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1d6f2e290d
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rendering: formalize main light shadow bias settings
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2026-04-13 01:40:29 +08:00 |
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4debbbea1f
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Tighten final color contract
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2026-04-10 01:21:00 +08:00 |
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02779dbb4e
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Formalize fullscreen render request contract
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2026-04-09 22:20:42 +08:00 |
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bb0f4afe7d
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Add Unity-style buffer shader resource support
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2026-04-08 18:29:16 +08:00 |
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93ceb61483
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Track fullscreen surface states across frames
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2026-04-07 04:38:07 +08:00 |
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c318f34f07
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rendering: thread global shader keywords into builtin variants
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2026-04-06 20:30:25 +08:00 |
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33bb84f650
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Lower final color into final output stage
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2026-04-06 16:15:19 +08:00 |
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6645d507d0
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Formalize final color policy resolution
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2026-04-06 15:55:50 +08:00 |
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b6132aec4d
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Formalize camera post-process descriptors
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2026-04-06 14:56:43 +08:00 |
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3a64c325bf
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Support camera-config color-scale pass stacks
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2026-04-06 14:37:54 +08:00 |
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ff49120ffe
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Wire camera-config post-process requests
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2026-04-06 14:14:11 +08:00 |
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6a1ed4be68
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Formalize chained fullscreen post-process execution
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2026-04-06 13:58:17 +08:00 |
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31d14abece
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Formalize camera post-process frame contract
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2026-04-06 03:55:06 +08:00 |
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66a6818b89
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Formalize material-driven panoramic skybox path
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2026-04-06 00:39:08 +08:00 |
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58f97c416b
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Formalize camera frame composition stages
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2026-04-05 22:43:48 +08:00 |
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578f5dd99c
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Group rendering execution and planning files
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2026-04-05 21:33:58 +08:00 |
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8ced88e847
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Unify object id rendering with render passes
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2026-04-05 18:20:19 +08:00 |
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daa54e0230
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Add shadow surface reuse coverage for camera renderer
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2026-04-05 14:07:13 +08:00 |
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e22d7d7f3d
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Update camera renderer shadow allocation test expectations
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2026-04-05 13:57:17 +08:00 |
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96a44da2cb
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Add forward shadow receiving support
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2026-04-04 23:01:34 +08:00 |
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353d129613
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Enable depth-only shadow pass execution
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2026-04-04 20:35:47 +08:00 |
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1a236b866d
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Wire depth and shadow requests through camera renderer
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2026-04-04 14:41:01 +08:00 |
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e8f64407ba
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Remove scene viewport postprocess API from engine
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2026-04-03 15:26:17 +08:00 |
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ec7a15d85b
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refactor: generalize renderer builtin post process
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2026-04-02 14:49:00 +08:00 |
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697deb4e41
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refactor: route scene view passes through camera renderer
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2026-04-02 12:47:06 +08:00 |
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fd39808c91
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fix: preserve camera submission order on sort ties
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2026-04-02 00:09:16 +08:00 |
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8cd7fc0ca1
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feat: add camera render clear color override
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2026-04-01 22:49:26 +08:00 |
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0a0544cbe4
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fix: compose camera viewport within parent render area
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2026-04-01 22:28:07 +08:00 |
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6927b4b380
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feat: add gpu object id scene picking
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2026-04-01 16:44:11 +08:00 |
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a908e61ecb
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feat: add explicit camera stack ordering
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2026-04-01 13:10:32 +08:00 |
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f80fb9860e
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feat: add camera viewport rect render areas
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2026-04-01 13:01:11 +08:00 |
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51736253e3
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feat: add explicit camera clear modes
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2026-04-01 01:33:46 +08:00 |
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96a66d6f6d
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refactor: build sorted camera render requests
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2026-04-01 01:26:11 +08:00 |
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618ebed05d
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refactor: route renderer defaults through pipeline assets
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2026-04-01 00:56:48 +08:00 |
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f85fa78dd1
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refactor: extract scene viewport post-pass planning
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2026-03-31 21:54:00 +08:00 |
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2a31628db1
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Add rendering pass sequence scaffolding
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2026-03-30 02:22:17 +08:00 |
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704d2067ce
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Add request-level clear control for camera rendering
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2026-03-27 17:46:47 +08:00 |
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dbec62608c
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Introduce CameraRenderRequest scheduling and fix Vulkan build
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2026-03-27 16:57:04 +08:00 |
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26035e3940
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Add CameraRenderer scene rendering boundary
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2026-03-27 16:22:59 +08:00 |
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