rendering: add alpha cutout integration coverage
This commit is contained in:
@@ -1013,19 +1013,70 @@ std::vector<ShaderKeywordSet> BuildShaderKeywordVariantSets(
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Containers::String BuildKeywordVariantSource(
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const Containers::String& baseSource,
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const ShaderKeywordSet& requiredKeywords) {
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Containers::String variantSource;
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if (requiredKeywords.enabledKeywords.Empty()) {
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return baseSource;
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}
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std::string defineBlock;
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for (const Containers::String& keyword : requiredKeywords.enabledKeywords) {
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variantSource += "#define ";
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variantSource += keyword;
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variantSource += " 1\n";
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defineBlock += "#define ";
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defineBlock += ToStdString(keyword);
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defineBlock += " 1\n";
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}
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if (!variantSource.Empty() && !baseSource.Empty()) {
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variantSource += '\n';
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if (baseSource.Empty()) {
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return Containers::String(defineBlock.c_str());
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}
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variantSource += baseSource;
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return variantSource;
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const std::string sourceText = ToStdString(baseSource);
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size_t lineStart = 0;
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while (lineStart < sourceText.size()) {
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const size_t lineEnd = sourceText.find_first_of("\r\n", lineStart);
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const size_t lineLength =
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lineEnd == std::string::npos ? sourceText.size() - lineStart : lineEnd - lineStart;
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const std::string line = sourceText.substr(lineStart, lineLength);
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const std::string trimmedLine = TrimCopy(line);
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if (trimmedLine.empty() ||
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trimmedLine.rfind("//", 0) == 0u ||
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trimmedLine.rfind("/*", 0) == 0u ||
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trimmedLine.rfind("*", 0) == 0u) {
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if (lineEnd == std::string::npos) {
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break;
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}
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lineStart = lineEnd + 1u;
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if (sourceText[lineEnd] == '\r' &&
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lineStart < sourceText.size() &&
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sourceText[lineStart] == '\n') {
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++lineStart;
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}
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continue;
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}
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if (trimmedLine.rfind("#version", 0) != 0u) {
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break;
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}
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size_t insertionPos = lineEnd == std::string::npos ? sourceText.size() : lineEnd + 1u;
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if (lineEnd != std::string::npos &&
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sourceText[lineEnd] == '\r' &&
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insertionPos < sourceText.size() &&
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sourceText[insertionPos] == '\n') {
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++insertionPos;
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}
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std::string variantSource = sourceText.substr(0, insertionPos);
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variantSource += defineBlock;
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variantSource += sourceText.substr(insertionPos);
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return Containers::String(variantSource.c_str());
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}
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std::string variantSource = defineBlock;
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variantSource += '\n';
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variantSource += sourceText;
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return Containers::String(variantSource.c_str());
