Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
1000 B
1000 B
Bounds::Expand
void Expand(float amount)
void Expand(const Vector3& amount)
扩展包围盒。输入值会被除以 2 后添加到 extents 上(标量扩展时,每个轴的 extents 增加 amount * 0.5f,即实际尺寸增加 amount;向量扩展时,各分量分别处理)。
参数:
amount- 扩展量(标量时各方向均匀扩展,向量时各分量分别扩展)
返回: void
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Bounds.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Bounds bounds(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 2.0f, 2.0f));
bounds.Expand(1.0f);
// extents becomes (2.0, 2.0, 2.0), size increased by 1 in each direction
bounds.Expand(Vector3(1.0f, 0.0f, 0.0f));
// extents becomes (2.5, 2.0, 2.0), only x extended
相关文档
- Bounds - 返回类总览
- Encapsulate - 扩展以包含点或 Bounds