Formalize camera post-process frame contract

This commit is contained in:
2026-04-06 03:55:06 +08:00
parent 5e489b61d2
commit 31d14abece
4 changed files with 345 additions and 29 deletions

View File

@@ -21,6 +21,8 @@ enum class CameraFrameStage : uint8_t {
ShadowCaster,
DepthOnly,
MainScene,
PostProcess,
FinalOutput,
ObjectId,
PostScenePasses,
OverlayPasses
@@ -32,11 +34,13 @@ struct CameraFrameStageInfo {
bool runtimeStage = true;
};
inline constexpr std::array<CameraFrameStageInfo, 7> kOrderedCameraFrameStages = {{
inline constexpr std::array<CameraFrameStageInfo, 9> kOrderedCameraFrameStages = {{
{ CameraFrameStage::PreScenePasses, "PreScenePasses", false },
{ CameraFrameStage::ShadowCaster, "ShadowCaster", true },
{ CameraFrameStage::DepthOnly, "DepthOnly", true },
{ CameraFrameStage::MainScene, "MainScene", true },
{ CameraFrameStage::PostProcess, "PostProcess", true },
{ CameraFrameStage::FinalOutput, "FinalOutput", true },
{ CameraFrameStage::ObjectId, "ObjectId", false },
{ CameraFrameStage::PostScenePasses, "PostScenePasses", false },
{ CameraFrameStage::OverlayPasses, "OverlayPasses", false }
@@ -52,6 +56,10 @@ inline constexpr const char* GetCameraFrameStageName(CameraFrameStage stage) {
return "DepthOnly";
case CameraFrameStage::MainScene:
return "MainScene";
case CameraFrameStage::PostProcess:
return "PostProcess";
case CameraFrameStage::FinalOutput:
return "FinalOutput";
case CameraFrameStage::ObjectId:
return "ObjectId";
case CameraFrameStage::PostScenePasses:
@@ -88,6 +96,14 @@ struct ScenePassRenderRequest {
using DepthOnlyRenderRequest = ScenePassRenderRequest;
using ShadowCasterRenderRequest = ScenePassRenderRequest;
inline bool HasValidColorTarget(const RenderSurface& surface) {
const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
return !colorAttachments.empty() &&
colorAttachments[0] != nullptr &&
surface.GetRenderAreaWidth() > 0 &&
surface.GetRenderAreaHeight() > 0;
}
struct DirectionalShadowRenderPlan {
bool enabled = false;
Math::Vector3 lightDirection = Math::Vector3::Back();
@@ -125,6 +141,25 @@ struct ObjectIdRenderRequest {
}
};
struct FullscreenPassRenderRequest {
RenderSurface sourceSurface;
RenderSurface destinationSurface;
RenderPassSequence* passes = nullptr;
bool IsRequested() const {
return passes != nullptr;
}
bool IsValid() const {
return passes != nullptr &&
HasValidColorTarget(sourceSurface) &&
HasValidColorTarget(destinationSurface);
}
};
using PostProcessRenderRequest = FullscreenPassRenderRequest;
using FinalOutputRenderRequest = FullscreenPassRenderRequest;
struct CameraRenderRequest {
const Components::Scene* scene = nullptr;
Components::CameraComponent* camera = nullptr;
@@ -133,6 +168,8 @@ struct CameraRenderRequest {
DepthOnlyRenderRequest depthOnly;
ShadowCasterRenderRequest shadowCaster;
DirectionalShadowRenderPlan directionalShadow;
PostProcessRenderRequest postProcess;
FinalOutputRenderRequest finalOutput;
ObjectIdRenderRequest objectId;
float cameraDepth = 0.0f;
uint8_t cameraStackOrder = 0;
@@ -153,6 +190,10 @@ struct CameraRenderRequest {
return depthOnly.IsRequested();
case CameraFrameStage::MainScene:
return true;
case CameraFrameStage::PostProcess:
return postProcess.IsRequested();
case CameraFrameStage::FinalOutput:
return finalOutput.IsRequested();
case CameraFrameStage::ObjectId:
return objectId.IsRequested();
case CameraFrameStage::PostScenePasses:
@@ -168,6 +209,10 @@ struct CameraRenderRequest {
switch (stage) {
case CameraFrameStage::PreScenePasses:
return preScenePasses;