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}
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bool TryParseShaderKeywordDeclarationPragma(
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@@ -20,3 +20,4 @@ add_subdirectory(skybox_scene)
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add_subdirectory(post_process_scene)
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add_subdirectory(camera_post_process_scene camera_post_process_scene_builtin)
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add_subdirectory(final_color_scene)
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add_subdirectory(alpha_cutout_scene)
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@@ -0,0 +1,63 @@
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cmake_minimum_required(VERSION 3.15)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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project(rendering_integration_alpha_cutout_scene)
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set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
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set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
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get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
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find_package(Vulkan QUIET)
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add_executable(rendering_integration_alpha_cutout_scene
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main.cpp
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
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${PACKAGE_DIR}/src/glad.c
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)
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target_include_directories(rendering_integration_alpha_cutout_scene PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
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${ENGINE_ROOT_DIR}/include
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${PACKAGE_DIR}/include
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${PROJECT_ROOT_DIR}/engine/src
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)
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target_link_libraries(rendering_integration_alpha_cutout_scene PRIVATE
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d3d12
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dxgi
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d3dcompiler
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winmm
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opengl32
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XCEngine
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GTest::gtest
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)
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if(TARGET Vulkan::Vulkan)
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target_link_libraries(rendering_integration_alpha_cutout_scene PRIVATE Vulkan::Vulkan)
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target_compile_definitions(rendering_integration_alpha_cutout_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
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endif()
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target_compile_definitions(rendering_integration_alpha_cutout_scene PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_SUPPORT_OPENGL
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XCENGINE_SUPPORT_D3D12
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)
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add_custom_command(TARGET rendering_integration_alpha_cutout_scene POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
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$<TARGET_FILE_DIR:rendering_integration_alpha_cutout_scene>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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$<TARGET_FILE_DIR:rendering_integration_alpha_cutout_scene>/GT.ppm
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
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$<TARGET_FILE_DIR:rendering_integration_alpha_cutout_scene>/
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)
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include(GoogleTest)
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gtest_discover_tests(rendering_integration_alpha_cutout_scene)
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505818
tests/Rendering/integration/alpha_cutout_scene/GT.ppm
Normal file
505818
tests/Rendering/integration/alpha_cutout_scene/GT.ppm
Normal file
File diff suppressed because one or more lines are too long
577
tests/Rendering/integration/alpha_cutout_scene/main.cpp
Normal file
577
tests/Rendering/integration/alpha_cutout_scene/main.cpp
Normal file
@@ -0,0 +1,577 @@
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#include <gtest/gtest.h>
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#include "../RenderingIntegrationImageAssert.h"
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#include "../RenderingIntegrationMain.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Components/MeshFilterComponent.h>
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#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Color.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector2.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/Rendering/Planning/CameraRenderRequest.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Rendering/Execution/SceneRenderer.h>
