Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
811 B
811 B
Bounds::Contains
bool Contains(const Vector3& point) const
检测给定点是否在包围盒内部。边界上的点被视为在盒内。
参数:
point- 要检测的点
返回: bool - true 表示点在盒内(包括边界)
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Bounds.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Bounds bounds(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 2.0f, 2.0f));
if (bounds.Contains(Vector3(0.0f, 0.0f, 0.0f))) {
// center is inside
}
if (!bounds.Contains(Vector3(10.0f, 0.0f, 0.0f))) {
// far away point is outside
}
相关文档
- Bounds - 返回类总览
- Intersects - 检测与另一个 Bounds 是否相交