case CameraFrameStage::PostProcess:
return postProcess.passes;
case CameraFrameStage::FinalOutput:
return finalOutput.passes;
case CameraFrameStage::PostScenePasses:
return postScenePasses;
case CameraFrameStage::OverlayPasses:
@@ -192,6 +237,68 @@ struct CameraRenderRequest {
return stage == CameraFrameStage::ObjectId ? &objectId : nullptr;
}
const RenderSurface& GetMainSceneSurface() const {
if (postProcess.IsRequested()) {
return postProcess.sourceSurface;
}
if (finalOutput.IsRequested()) {
return finalOutput.sourceSurface;
}
return surface;
}
const RenderSurface& GetFinalCompositedSurface() const {
if (finalOutput.IsRequested()) {
return finalOutput.destinationSurface;
}
if (postProcess.IsRequested()) {
return postProcess.destinationSurface;
}
return surface;
}
const RenderSurface* GetOutputSurface(CameraFrameStage stage) const {
switch (stage) {
case CameraFrameStage::PreScenePasses:
case CameraFrameStage::MainScene:
return &GetMainSceneSurface();
case CameraFrameStage::ShadowCaster:
return shadowCaster.IsRequested() ? &shadowCaster.surface : nullptr;
case CameraFrameStage::DepthOnly:
return depthOnly.IsRequested() ? &depthOnly.surface : nullptr;
case CameraFrameStage::PostProcess:
return postProcess.IsRequested() ? &postProcess.destinationSurface : nullptr;
case CameraFrameStage::FinalOutput:
return finalOutput.IsRequested() ? &finalOutput.destinationSurface : nullptr;
case CameraFrameStage::ObjectId:
return objectId.IsRequested() ? &objectId.surface : nullptr;
case CameraFrameStage::PostScenePasses:
case CameraFrameStage::OverlayPasses:
return &GetFinalCompositedSurface();
default:
return nullptr;
}
}
const RenderSurface* GetSourceSurface(CameraFrameStage stage) const {
switch (stage) {
case CameraFrameStage::PostProcess:
return postProcess.IsRequested() ? &postProcess.sourceSurface : nullptr;
case CameraFrameStage::FinalOutput:
return finalOutput.IsRequested() ? &finalOutput.sourceSurface : nullptr;
default:
return nullptr;
}
}
bool RequiresIntermediateSceneColor() const {
return postProcess.IsRequested() || finalOutput.IsRequested();
}
bool IsValid() const {
return scene != nullptr &&
camera != nullptr &&

View File

@@ -16,6 +16,7 @@ struct RenderPassContext {
const RenderContext& renderContext;
const RenderSurface& surface;
const RenderSceneData& sceneData;
const RenderSurface* sourceSurface = nullptr;
};
class RenderPass {

View File

@@ -85,7 +85,8 @@ bool ExecuteScenePassRequest(
const RenderPassContext passContext = {
context,
request.surface,
sceneData
sceneData,
nullptr
};
return pass->Execute(passContext);
}
@@ -106,7 +107,8 @@ bool ExecuteStandalonePass(
const RenderPassContext passContext = {
context,
surface,
sceneData
sceneData,
nullptr
};
return pass->Execute(passContext);
}
@@ -158,6 +160,8 @@ struct CameraFrameExecutionState {
RenderPass* depthOnlyPass = nullptr;
RenderPass* shadowCasterPass = nullptr;
std::unique_ptr<ScopedInitializedPassSequence> preScenePasses;
std::unique_ptr<ScopedInitializedPassSequence> postProcessPasses;
std::unique_ptr<ScopedInitializedPassSequence> finalOutputPasses;
std::unique_ptr<ScopedInitializedPassSequence> postScenePasses;
std::unique_ptr<ScopedInitializedPassSequence> overlayPasses;
};
@@ -171,12 +175,27 @@ bool ExecutePassSequenceStage(
return activeSequence->IsReady() && activeSequence->Execute(passContext);
}
RenderPassContext BuildFrameStagePassContext(
CameraFrameStage stage,
const CameraRenderRequest& request,
const RenderSceneData& sceneData) {
const RenderSurface* outputSurface = request.GetOutputSurface(stage);