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#include <XCEngine/Resources/BuiltinResources.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Scene/Scene.h>
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#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
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#include <array>
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#include <memory>
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#include <vector>
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using namespace RenderingIntegrationTestUtils;
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using namespace XCEngine::Components;
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using namespace XCEngine::Math;
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using namespace XCEngine::Rendering;
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using namespace XCEngine::Resources;
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using namespace XCEngine::RHI;
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using namespace XCEngine::RHI::Integration;
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namespace {
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constexpr const char* kD3D12Screenshot = "alpha_cutout_scene_d3d12.ppm";
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constexpr const char* kOpenGLScreenshot = "alpha_cutout_scene_opengl.ppm";
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constexpr const char* kVulkanScreenshot = "alpha_cutout_scene_vulkan.ppm";
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constexpr uint32_t kFrameWidth = 1280;
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constexpr uint32_t kFrameHeight = 720;
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constexpr float kAlphaCutoff = 0.5f;
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void AppendQuadFace(
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std::vector<StaticMeshVertex>& vertices,
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std::vector<uint32_t>& indices,
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const Vector3& v0,
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const Vector3& v1,
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const Vector3& v2,
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const Vector3& v3,
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const Vector3& normal) {
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const uint32_t baseIndex = static_cast<uint32_t>(vertices.size());
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StaticMeshVertex vertex = {};
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vertex.normal = normal;
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vertex.position = v0;
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vertex.uv0 = Vector2(0.0f, 1.0f);
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vertices.push_back(vertex);
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vertex.position = v1;
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vertex.uv0 = Vector2(1.0f, 1.0f);
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vertices.push_back(vertex);
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vertex.position = v2;
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vertex.uv0 = Vector2(0.0f, 0.0f);
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vertices.push_back(vertex);
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vertex.position = v3;
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vertex.uv0 = Vector2(1.0f, 0.0f);
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vertices.push_back(vertex);
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indices.push_back(baseIndex + 0);
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indices.push_back(baseIndex + 2);
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indices.push_back(baseIndex + 1);
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indices.push_back(baseIndex + 1);
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indices.push_back(baseIndex + 2);
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indices.push_back(baseIndex + 3);
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}
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Mesh* CreateVerticalQuadMesh() {
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auto* mesh = new Mesh();
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IResource::ConstructParams params = {};
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params.name = "AlphaCutoutVerticalQuad";
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params.path = "Tests/Rendering/AlphaCutoutVerticalQuad.mesh";
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params.guid = ResourceGUID::Generate(params.path);
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mesh->Initialize(params);
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StaticMeshVertex vertices[4] = {};
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vertices[0].position = Vector3(-0.5f, -0.5f, 0.0f);
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vertices[0].normal = Vector3::Back();
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vertices[0].uv0 = Vector2(0.0f, 1.0f);
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vertices[1].position = Vector3(-0.5f, 0.5f, 0.0f);
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vertices[1].normal = Vector3::Back();
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vertices[1].uv0 = Vector2(0.0f, 0.0f);
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vertices[2].position = Vector3(0.5f, -0.5f, 0.0f);
