refactor(docs): Fix broken links across multiple modules
Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
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@@ -20,8 +20,8 @@ Bounds(const Vector3& center, const Vector3& size)
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -18,8 +18,8 @@ bool Contains(const Vector3& point) const
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -20,8 +20,8 @@ void Encapsulate(const Bounds& bounds)
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -19,8 +19,8 @@ void Expand(const Vector3& amount)
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -18,8 +18,8 @@ Vector3 GetClosestPoint(const Vector3& point) const
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -15,8 +15,8 @@ Vector3 GetMax() const
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -15,8 +15,8 @@ Vector3 GetMin() const
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -15,8 +15,8 @@ float GetVolume() const
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -18,8 +18,8 @@ bool Intersects(const Bounds& other) const
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -19,8 +19,8 @@ void SetMinMax(const Vector3& min, const Vector3& max)
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**示例:**
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```cpp
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#include <XCEngine/Math/Bounds.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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