return {
request.context,
outputSurface != nullptr ? *outputSurface : request.surface,
sceneData,
request.GetSourceSurface(stage)
};
}
bool ExecuteFrameStage(
CameraFrameStage stage,
const CameraRenderRequest& request,
const ShadowCasterRenderRequest& resolvedShadowCaster,
const RenderPassContext& passContext,
const RenderSceneData& sceneData,
CameraFrameExecutionState& executionState) {
const RenderPassContext passContext = BuildFrameStagePassContext(stage, request, sceneData);
switch (stage) {
case CameraFrameStage::PreScenePasses:
return ExecutePassSequenceStage(
@@ -189,23 +208,35 @@ bool ExecuteFrameStage(
executionState.shadowCasterPass,
resolvedShadowCaster,
request.context,
passContext.sceneData);
sceneData);
case CameraFrameStage::DepthOnly:
return ExecuteScenePassRequest(
executionState.depthOnlyPass,
request.depthOnly,
request.context,
passContext.sceneData);
sceneData);
case CameraFrameStage::MainScene:
return executionState.pipeline != nullptr &&
executionState.pipeline->Render(request.context, request.surface, passContext.sceneData);
executionState.pipeline->Render(request.context, passContext.surface, sceneData);
case CameraFrameStage::PostProcess:
return ExecutePassSequenceStage(
executionState.postProcessPasses,
request.GetPassSequence(stage),
request.context,
passContext);
case CameraFrameStage::FinalOutput:
return ExecutePassSequenceStage(
executionState.finalOutputPasses,
request.GetPassSequence(stage),
request.context,
passContext);
case CameraFrameStage::ObjectId:
return !request.objectId.IsRequested() ||
ExecuteStandalonePass(
executionState.objectIdPass,
request.context,
request.objectId.surface,
passContext.sceneData);
sceneData);
case CameraFrameStage::PostScenePasses:
return ExecutePassSequenceStage(
executionState.postScenePasses,
@@ -244,8 +275,9 @@ RenderDirectionalShadowData BuildDirectionalShadowData(
RenderEnvironmentData BuildEnvironmentData(const CameraRenderRequest& request) {
RenderEnvironmentData environment = {};
const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
if (request.camera == nullptr ||
request.surface.GetDepthAttachment() == nullptr ||
mainSceneSurface.GetDepthAttachment() == nullptr ||
!HasRenderClearFlag(request.clearFlags, RenderClearFlags::Color) ||
!request.camera->IsSkyboxEnabled() ||
request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
@@ -416,11 +448,12 @@ bool CameraRenderer::BuildSceneDataForRequest(
const CameraRenderRequest& request,
RHI::RHIResourceView* shadowMapView,
RenderSceneData& outSceneData) {
const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
outSceneData = m_sceneExtractor.ExtractForCamera(
*request.scene,
*request.camera,
request.surface.GetRenderAreaWidth(),
request.surface.GetRenderAreaHeight());
mainSceneSurface.GetRenderAreaWidth(),
mainSceneSurface.GetRenderAreaHeight());
if (!outSceneData.HasCamera()) {
return false;
}
@@ -443,11 +476,6 @@ bool CameraRenderer::ExecuteRenderPlan(
const CameraRenderRequest& request,
const ShadowCasterRenderRequest& resolvedShadowCaster,
const RenderSceneData& sceneData) {
const RenderPassContext passContext = {
request.context,
request.surface,
sceneData
};
CameraFrameExecutionState executionState = {};
executionState.pipeline = m_pipeline.get();
executionState.objectIdPass = m_objectIdPass.get();
@@ -464,7 +492,7 @@ bool CameraRenderer::ExecuteRenderPlan(
stageInfo.stage,
request,
resolvedShadowCaster,
passContext,
sceneData,
executionState)) {
return false;
}
@@ -479,14 +507,23 @@ bool CameraRenderer::Render(
return false;
}