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vertices[2].normal = Vector3::Back();
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vertices[2].uv0 = Vector2(1.0f, 1.0f);
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vertices[3].position = Vector3(0.5f, 0.5f, 0.0f);
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vertices[3].normal = Vector3::Back();
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vertices[3].uv0 = Vector2(1.0f, 0.0f);
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const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
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mesh->SetVertexData(
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vertices,
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sizeof(vertices),
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4,
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sizeof(StaticMeshVertex),
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VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0);
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mesh->SetIndexData(indices, sizeof(indices), 6, true);
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const Bounds bounds(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 0.02f));
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mesh->SetBounds(bounds);
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MeshSection section = {};
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section.baseVertex = 0;
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section.vertexCount = 4;
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section.startIndex = 0;
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section.indexCount = 6;
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section.materialID = 0;
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section.bounds = bounds;
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mesh->AddSection(section);
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return mesh;
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}
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Mesh* CreateGroundMesh() {
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auto* mesh = new Mesh();
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IResource::ConstructParams params = {};
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params.name = "AlphaCutoutGround";
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params.path = "Tests/Rendering/AlphaCutoutGround.mesh";
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params.guid = ResourceGUID::Generate(params.path);
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mesh->Initialize(params);
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StaticMeshVertex vertices[4] = {};
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vertices[0].position = Vector3(-0.5f, 0.0f, 0.0f);
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vertices[0].normal = Vector3::Up();
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vertices[0].uv0 = Vector2(0.0f, 1.0f);
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vertices[1].position = Vector3(-0.5f, 0.0f, 1.0f);
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vertices[1].normal = Vector3::Up();
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vertices[1].uv0 = Vector2(0.0f, 0.0f);
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vertices[2].position = Vector3(0.5f, 0.0f, 0.0f);
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vertices[2].normal = Vector3::Up();
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vertices[2].uv0 = Vector2(1.0f, 1.0f);
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vertices[3].position = Vector3(0.5f, 0.0f, 1.0f);
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vertices[3].normal = Vector3::Up();
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vertices[3].uv0 = Vector2(1.0f, 0.0f);
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const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
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mesh->SetVertexData(
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vertices,
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sizeof(vertices),
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4,
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sizeof(StaticMeshVertex),
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VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0);
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mesh->SetIndexData(indices, sizeof(indices), 6, true);
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const Bounds bounds(Vector3(0.0f, 0.0f, 0.5f), Vector3(1.0f, 0.02f, 1.0f));
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mesh->SetBounds(bounds);
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MeshSection section = {};
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section.baseVertex = 0;
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section.vertexCount = 4;
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section.startIndex = 0;
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section.indexCount = 6;
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section.materialID = 0;
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section.bounds = bounds;
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mesh->AddSection(section);
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return mesh;
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}
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Texture* CreateCutoutTexture() {
