refactor(docs): Fix broken links across multiple modules
Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
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@@ -20,8 +20,8 @@ Vector3 InverseTransformDirection(const Vector3& direction) const;
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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@@ -20,8 +20,8 @@ Vector3 InverseTransformPoint(const Vector3& point) const;
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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@@ -22,8 +22,8 @@ Transform Inverse() const;
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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@@ -23,8 +23,8 @@ Transform operator*(const Transform& other) const;
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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@@ -4,7 +4,7 @@
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**类型**: `enum class`
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**头文件**: `XCEngine/Math/Transform.h`
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**头文件**: `XCEngine/Core/Math/Transform.h`
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## 概述
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@@ -20,8 +20,8 @@
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## 使用示例
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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@@ -17,9 +17,9 @@ Matrix4 ToMatrix() const;
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Math/Quaternion.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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#include "XCEngine/Core/Math/Quaternion.h"
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using namespace XCEngine::Math;
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@@ -20,8 +20,8 @@ Vector3 TransformDirection(const Vector3& direction) const;
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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@@ -20,8 +20,8 @@ Vector3 TransformPoint(const Vector3& point) const;
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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