Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
1.1 KiB
1.1 KiB
Transform::operator*
Transform operator*(const Transform& other) const;
组合两个变换。当 A * B 时,表示先应用 B,再应用 A。结果变换先对点进行 B 变换,再进行 A 变换。
组合计算:
position = position + rotation * (scale * other.position)rotation = rotation * other.rotationscale = scale * other.scale
参数:
other- 要组合的另一个变换
返回: Transform - 组合后的变换
线程安全: ❌(无锁,非线程安全)
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
void OperatorMultiplyExample() {
Transform parent;
parent.position = Vector3(10.0f, 0.0f, 0.0f);
parent.scale = Vector3(2.0f, 2.0f, 2.0f);
Transform child;
child.position = Vector3(5.0f, 0.0f, 0.0f);
Transform combined = parent * child;
Vector3 worldPos = combined.TransformPoint(child.position);
}
相关文档
- Transform - 返回类总览