if (request.surface.GetRenderAreaWidth() == 0 ||
request.surface.GetRenderAreaHeight() == 0) {
const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
mainSceneSurface.GetRenderAreaHeight() == 0) {
return false;
}
if (request.depthOnly.IsRequested() &&
!request.depthOnly.IsValid()) {
return false;
}
if (request.postProcess.IsRequested() &&
!request.postProcess.IsValid()) {
return false;
}
if (request.finalOutput.IsRequested() &&
!request.finalOutput.IsValid()) {
return false;
}
if (request.objectId.IsRequested() &&
!request.objectId.IsValid()) {
return false;

View File

@@ -390,6 +390,11 @@ public:
lastWorldPosition = context.sceneData.cameraData.worldPosition;
lastSurfaceWidth = context.surface.GetRenderAreaWidth();
lastSurfaceHeight = context.surface.GetRenderAreaHeight();
lastHasSourceSurface = context.sourceSurface != nullptr;
if (context.sourceSurface != nullptr) {
lastSourceSurfaceWidth = context.sourceSurface->GetRenderAreaWidth();
lastSourceSurfaceHeight = context.sourceSurface->GetRenderAreaHeight();
}
return m_executeResult;
}
@@ -404,6 +409,9 @@ public:
XCEngine::Math::Vector3 lastWorldPosition = XCEngine::Math::Vector3::Zero();
uint32_t lastSurfaceWidth = 0;
uint32_t lastSurfaceHeight = 0;
bool lastHasSourceSurface = false;
uint32_t lastSourceSurfaceWidth = 0;
uint32_t lastSourceSurfaceHeight = 0;
private:
std::shared_ptr<MockPipelineState> m_state;
@@ -434,8 +442,15 @@ public:
return m_initializeResult;
}
bool Execute(const RenderPassContext&) override {
bool Execute(const RenderPassContext& context) override {
m_state->eventLog.push_back(m_label);
lastSurfaceWidth = context.surface.GetRenderAreaWidth();
lastSurfaceHeight = context.surface.GetRenderAreaHeight();
lastHasSourceSurface = context.sourceSurface != nullptr;
if (context.sourceSurface != nullptr) {
lastSourceSurfaceWidth = context.sourceSurface->GetRenderAreaWidth();
lastSourceSurfaceHeight = context.sourceSurface->GetRenderAreaHeight();
}
return m_executeResult;
}
@@ -448,6 +463,13 @@ private:
const char* m_label = "";
bool m_initializeResult = true;
bool m_executeResult = true;
public:
uint32_t lastSurfaceWidth = 0;
uint32_t lastSurfaceHeight = 0;
bool lastHasSourceSurface = false;
uint32_t lastSourceSurfaceWidth = 0;
uint32_t lastSourceSurfaceHeight = 0;
};
RenderContext CreateValidContext() {
@@ -464,9 +486,13 @@ TEST(CameraRenderRequest_Test, ReportsFormalFrameStageContract) {
CameraRenderRequest request;
RenderPassSequence prePasses;
RenderPassSequence postProcessPasses;
RenderPassSequence finalOutputPasses;
RenderPassSequence postPasses;
RenderPassSequence overlayPasses;
request.preScenePasses = &prePasses;
request.postProcess.passes = &postProcessPasses;
request.finalOutput.passes = &finalOutputPasses;
request.postScenePasses = &postPasses;
request.overlayPasses = &overlayPasses;
@@ -479,30 +505,48 @@ TEST(CameraRenderRequest_Test, ReportsFormalFrameStageContract) {
request.depthOnly.surface = RenderSurface(96, 48);
request.depthOnly.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
request.objectId.surface = RenderSurface(320, 180);
request.objectId.surface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(2));
request.objectId.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(3));
request.postProcess.sourceSurface = RenderSurface(256, 128);
request.postProcess.sourceSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(2));
request.postProcess.destinationSurface = RenderSurface(512, 256);
request.postProcess.destinationSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(3));
