Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
1.0 KiB
1.0 KiB
Transform::InverseTransformPoint
Vector3 InverseTransformPoint(const Vector3& point) const;
将一个点从世界空间逆变换到本地空间。计算结果为 (rotation.Inverse() * (point - position)) / scale。
此方法是 TransformPoint 的逆操作。
参数:
point- 世界空间中的点
返回: Vector3 - 本地空间中的逆变换后点
线程安全: ❌(无锁,非线程安全)
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
void InverseTransformPointExample() {
Transform transform;
transform.position = Vector3(10.0f, 0.0f, 0.0f);
transform.rotation = Quaternion::Identity();
transform.scale = Vector3(2.0f, 2.0f, 2.0f);
Vector3 worldPoint(12.0f, 4.0f, 6.0f);
Vector3 localPoint = transform.InverseTransformPoint(worldPoint);
}
相关文档
- Transform - 返回类总览
- TransformPoint - 正向变换点