;
|
||||
}
|
||||
|
||||
Material* CreateQuadMaterial(Texture* texture) {
|
||||
auto* material = new Material();
|
||||
IResource::ConstructParams params = {};
|
||||
params.name = "PostProcessQuadMaterial";
|
||||
params.path = "Tests/Rendering/PostProcessQuad.material";
|
||||
params.guid = ResourceGUID::Generate(params.path);
|
||||
material->Initialize(params);
|
||||
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinUnlitShaderPath()));
|
||||
material->SetShaderPass("Unlit");
|
||||
material->SetTexture("_MainTex", ResourceHandle<Texture>(texture));
|
||||
return material;
|
||||
}
|
||||
|
||||
const char* GetScreenshotFilename(RHIType backendType) {
|
||||
switch (backendType) {
|
||||
case RHIType::D3D12:
|
||||
return kD3D12Screenshot;
|
||||
case RHIType::Vulkan:
|
||||
return kVulkanScreenshot;
|
||||
case RHIType::OpenGL:
|
||||
default:
|
||||
return kOpenGLScreenshot;
|
||||
}
|
||||
}
|
||||
|
||||
int GetComparisonThreshold(RHIType backendType) {
|
||||
return backendType == RHIType::D3D12 ? 0 : 6;
|
||||
}
|
||||
|
||||
class PostProcessSceneTest : public RHIIntegrationFixture {
|
||||
protected:
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
void RenderFrame() override;
|
||||
|
||||
private:
|
||||
void BuildScene();
|
||||
RHIResourceView* GetCurrentBackBufferView();
|
||||
|
||||
std::unique_ptr<Scene> mScene;
|
||||
std::unique_ptr<CameraRenderer> mCameraRenderer;
|
||||
RenderPassSequence mPostProcessPasses;
|
||||
std::vector<RHIResourceView*> mBackBufferViews;
|
||||
RHITexture* mSceneColorTexture = nullptr;
|
||||
RHIResourceView* mSceneColorTargetView = nullptr;
|
||||
RHIResourceView* mSceneColorShaderView = nullptr;
|
||||
RHITexture* mDepthTexture = nullptr;
|
||||
RHIResourceView* mDepthView = nullptr;
|
||||
Mesh* mMesh = nullptr;
|
||||
Material* mMaterial = nullptr;
|
||||
Texture* mTexture = nullptr;
|
||||
CameraComponent* mCamera = nullptr;
|
||||
};
|
||||
|
||||
void PostProcessSceneTest::SetUp() {
|
||||
RHIIntegrationFixture::SetUp();
|
||||
|
||||
mCameraRenderer = std::make_unique<CameraRenderer>();
|
||||
mScene = std::make_unique<Scene>("PostProcessScene");
|
||||
mMesh = CreateQuadMesh();
|
||||
mTexture = CreateCheckerTexture();
|
||||
mMaterial = CreateQuadMaterial(mTexture);
|
||||
mPostProcessPasses.AddPass(std::make_unique<Passes::BuiltinColorScalePostProcessPass>(
|
||||
Vector4(0.55f, 0.72f, 1.0f, 1.0f)));
|
||||
|
||||
BuildScene();
|
||||
|
||||
TextureDesc sceneColorDesc = {};
|
||||
sceneColorDesc.width = kFrameWidth;
|
||||
sceneColorDesc.height = kFrameHeight;
|
||||
sceneColorDesc.depth = 1;
|
||||
sceneColorDesc.mipLevels = 1;
|
||||
sceneColorDesc.arraySize = 1;
|
||||
sceneColorDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
sceneColorDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||
sceneColorDesc.sampleCount = 1;
|
||||
sceneColorDesc.sampleQuality = 0;
|
||||
sceneColorDesc.flags = 0;
|
||||
mSceneColorTexture = GetDevice()->CreateTexture(sceneColorDesc);
|
||||
ASSERT_NE(mSceneColorTexture, nullptr);
|
||||
|
||||
ResourceViewDesc sceneColorViewDesc = {};
|
||||
sceneColorViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
sceneColorViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
sceneColorViewDesc.mipLevel = 0;
|
||||
mSceneColorTargetView = GetDevice()->CreateRenderTargetView(mSceneColorTexture, sceneColorViewDesc);
|
||||
ASSERT_NE(mSceneColorTargetView, nullptr);
|
||||
mSceneColorShaderView = GetDevice()->CreateShaderResourceView(mSceneColorTexture, sceneColorViewDesc);
|
||||