ASSERT_EQ(kOrderedCameraFrameStages.size(), 7u);
request.finalOutput.sourceSurface = RenderSurface(512, 256);
request.finalOutput.sourceSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(4));
request.finalOutput.destinationSurface = RenderSurface(640, 360);
request.finalOutput.destinationSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(5));
request.objectId.surface = RenderSurface(320, 180);
request.objectId.surface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(6));
request.objectId.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(7));
ASSERT_EQ(kOrderedCameraFrameStages.size(), 9u);
EXPECT_EQ(kOrderedCameraFrameStages[0].stage, CameraFrameStage::PreScenePasses);
EXPECT_EQ(kOrderedCameraFrameStages[1].stage, CameraFrameStage::ShadowCaster);
EXPECT_EQ(kOrderedCameraFrameStages[2].stage, CameraFrameStage::DepthOnly);
EXPECT_EQ(kOrderedCameraFrameStages[3].stage, CameraFrameStage::MainScene);
EXPECT_EQ(kOrderedCameraFrameStages[4].stage, CameraFrameStage::ObjectId);
EXPECT_EQ(kOrderedCameraFrameStages[5].stage, CameraFrameStage::PostScenePasses);
EXPECT_EQ(kOrderedCameraFrameStages[6].stage, CameraFrameStage::OverlayPasses);
EXPECT_EQ(kOrderedCameraFrameStages[4].stage, CameraFrameStage::PostProcess);
EXPECT_EQ(kOrderedCameraFrameStages[5].stage, CameraFrameStage::FinalOutput);
EXPECT_EQ(kOrderedCameraFrameStages[6].stage, CameraFrameStage::ObjectId);
EXPECT_EQ(kOrderedCameraFrameStages[7].stage, CameraFrameStage::PostScenePasses);
EXPECT_EQ(kOrderedCameraFrameStages[8].stage, CameraFrameStage::OverlayPasses);
EXPECT_STREQ(GetCameraFrameStageName(CameraFrameStage::MainScene), "MainScene");
EXPECT_STREQ(GetCameraFrameStageName(CameraFrameStage::PostProcess), "PostProcess");
EXPECT_STREQ(GetCameraFrameStageName(CameraFrameStage::FinalOutput), "FinalOutput");
EXPECT_STREQ(GetCameraFrameStageName(CameraFrameStage::OverlayPasses), "OverlayPasses");
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::PreScenePasses));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::ShadowCaster));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::DepthOnly));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::MainScene));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::PostProcess));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::FinalOutput));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::ObjectId));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::PostScenePasses));
EXPECT_TRUE(request.HasFrameStage(CameraFrameStage::OverlayPasses));
EXPECT_EQ(request.GetPassSequence(CameraFrameStage::PreScenePasses), &prePasses);
EXPECT_EQ(request.GetPassSequence(CameraFrameStage::PostProcess), &postProcessPasses);
EXPECT_EQ(request.GetPassSequence(CameraFrameStage::FinalOutput), &finalOutputPasses);
EXPECT_EQ(request.GetPassSequence(CameraFrameStage::PostScenePasses), &postPasses);
EXPECT_EQ(request.GetPassSequence(CameraFrameStage::OverlayPasses), &overlayPasses);
EXPECT_EQ(request.GetScenePassRequest(CameraFrameStage::ShadowCaster), &request.shadowCaster);
@@ -510,6 +554,17 @@ TEST(CameraRenderRequest_Test, ReportsFormalFrameStageContract) {
EXPECT_EQ(request.GetScenePassRequest(CameraFrameStage::MainScene), nullptr);
EXPECT_EQ(request.GetObjectIdRequest(CameraFrameStage::ObjectId), &request.objectId);
EXPECT_EQ(request.GetObjectIdRequest(CameraFrameStage::MainScene), nullptr);
EXPECT_TRUE(request.RequiresIntermediateSceneColor());
EXPECT_EQ(request.GetMainSceneSurface().GetRenderAreaWidth(), 256u);