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auto* texture = new Texture();
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IResource::ConstructParams params = {};
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params.name = "AlphaCutoutTexture";
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params.path = "Tests/Rendering/AlphaCutoutScene/cutout.texture";
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params.guid = ResourceGUID::Generate(params.path);
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texture->Initialize(params);
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constexpr uint32_t kTextureSize = 16;
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std::vector<unsigned char> pixels(static_cast<size_t>(kTextureSize) * kTextureSize * 4u, 0u);
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for (uint32_t y = 0; y < kTextureSize; ++y) {
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for (uint32_t x = 0; x < kTextureSize; ++x) {
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const bool insideWindow = x >= 4u && x < 12u && y >= 4u && y < 12u;
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const size_t pixelOffset = (static_cast<size_t>(y) * kTextureSize + x) * 4u;
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pixels[pixelOffset + 0] = 235u;
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pixels[pixelOffset + 1] = 72u;
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pixels[pixelOffset + 2] = 54u;
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pixels[pixelOffset + 3] = insideWindow ? 0u : 255u;
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}
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}
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texture->Create(
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kTextureSize,
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kTextureSize,
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1,
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1,
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XCEngine::Resources::TextureType::Texture2D,
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TextureFormat::RGBA8_UNORM,
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pixels.data(),
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pixels.size());
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return texture;
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}
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Material* CreateForwardLitMaterial(
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const char* name,
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const char* path,
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const Vector4& baseColor,
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Texture* texture = nullptr,
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bool alphaTest = false) {
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auto* material = new Material();
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IResource::ConstructParams params = {};
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params.name = name;
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params.path = path;
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params.guid = ResourceGUID::Generate(params.path);
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material->Initialize(params);
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material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinForwardLitShaderPath()));
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material->SetShaderPass("ForwardLit");
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material->SetFloat4("_BaseColor", baseColor);
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if (texture != nullptr) {
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material->SetTexture("_MainTex", ResourceHandle<Texture>(texture));
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}
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MaterialRenderState renderState = material->GetRenderState();
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renderState.depthFunc = MaterialComparisonFunc::LessEqual;
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renderState.cullMode = MaterialCullMode::None;
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material->SetRenderState(renderState);
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if (alphaTest) {
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material->SetFloat("_Cutoff", kAlphaCutoff);
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material->EnableKeyword("XC_ALPHA_TEST");
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material->SetRenderQueue(MaterialRenderQueue::AlphaTest);
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} else {
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material->SetRenderQueue(MaterialRenderQueue::Geometry);
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}
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return material;
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}
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GameObject* CreateRenderable(
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Scene& scene,
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const char* name,
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Mesh* mesh,
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Material* material,
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const Vector3& position,
