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XCEngine/docs/api/math/bounds/contains.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
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- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

811 B

Bounds::Contains

bool Contains(const Vector3& point) const

检测给定点是否在包围盒内部。边界上的点被视为在盒内。

参数:

  • point - 要检测的点

返回: bool - true 表示点在盒内(包括边界)

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Bounds.h>
#include <XCEngine/Core/Math/Vector3.h>

using namespace XCEngine::Math;

Bounds bounds(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 2.0f, 2.0f));
if (bounds.Contains(Vector3(0.0f, 0.0f, 0.0f))) {
    // center is inside
}
if (!bounds.Contains(Vector3(10.0f, 0.0f, 0.0f))) {
    // far away point is outside
}

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