ASSERT_NE(mSceneColorShaderView, nullptr);
|
||||
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = kFrameWidth;
|
||||
depthDesc.height = kFrameHeight;
|
||||
depthDesc.depth = 1;
|
||||
depthDesc.mipLevels = 1;
|
||||
depthDesc.arraySize = 1;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||
depthDesc.sampleCount = 1;
|
||||
depthDesc.sampleQuality = 0;
|
||||
depthDesc.flags = 0;
|
||||
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||
ASSERT_NE(mDepthTexture, nullptr);
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
depthViewDesc.mipLevel = 0;
|
||||
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
mBackBufferViews.resize(2, nullptr);
|
||||
}
|
||||
|
||||
void PostProcessSceneTest::TearDown() {
|
||||
if (GetCommandQueue() != nullptr) {
|
||||
GetCommandQueue()->WaitForIdle();
|
||||
}
|
||||
mPostProcessPasses.Shutdown();
|
||||
mCameraRenderer.reset();
|
||||
|
||||
if (mDepthView != nullptr) {
|
||||
mDepthView->Shutdown();
|
||||
delete mDepthView;
|
||||
mDepthView = nullptr;
|
||||
}
|
||||
|
||||
if (mDepthTexture != nullptr) {
|
||||
mDepthTexture->Shutdown();
|
||||
delete mDepthTexture;
|
||||
mDepthTexture = nullptr;
|
||||
}
|
||||
|
||||
if (mSceneColorShaderView != nullptr) {
|
||||
mSceneColorShaderView->Shutdown();
|
||||
delete mSceneColorShaderView;
|
||||
mSceneColorShaderView = nullptr;
|
||||
}
|
||||
|
||||
if (mSceneColorTargetView != nullptr) {
|
||||
mSceneColorTargetView->Shutdown();
|
||||
delete mSceneColorTargetView;
|
||||
mSceneColorTargetView = nullptr;
|
||||
}
|
||||
|
||||
if (mSceneColorTexture != nullptr) {
|
||||
mSceneColorTexture->Shutdown();
|
||||
delete mSceneColorTexture;
|
||||
mSceneColorTexture = nullptr;
|
||||
}
|
||||
|
||||
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||
if (backBufferView != nullptr) {
|
||||
backBufferView->Shutdown();
|
||||
delete backBufferView;
|
||||
backBufferView = nullptr;
|
||||
}
|
||||
}
|
||||
mBackBufferViews.clear();
|
||||
|
||||
mScene.reset();
|
||||
|
||||
delete mMaterial;
|
||||
mMaterial = nullptr;
|
||||
|
||||
delete mTexture;
|
||||
mTexture = nullptr;
|
||||
|
||||
delete mMesh;
|
||||
mMesh = nullptr;
|
||||
|
||||
mCamera = nullptr;
|
||||
|
||||
RHIIntegrationFixture::TearDown();
|
||||
}
|
||||
|
||||
void PostProcessSceneTest::BuildScene() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
|
||||
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
||||
mCamera = cameraObject->AddComponent<CameraComponent>();
|
||||
ASSERT_NE(mCamera, nullptr);
|
||||
mCamera->SetPrimary(true);
|
||||
mCamera->SetFieldOfView(50.0f);
|
||||
mCamera->SetNearClipPlane(0.1f);
|
||||
mCamera->SetFarClipPlane(20.0f);
|
||||
mCamera->SetClearColor(XCEngine::Math::Color(0.06f, 0.08f, 0.12f, 1.0f));
|
||||
|
||||
GameObject* quadObject = mScene->CreateGameObject("Quad");
|
||||
quadObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.0f, 3.0f));
|
||||
quadObject->GetTransform()->SetLocalScale(Vector3(1.6f, 1.6f, 1.0f));
|
||||
|
||||
auto* meshFilter = quadObject->AddComponent<MeshFilterComponent>();
|
||||
auto* meshRenderer = quadObject->AddComponent<MeshRendererComponent>();
|
||||
meshFilter->SetMesh(ResourceHandle<Mesh>(mMesh));
|
||||
meshRenderer->SetMaterial(0, ResourceHandle<Material>(mMaterial));
|
||||
}
|
||||
|
||||
RHIResourceView* PostProcessSceneTest::GetCurrentBackBufferView() {
|
||||
const int backBufferIndex = GetCurrentBackBufferIndex();
|
||||
if (backBufferIndex < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||
}
|
||||
|
||||
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
