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86144416af
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Add deferred async scene asset loading
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2026-04-02 18:50:41 +08:00 |
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dd08d8969e
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refactor: add minimal material gpu binding
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2026-04-02 17:13:53 +08:00 |
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33f16597fa
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refactor: formalize builtin pass matching
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2026-04-02 16:26:20 +08:00 |
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70ced2d91f
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refactor: add shader pass and backend variants
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2026-04-02 16:10:50 +08:00 |
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ec7a15d85b
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refactor: generalize renderer builtin post process
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2026-04-02 14:49:00 +08:00 |
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697deb4e41
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refactor: route scene view passes through camera renderer
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2026-04-02 12:47:06 +08:00 |
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0d3851204f
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refactor: move scene view post passes into rendering
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2026-04-02 04:42:35 +08:00 |
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4c167bec0e
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Implement initial Unity-style asset library cache
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2026-04-02 03:03:36 +08:00 |
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569bc144e7
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refactor: split scene render request planning
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2026-04-02 01:06:40 +08:00 |
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410b1e59c3
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refactor: extract scene render request policy utils
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2026-04-02 00:31:35 +08:00 |
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8cd7fc0ca1
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feat: add camera render clear color override
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2026-04-01 22:49:26 +08:00 |
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55b3021159
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refactor: move scene view selection utilities into renderer
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2026-04-01 19:03:58 +08:00 |
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44771d3cc1
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refactor: move scene view post-pass planning into renderer
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2026-04-01 18:42:51 +08:00 |
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1ff2800b29
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refactor: move scene view infinite grid pass into renderer
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2026-04-01 18:31:30 +08:00 |
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12b1081dd0
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refactor: move object id outline pass into renderer
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2026-04-01 17:47:49 +08:00 |
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409e08d03c
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refactor: move scene view readback into rhi device and sync float3 format mappings
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2026-04-01 17:05:48 +08:00 |
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6927b4b380
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feat: add gpu object id scene picking
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2026-04-01 16:44:11 +08:00 |
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e03f17146a
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feat: support rect clears for camera viewport rendering
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2026-04-01 15:16:25 +08:00 |
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a908e61ecb
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feat: add explicit camera stack ordering
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2026-04-01 13:10:32 +08:00 |
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f80fb9860e
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feat: add camera viewport rect render areas
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2026-04-01 13:01:11 +08:00 |
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0fe02fd1b4
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feat: add camera culling masks
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2026-04-01 01:42:06 +08:00 |
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51736253e3
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feat: add explicit camera clear modes
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2026-04-01 01:33:46 +08:00 |
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618ebed05d
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refactor: route renderer defaults through pipeline assets
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2026-04-01 00:56:48 +08:00 |
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3373119eee
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feat: add basic forward lighting coverage
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2026-04-01 00:41:56 +08:00 |
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2a31628db1
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Add rendering pass sequence scaffolding
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2026-03-30 02:22:17 +08:00 |
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e5cb79f3ce
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chore: sync workspace state
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2026-03-29 01:36:53 +08:00 |
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ec1535ad25
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fix: refresh d3d12 swapchain backbuffers on resize
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2026-03-28 16:26:31 +08:00 |
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14c7fd69ec
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feat(scripting): add field model editing and defaults support
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2026-03-28 15:09:42 +08:00 |
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e522bad582
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feat(scripting): support managed script component api
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2026-03-28 00:43:13 +08:00 |
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1ea00a1879
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Fix D3D12 compute pipeline unit coverage
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2026-03-27 21:48:23 +08:00 |
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6aa0e73a05
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Add Vulkan coverage to generic RHI unit tests
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2026-03-27 20:21:36 +08:00 |
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5a49812ea9
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Add Vulkan GLSL shader compilation path
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2026-03-27 19:30:28 +08:00 |
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53ac1dbc44
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Add Vulkan shader, UAV, and compute coverage
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2026-03-27 18:55:38 +08:00 |
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704d2067ce
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Add request-level clear control for camera rendering
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2026-03-27 17:46:47 +08:00 |
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cf8e669f75
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Add Vulkan render pass and copy coverage
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2026-03-27 17:36:57 +08:00 |
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dbec62608c
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Introduce CameraRenderRequest scheduling and fix Vulkan build
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2026-03-27 16:57:04 +08:00 |
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a72f9f7f05
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feat(scripting): add runtime gameobject lifecycle api
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2026-03-27 16:30:16 +08:00 |
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26035e3940
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Add CameraRenderer scene rendering boundary
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2026-03-27 16:22:59 +08:00 |
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22ccdfb371
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Add Vulkan sphere integration support
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2026-03-27 15:07:21 +08:00 |
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bea849646f
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feat(scripting): add mesh component script wrappers
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2026-03-27 14:52:00 +08:00 |
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727b6ca249
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Add Vulkan quad integration path
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2026-03-27 13:52:56 +08:00 |
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b06932724c
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feat(scripting): add mono csharp runtime foundation
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2026-03-27 13:07:39 +08:00 |
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134a80b334
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Fix D3D12 pipeline format mapping and add transparent material scene test
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2026-03-27 13:01:17 +08:00 |
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79e7452245
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Add Vulkan triangle integration path
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2026-03-27 12:40:17 +08:00 |
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9a5c187abc
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Add material render state and pipeline caching
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2026-03-27 12:18:04 +08:00 |
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c33404767e
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Add Vulkan RHI minimal backend path
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2026-03-27 12:05:12 +08:00 |
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90961f01aa
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Refactor renderer draw extraction to section-level items
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2026-03-27 11:56:23 +08:00 |
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f68da2e3f9
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Add material render metadata and loader parsing
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2026-03-27 00:30:49 +08:00 |
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9a2d77b81d
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Add script runtime lifecycle skeleton
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2026-03-26 20:45:41 +08:00 |
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a78593e7e1
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Add renderer phase A textured scene path
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2026-03-26 20:43:17 +08:00 |
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