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const Vector3& scale,
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const Quaternion& rotation = Quaternion::Identity()) {
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GameObject* object = scene.CreateGameObject(name);
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object->GetTransform()->SetLocalPosition(position);
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object->GetTransform()->SetLocalScale(scale);
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object->GetTransform()->SetLocalRotation(rotation);
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auto* meshFilter = object->AddComponent<MeshFilterComponent>();
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auto* meshRenderer = object->AddComponent<MeshRendererComponent>();
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meshFilter->SetMesh(ResourceHandle<Mesh>(mesh));
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meshRenderer->SetMaterial(0, ResourceHandle<Material>(material));
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return object;
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}
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const char* GetScreenshotFilename(RHIType backendType) {
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switch (backendType) {
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case RHIType::D3D12:
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return kD3D12Screenshot;
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case RHIType::Vulkan:
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return kVulkanScreenshot;
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case RHIType::OpenGL:
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default:
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return kOpenGLScreenshot;
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||||
}
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}
|
||||
|
||||
int GetComparisonThreshold(RHIType backendType) {
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return backendType == RHIType::D3D12 ? 0 : 12;
|
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}
|
||||
|
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class AlphaCutoutSceneTest : public RHIIntegrationFixture {
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||||
protected:
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void SetUp() override;
|
||||
void TearDown() override;
|
||||
void RenderFrame() override;
|
||||
void AssertScenePixels(const char* screenshotFilename);
|
||||
|
||||
private:
|
||||
void BuildScene();
|
||||
RHIResourceView* GetCurrentBackBufferView();
|
||||
|
||||
std::unique_ptr<Scene> mScene;
|
||||
std::unique_ptr<SceneRenderer> mSceneRenderer;
|
||||
std::vector<RHIResourceView*> mBackBufferViews;
|
||||
std::vector<Mesh*> mMeshes;
|
||||
std::vector<Material*> mMaterials;
|
||||
std::vector<Texture*> mTextures;
|
||||
RHITexture* mDepthTexture = nullptr;
|
||||
RHIResourceView* mDepthView = nullptr;
|
||||
};
|
||||
|
||||
void AlphaCutoutSceneTest::SetUp() {
|
||||
RHIIntegrationFixture::SetUp();
|
||||
|
||||
mSceneRenderer = std::make_unique<SceneRenderer>();
|
||||
mScene = std::make_unique<Scene>("AlphaCutoutScene");
|
||||
|
||||
mMeshes.push_back(CreateVerticalQuadMesh());
|
||||
mMeshes.push_back(CreateGroundMesh());
|
||||
|
||||
Texture* cutoutTexture = CreateCutoutTexture();
|
||||
mTextures.push_back(cutoutTexture);
|
||||
|
||||
mMaterials.push_back(CreateForwardLitMaterial(
|
||||
"AlphaCutoutCard",
|
||||
"Tests/Rendering/AlphaCutoutScene/card.material",
|
||||
Vector4::One(),
|
||||
cutoutTexture,
|
||||
true));
|
||||
mMaterials.push_back(CreateForwardLitMaterial(
|
||||
"AlphaCutoutBackdrop",
|
||||
"Tests/Rendering/AlphaCutoutScene/backdrop.material",
|
||||
Vector4(0.14f, 0.62f, 0.96f, 1.0f)));
|
||||
mMaterials.push_back(CreateForwardLitMaterial(
|
||||
"AlphaCutoutGround",
|
||||
"Tests/Rendering/AlphaCutoutScene/ground.material",
|
||||
Vector4(0.92f, 0.93f, 0.95f, 1.0f)));
|
||||
|
||||
BuildScene();
|
||||
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = kFrameWidth;
|
||||
depthDesc.height = kFrameHeight;
|
||||
depthDesc.depth = 1;
|
||||
depthDesc.mipLevels = 1;
|
||||
depthDesc.arraySize = 1;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||
depthDesc.sampleCount = 1;
|
||||
depthDesc.sampleQuality = 0;
|
||||
depthDesc.flags = 0;
|
||||
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||
ASSERT_NE(mDepthTexture, nullptr);
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
depthViewDesc.mipLevel = 0;
|
||||
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||
ASSERT_NE(mDepthView, nullptr);
|
||||
|
||||
mBackBufferViews.resize(2, nullptr);
|
||||
}
|
||||
|
||||
void AlphaCutoutSceneTest::TearDown() {
|
||||
mSceneRenderer.reset();
|
||||
|
||||
if (mDepthView != nullptr) {
|
||||
mDepthView->Shutdown();
|
||||
delete mDepthView;
|
||||
mDepthView = nullptr;
|
||||
}
|
||||
|
||||
if (mDepthTexture != nullptr) {
|
||||
mDepthTexture->Shutdown();
|
||||
delete mDepthTexture;
|
||||
mDepthTexture = nullptr;
|
||||
}
|
||||
|
||||
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||
if (backBufferView != nullptr) {
|
||||
backBufferView->Shutdown();
|
||||
delete backBufferView;
|
||||
backBufferView = nullptr;
|
||||
}
|
||||
}
|
||||
mBackBufferViews.clear();
|
||||
|
||||
mScene.reset();
|
||||
|
||||
for (Material* material : mMaterials) {
|
||||
delete material;
|
||||
}
|
||||
mMaterials.clear();
|
||||
|
||||
for (Texture* texture : mTextures) {
|
||||
delete texture;
|
||||
}
|
||||
mTextures.clear();
|