EXPECT_EQ(request.GetMainSceneSurface().GetRenderAreaHeight(), 128u);
EXPECT_EQ(request.GetFinalCompositedSurface().GetRenderAreaWidth(), 640u);
EXPECT_EQ(request.GetFinalCompositedSurface().GetRenderAreaHeight(), 360u);
ASSERT_NE(request.GetOutputSurface(CameraFrameStage::PostProcess), nullptr);
EXPECT_EQ(request.GetOutputSurface(CameraFrameStage::PostProcess)->GetRenderAreaWidth(), 512u);
ASSERT_NE(request.GetSourceSurface(CameraFrameStage::PostProcess), nullptr);
EXPECT_EQ(request.GetSourceSurface(CameraFrameStage::PostProcess)->GetRenderAreaWidth(), 256u);
ASSERT_NE(request.GetSourceSurface(CameraFrameStage::FinalOutput), nullptr);
EXPECT_EQ(request.GetSourceSurface(CameraFrameStage::FinalOutput)->GetRenderAreaWidth(), 512u);
}
TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
@@ -694,6 +749,74 @@ TEST(CameraRenderer_Test, ExecutesObjectIdPassBetweenPipelineAndPostPassesWhenRe
"shutdown:pre" }));
}
TEST(CameraRenderer_Test, RoutesSceneColorThroughPostProcessAndFinalOutputStages) {
Scene scene("CameraRendererPostProcessScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(3.0f);
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
auto postProcessPass = std::make_unique<MockScenePass>(state, "postProcess");
MockScenePass* postProcessPassRaw = postProcessPass.get();
RenderPassSequence postProcessPasses;
postProcessPasses.AddPass(std::move(postProcessPass));
auto finalOutputPass = std::make_unique<MockScenePass>(state, "finalOutput");
MockScenePass* finalOutputPassRaw = finalOutputPass.get();
RenderPassSequence finalOutputPasses;
finalOutputPasses.AddPass(std::move(finalOutputPass));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(800, 600);
request.surface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
request.cameraDepth = camera->GetDepth();
request.postProcess.sourceSurface = RenderSurface(256, 128);
request.postProcess.sourceSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(2));
request.postProcess.destinationSurface = RenderSurface(512, 256);
request.postProcess.destinationSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(3));
request.postProcess.passes = &postProcessPasses;
request.finalOutput.sourceSurface = request.postProcess.destinationSurface;
request.finalOutput.destinationSurface = request.surface;
request.finalOutput.passes = &finalOutputPasses;
ASSERT_TRUE(renderer.Render(request));
EXPECT_EQ(state->lastSurfaceWidth, 256u);
EXPECT_EQ(state->lastSurfaceHeight, 128u);
EXPECT_EQ(state->lastCameraViewportWidth, 256u);
EXPECT_EQ(state->lastCameraViewportHeight, 128u);
ASSERT_NE(postProcessPassRaw, nullptr);
EXPECT_TRUE(postProcessPassRaw->lastHasSourceSurface);
EXPECT_EQ(postProcessPassRaw->lastSourceSurfaceWidth, 256u);
EXPECT_EQ(postProcessPassRaw->lastSourceSurfaceHeight, 128u);
EXPECT_EQ(postProcessPassRaw->lastSurfaceWidth, 512u);
EXPECT_EQ(postProcessPassRaw->lastSurfaceHeight, 256u);
ASSERT_NE(finalOutputPassRaw, nullptr);
EXPECT_TRUE(finalOutputPassRaw->lastHasSourceSurface);
EXPECT_EQ(finalOutputPassRaw->lastSourceSurfaceWidth, 512u);
EXPECT_EQ(finalOutputPassRaw->lastSourceSurfaceHeight, 256u);
EXPECT_EQ(finalOutputPassRaw->lastSurfaceWidth, 800u);
EXPECT_EQ(finalOutputPassRaw->lastSurfaceHeight, 600u);
EXPECT_EQ(
state->eventLog,
(std::vector<std::string>{
"pipeline",
"init:postProcess",
"postProcess",
"init:finalOutput",
"finalOutput",
"shutdown:finalOutput",
"shutdown:postProcess" }));
}
TEST(CameraRenderer_Test, ExecutesFormalFrameStagesInDocumentedOrder) {
Scene scene("CameraRendererFormalFrameStageScene");