viewDesc.mipLevel = 0;
|
||||
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||
}
|
||||
|
||||
return mBackBufferViews[backBufferIndex];
|
||||
}
|
||||
|
||||
void PostProcessSceneTest::RenderFrame() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_NE(mCameraRenderer, nullptr);
|
||||
ASSERT_NE(mCamera, nullptr);
|
||||
ASSERT_NE(mSceneColorTargetView, nullptr);
|
||||
ASSERT_NE(mSceneColorShaderView, nullptr);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
RHICommandList* commandList = GetCommandList();
|
||||
ASSERT_NE(commandList, nullptr);
|
||||
|
||||
RHIResourceView* backBufferView = GetCurrentBackBufferView();
|
||||
ASSERT_NE(backBufferView, nullptr);
|
||||
|
||||
commandList->Reset();
|
||||
|
||||
RenderSurface mainSceneSurface(kFrameWidth, kFrameHeight);
|
||||
mainSceneSurface.SetColorAttachment(mSceneColorTargetView);
|
||||
mainSceneSurface.SetDepthAttachment(mDepthView);
|
||||
mainSceneSurface.SetColorStateBefore(ResourceStates::Common);
|
||||
mainSceneSurface.SetColorStateAfter(ResourceStates::PixelShaderResource);
|
||||
|
||||
RenderSurface finalSurface(kFrameWidth, kFrameHeight);
|
||||
finalSurface.SetColorAttachment(backBufferView);
|
||||
finalSurface.SetColorStateBefore(ResourceStates::Present);
|
||||
finalSurface.SetColorStateAfter(ResourceStates::Present);
|
||||
|
||||
RenderContext renderContext = {};
|
||||
renderContext.device = GetDevice();
|
||||
renderContext.commandList = commandList;
|
||||
renderContext.commandQueue = GetCommandQueue();
|
||||
renderContext.backendType = GetBackendType();
|
||||
|
||||
CameraRenderRequest request = {};
|
||||
request.scene = mScene.get();
|
||||
request.camera = mCamera;
|
||||
request.context = renderContext;
|
||||
request.surface = finalSurface;
|
||||
request.postProcess.sourceSurface = mainSceneSurface;
|
||||
request.postProcess.sourceColorView = mSceneColorShaderView;
|
||||
request.postProcess.destinationSurface = finalSurface;
|
||||
request.postProcess.passes = &mPostProcessPasses;
|
||||
|
||||
ASSERT_TRUE(mCameraRenderer->Render(request));
|
||||
|
||||
commandList->Close();
|
||||
void* commandLists[] = { commandList };
|
||||
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||
}
|
||||
|
||||
TEST_P(PostProcessSceneTest, RenderPostProcessScene) {
|
||||
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||
RHISwapChain* swapChain = GetSwapChain();
|
||||
const int targetFrameCount = 30;
|
||||
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||
|
||||
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||
if (frameCount > 0) {
|
||||
commandQueue->WaitForPreviousFrame();
|
||||
}
|
||||
|
||||
BeginRender();
|
||||
RenderFrame();
|
||||
|
||||
if (frameCount >= targetFrameCount) {
|
||||
commandQueue->WaitForIdle();
|
||||
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||
ASSERT_TRUE(CompareWithGoldenTemplate(
|
||||
screenshotFilename,
|
||||
"GT.ppm",
|
||||
static_cast<float>(comparisonThreshold)));
|
||||
break;
|
||||
}
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(D3D12, PostProcessSceneTest, ::testing::Values(RHIType::D3D12));
|
||||
INSTANTIATE_TEST_SUITE_P(OpenGL, PostProcessSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||
#if defined(XCENGINE_SUPPORT_VULKAN)
|
||||
INSTANTIATE_TEST_SUITE_P(Vulkan, PostProcessSceneTest, ::testing::Values(RHIType::Vulkan));
|
||||
#endif
|
||||
|
||||
GTEST_API_ int main(int argc, char** argv) {
|
||||
return RunRenderingIntegrationTestMain(argc, argv);
|
||||
}
|
||||
Reference in New Issue
Block a user