||||
|
||||
for (Mesh* mesh : mMeshes) {
|
||||
delete mesh;
|
||||
}
|
||||
mMeshes.clear();
|
||||
|
||||
RHIIntegrationFixture::TearDown();
|
||||
}
|
||||
|
||||
void AlphaCutoutSceneTest::BuildScene() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_EQ(mMeshes.size(), 2u);
|
||||
ASSERT_EQ(mMaterials.size(), 3u);
|
||||
|
||||
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
||||
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
||||
camera->SetPrimary(true);
|
||||
camera->SetProjectionType(CameraProjectionType::Perspective);
|
||||
camera->SetFieldOfView(36.0f);
|
||||
camera->SetNearClipPlane(0.1f);
|
||||
camera->SetFarClipPlane(40.0f);
|
||||
camera->SetClearColor(XCEngine::Math::Color(0.04f, 0.05f, 0.08f, 1.0f));
|
||||
cameraObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 1.15f, -1.95f));
|
||||
cameraObject->GetTransform()->SetLocalRotation(
|
||||
Quaternion::LookRotation(Vector3(0.0f, -0.07f, 1.0f).Normalized()));
|
||||
|
||||
GameObject* lightObject = mScene->CreateGameObject("MainDirectionalLight");
|
||||
auto* light = lightObject->AddComponent<LightComponent>();
|
||||
light->SetLightType(LightType::Directional);
|
||||
light->SetColor(XCEngine::Math::Color(1.0f, 0.98f, 0.95f, 1.0f));
|
||||
light->SetIntensity(2.2f);
|
||||
light->SetCastsShadows(true);
|
||||
lightObject->GetTransform()->SetLocalRotation(
|
||||
Quaternion::LookRotation(Vector3(0.45f, -0.78f, 0.44f).Normalized()));
|
||||
|
||||
GameObject* ground = CreateRenderable(
|
||||
*mScene,
|
||||
"Ground",
|
||||
mMeshes[1],
|
||||
mMaterials[2],
|
||||
Vector3(0.0f, -1.05f, 4.6f),
|
||||
Vector3(8.8f, 1.0f, 10.0f));
|
||||
auto* groundRenderer = ground->GetComponent<MeshRendererComponent>();
|
||||
ASSERT_NE(groundRenderer, nullptr);
|
||||
groundRenderer->SetCastShadows(false);
|
||||
groundRenderer->SetReceiveShadows(true);
|
||||
|
||||
GameObject* backdrop = CreateRenderable(
|
||||
*mScene,
|
||||
"Backdrop",
|
||||
mMeshes[0],
|
||||
mMaterials[1],
|
||||
Vector3(0.0f, 1.25f, 9.2f),
|
||||
Vector3(5.2f, 4.1f, 1.0f));
|
||||
auto* backdropRenderer = backdrop->GetComponent<MeshRendererComponent>();
|
||||
ASSERT_NE(backdropRenderer, nullptr);
|
||||
backdropRenderer->SetCastShadows(false);
|
||||
backdropRenderer->SetReceiveShadows(false);
|
||||
|
||||
GameObject* card = CreateRenderable(
|
||||
*mScene,
|
||||
"CutoutCard",
|
||||
mMeshes[0],
|
||||
mMaterials[0],
|
||||
Vector3(0.0f, 1.25f, 6.1f),
|
||||
Vector3(2.4f, 3.2f, 1.0f));
|
||||
auto* cardRenderer = card->GetComponent<MeshRendererComponent>();
|
||||
ASSERT_NE(cardRenderer, nullptr);
|
||||
cardRenderer->SetCastShadows(true);
|
||||
cardRenderer->SetReceiveShadows(false);
|
||||
}
|
||||
|
||||
RHIResourceView* AlphaCutoutSceneTest::GetCurrentBackBufferView() {
|
||||
const int backBufferIndex = GetCurrentBackBufferIndex();
|
||||
if (backBufferIndex < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||
}
|
||||
|
||||
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
viewDesc.mipLevel = 0;
|
||||
mBackBufferViews[backBufferIndex] =
|
||||
GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||
}
|
||||
|
||||
return mBackBufferViews[backBufferIndex];
|
||||
}
|
||||
|
||||
void AlphaCutoutSceneTest::RenderFrame() {
|
||||
ASSERT_NE(mScene, nullptr);
|
||||
ASSERT_NE(mSceneRenderer, nullptr);
|
||||
|
||||
RHICommandList* commandList = GetCommandList();
|
||||
ASSERT_NE(commandList, nullptr);
|
||||
|
||||
commandList->Reset();
|
||||
|
||||
RenderSurface mainSurface(kFrameWidth, kFrameHeight);
|
||||
mainSurface.SetColorAttachment(GetCurrentBackBufferView());
|
||||
mainSurface.SetDepthAttachment(mDepthView);
|
||||
|
||||
RenderContext renderContext = {};
|
||||
renderContext.device = GetDevice();
|
||||
renderContext.commandList = commandList;
|
||||
renderContext.commandQueue = GetCommandQueue();
|
||||
renderContext.backendType = GetBackendType();
|
||||
|
||||
std::vector<CameraRenderRequest> requests =
|
||||
mSceneRenderer->BuildRenderRequests(*mScene, nullptr, renderContext, mainSurface);
|
||||
ASSERT_EQ(requests.size(), 1u);
|
||||
ASSERT_TRUE(requests[0].directionalShadow.IsValid());
|
||||
|
||||
RenderSurface depthOnlySurface(kFrameWidth, kFrameHeight);
|
||||
depthOnlySurface.SetDepthAttachment(mDepthView);
|
||||
depthOnlySurface.SetRenderArea(requests[0].surface.GetRenderArea());
|
||||
requests[0].depthOnly.surface = depthOnlySurface;
|
||||
requests[0].depthOnly.clearFlags = RenderClearFlags::Depth;
|
||||
requests[0].clearFlags = RenderClearFlags::Color;
|
||||
|
||||
ASSERT_TRUE(mSceneRenderer->Render(requests));
|
||||
|
||||
commandList->Close();
|
||||
void* commandLists[] = { commandList };
|
||||
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||
}
|
||||
|
||||
void AlphaCutoutSceneTest::AssertScenePixels(const char* screenshotFilename) {
|
||||
const PpmImage image = LoadPpmImage(screenshotFilename);
|
||||
ASSERT_GT(image.width, 0u);
|
||||
ASSERT_GT(image.height, 0u);
|
||||
|
||||
ExpectPixelNear(image, 500, 220, { 255, 88, 65 }, 20, "card red frame");
|
||||
ExpectPixelNear(image, 640, 260, { 44, 194, 255 }, 20, "cutout hole reveals blue backdrop");
|
||||
ExpectPixelLuminanceAtMost(image, 900, 535, 420, "shadow border stays dark");
|
||||
ExpectPixelLuminanceAtLeast(image, 800, 535, 700, "shadow hole stays lit");
|
||||
}
|
||||
|
||||
TEST_P(AlphaCutoutSceneTest, RenderAlphaCutoutScene) {
|
||||
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||
RHISwapChain* swapChain = GetSwapChain();
|
||||
const int targetFrameCount = 30;
|
||||
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||
|
||||
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||