@@ -716,6 +839,12 @@ TEST(CameraRenderer_Test, ExecutesFormalFrameStagesInDocumentedOrder) {
RenderPassSequence prePasses;
prePasses.AddPass(std::make_unique<TrackingPass>(state, "pre"));
RenderPassSequence postProcessPasses;
postProcessPasses.AddPass(std::make_unique<TrackingPass>(state, "postProcess"));
RenderPassSequence finalOutputPasses;
finalOutputPasses.AddPass(std::make_unique<TrackingPass>(state, "finalOutput"));
RenderPassSequence postPasses;
postPasses.AddPass(std::make_unique<TrackingPass>(state, "post"));
@@ -727,17 +856,26 @@ TEST(CameraRenderer_Test, ExecutesFormalFrameStagesInDocumentedOrder) {
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(320, 180);
request.surface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(3));
request.cameraDepth = camera->GetDepth();
request.preScenePasses = &prePasses;
request.postProcess.passes = &postProcessPasses;
request.finalOutput.passes = &finalOutputPasses;
request.postScenePasses = &postPasses;
request.overlayPasses = &overlayPasses;
request.shadowCaster.surface = RenderSurface(128, 64);
request.shadowCaster.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
request.depthOnly.surface = RenderSurface(96, 48);
request.depthOnly.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(2));
request.postProcess.sourceSurface = RenderSurface(256, 128);
request.postProcess.sourceSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(4));
request.postProcess.destinationSurface = RenderSurface(320, 180);
request.postProcess.destinationSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(5));
request.finalOutput.sourceSurface = request.postProcess.destinationSurface;
request.finalOutput.destinationSurface = request.surface;
request.objectId.surface = RenderSurface(320, 180);
request.objectId.surface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(3));
request.objectId.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(4));
request.objectId.surface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(6));
request.objectId.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(7));
ASSERT_TRUE(renderer.Render(request));
EXPECT_EQ(
@@ -750,6 +888,10 @@ TEST(CameraRenderer_Test, ExecutesFormalFrameStagesInDocumentedOrder) {
"init:depthOnly",
"depthOnly",
"pipeline",
"init:postProcess",
"postProcess",
"init:finalOutput",
"finalOutput",
"objectId",
"init:post",
"post",
@@ -757,6 +899,8 @@ TEST(CameraRenderer_Test, ExecutesFormalFrameStagesInDocumentedOrder) {
"overlay",
"shutdown:overlay",
"shutdown:post",
"shutdown:finalOutput",
"shutdown:postProcess",
"shutdown:pre" }));
}
@@ -1056,6 +1200,33 @@ TEST(CameraRenderer_Test, StopsRenderingWhenShadowCasterRequestIsInvalid) {
EXPECT_TRUE(state->eventLog.empty());
}
TEST(CameraRenderer_Test, StopsRenderingWhenPostProcessRequestIsInvalid) {
Scene scene("CameraRendererInvalidPostProcessScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
RenderPassSequence postProcessPasses;
postProcessPasses.AddPass(std::make_unique<TrackingPass>(state, "postProcess"));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(320, 180);
request.postProcess.passes = &postProcessPasses;
request.postProcess.sourceSurface = RenderSurface(256, 128);
request.postProcess.destinationSurface = RenderSurface(320, 180);
request.postProcess.destinationSurface.SetColorAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
EXPECT_FALSE(renderer.Render(request));
EXPECT_TRUE(state->eventLog.empty());
}
TEST(CameraRenderer_Test, ShutsDownInitializedPassesWhenPipelineRenderFails) {
Scene scene("CameraRendererFailureScene");