Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
859 B
859 B
Transform::Space
命名空间: XCEngine::Math
类型: enum class
头文件: XCEngine/Core/Math/Transform.h
概述
Space 枚举用于指定变换操作的参考空间。
枚举值
| 枚举值 | 数值 | 描述 |
|---|---|---|
Self |
0 |
相对于自身空间进行变换 |
World |
1 |
相对于世界空间进行变换 |
使用示例
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Transform transform;
transform.position = Vector3(10.0f, 0.0f, 0.0f);
// 在自身空间旋转
// transform.Rotate(Vector3::Up(), 45.0f * DEG_TO_RAD, Space::Self);
// 在世界空间旋转
// transform.Rotate(Vector3::Up(), 45.0f * DEG_TO_RAD, Space::World);
相关文档
- Transform 总览 - Transform 类总览