if (frameCount > 0) {
|
||||
commandQueue->WaitForPreviousFrame();
|
||||
}
|
||||
|
||||
BeginRender();
|
||||
RenderFrame();
|
||||
|
||||
if (frameCount >= targetFrameCount) {
|
||||
commandQueue->WaitForIdle();
|
||||
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||
AssertScenePixels(screenshotFilename);
|
||||
ASSERT_TRUE(CompareWithGoldenTemplate(
|
||||
screenshotFilename,
|
||||
"GT.ppm",
|
||||
static_cast<float>(comparisonThreshold)));
|
||||
break;
|
||||
}
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(D3D12, AlphaCutoutSceneTest, ::testing::Values(RHIType::D3D12));
|
||||
INSTANTIATE_TEST_SUITE_P(OpenGL, AlphaCutoutSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||
#if defined(XCENGINE_SUPPORT_VULKAN)
|
||||
INSTANTIATE_TEST_SUITE_P(Vulkan, AlphaCutoutSceneTest, ::testing::Values(RHIType::Vulkan));
|
||||
#endif
|
||||
|
||||
GTEST_API_ int main(int argc, char** argv) {
|
||||
return RunRenderingIntegrationTestMain(argc, argv);
|
||||
}
|
||||
@@ -551,11 +551,16 @@ TEST(ShaderLoader, LoadLegacyBackendSplitShaderAuthoringExpandsKeywordVariantsPe
|
||||
ASSERT_NE(keywordOpenGLFragment, nullptr);
|
||||
EXPECT_EQ(keywordOpenGLFragment->entryPoint, "main");
|
||||
EXPECT_EQ(keywordOpenGLFragment->profile, "fs_4_30");
|
||||
const std::string keywordOpenGLSource = keywordOpenGLFragment->sourceCode.CStr();
|
||||
EXPECT_NE(
|
||||
std::string(keywordOpenGLFragment->sourceCode.CStr()).find("#define XC_ALPHA_TEST 1"),
|
||||
keywordOpenGLSource.find("#define XC_ALPHA_TEST 1"),
|
||||
std::string::npos);
|
||||
EXPECT_NE(keywordOpenGLSource.find("#version 430"), std::string::npos);
|
||||
EXPECT_LT(
|
||||
keywordOpenGLSource.find("#version 430"),
|
||||
keywordOpenGLSource.find("#define XC_ALPHA_TEST 1"));
|
||||
EXPECT_NE(
|
||||
std::string(keywordOpenGLFragment->sourceCode.CStr()).find("LEGACY_KEYWORD_GL_PS"),
|
||||
keywordOpenGLSource.find("LEGACY_KEYWORD_GL_PS"),
|
||||
std::string::npos);
|
||||
|
||||
delete shader;
|
||||
@@ -1464,6 +1469,33 @@ TEST(ShaderLoader, LoadBuiltinForwardLitShaderBuildsBackendVariants) {
|
||||
std::string(alphaShadowD3D12Fragment->sourceCode.CStr()).find("gAlphaCutoffParams"),
|
||||
std::string::npos);
|
||||
|
||||
const ShaderStageVariant* alphaShadowOpenGLFragment = shader->FindVariant(
|
||||
"ForwardLit",
|
||||
ShaderType::Fragment,
|
||||
ShaderBackend::OpenGL,
|
||||
alphaShadowKeywords);
|
||||
ASSERT_NE(alphaShadowOpenGLFragment, nullptr);
|
||||
const std::string alphaShadowOpenGLSource = alphaShadowOpenGLFragment->sourceCode.CStr();
|
||||
EXPECT_NE(alphaShadowOpenGLSource.find("#version 430"), std::string::npos);
|
||||
EXPECT_NE(alphaShadowOpenGLSource.find("#define XC_ALPHA_TEST 1"), std::string::npos);
|
||||
EXPECT_LT(
|
||||
alphaShadowOpenGLSource.find("#version 430"),
|
||||
alphaShadowOpenGLSource.find("#define XC_ALPHA_TEST 1"));
|
||||
EXPECT_NE(alphaShadowOpenGLSource.find("discard;"), std::string::npos);
|
||||
|
||||
const ShaderStageVariant* alphaShadowVulkanFragment = shader->FindVariant(
|
||||
"ForwardLit",
|
||||
ShaderType::Fragment,
|
||||
ShaderBackend::Vulkan,
|
||||
alphaShadowKeywords);
|
||||
ASSERT_NE(alphaShadowVulkanFragment, nullptr);
|
||||
const std::string alphaShadowVulkanSource = alphaShadowVulkanFragment->sourceCode.CStr();
|
||||
EXPECT_NE(alphaShadowVulkanSource.find("#version 450"), std::string::npos);
|
||||
EXPECT_NE(alphaShadowVulkanSource.find("#define XC_ALPHA_TEST 1"), std::string::npos);
|
||||
EXPECT_LT(
|
||||
alphaShadowVulkanSource.find("#version 450"),
|
||||
alphaShadowVulkanSource.find("#define XC_ALPHA_TEST 1"));
|
||||
|
||||
const ShaderStageVariant* openglFragment = shader->FindVariant(
|
||||
"ForwardLit",
|
||||
ShaderType::Fragment,
|
||||
@@ -1690,6 +1722,20 @@ TEST(ShaderLoader, LoadBuiltinDepthOnlyShaderBuildsBackendVariants) {
|
||||
std::string(alphaD3D12Fragment->sourceCode.CStr()).find("gAlphaCutoffParams"),
|
||||
std::string::npos);
|
||||
|
||||
const ShaderStageVariant* alphaOpenGLFragment = shader->FindVariant(
|
||||
"DepthOnly",
|
||||
ShaderType::Fragment,
|
||||
ShaderBackend::OpenGL,
|
||||
alphaKeywords);
|
||||
ASSERT_NE(alphaOpenGLFragment, nullptr);
|
||||
const std::string alphaOpenGLSource = alphaOpenGLFragment->sourceCode.CStr();
|
||||
EXPECT_NE(alphaOpenGLSource.find("#version 430"), std::string::npos);
|
||||
EXPECT_NE(alphaOpenGLSource.find("#define XC_ALPHA_TEST 1"), std::string::npos);
|
||||
EXPECT_LT(
|
||||
alphaOpenGLSource.find("#version 430"),
|
||||
alphaOpenGLSource.find("#define XC_ALPHA_TEST 1"));
|
||||
EXPECT_NE(alphaOpenGLSource.find("discard;"), std::string::npos);
|
||||
|
||||
delete shader;
|
||||
}
|
||||
|
||||
@@ -1783,6 +1829,20 @@ TEST(ShaderLoader, LoadBuiltinShadowCasterShaderBuildsBackendVariants) {
|
||||
std::string(alphaD3D12Fragment->sourceCode.CStr()).find("gAlphaCutoffParams"),
|
||||
std::string::npos);
|
||||
|
||||
const ShaderStageVariant* alphaOpenGLFragment = shader->FindVariant(
|
||||
"ShadowCaster",
|
||||
ShaderType::Fragment,
|
||||
ShaderBackend::OpenGL,
|
||||
alphaKeywords);
|
||||
ASSERT_NE(alphaOpenGLFragment, nullptr);
|
||||
const std::string alphaOpenGLSource = alphaOpenGLFragment->sourceCode.CStr();
|
||||
EXPECT_NE(alphaOpenGLSource.find("#version 430"), std::string::npos);
|
||||
EXPECT_NE(alphaOpenGLSource.find("#define XC_ALPHA_TEST 1"), std::string::npos);
|
||||
EXPECT_LT(
|
||||
alphaOpenGLSource.find("#version 430"),
|
||||
alphaOpenGLSource.find("#define XC_ALPHA_TEST 1"));
|
||||
EXPECT_NE(alphaOpenGLSource.find("discard;"), std::string::npos);
|
||||
|
||||
delete shader;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user