refactor(tests): reorganize tests directory to match engine structure

- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
This commit is contained in:
2026-03-24 15:44:13 +08:00
parent 0345ce50cf
commit 0b3423966d
25 changed files with 999 additions and 59 deletions

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# ============================================================
# Texture Tests
# ============================================================
set(TEXTURE_TEST_SOURCES
test_texture.cpp
test_texture_loader.cpp
test_texture_import_settings.cpp
)
add_executable(texture_tests ${TEXTURE_TEST_SOURCES})
if(MSVC)
set_target_properties(texture_tests PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
)
endif()
target_link_libraries(texture_tests
PRIVATE
XCEngine
GTest::gtest
GTest::gtest_main
)
target_include_directories(texture_tests PRIVATE
${CMAKE_SOURCE_DIR}/engine/include
${CMAKE_SOURCE_DIR}/tests/fixtures
)
include(GoogleTest)
gtest_discover_tests(texture_tests)

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#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;
namespace {
TEST(Texture, DefaultConstructor) {
Texture texture;
EXPECT_EQ(texture.GetWidth(), 0u);
EXPECT_EQ(texture.GetHeight(), 0u);
EXPECT_EQ(texture.GetDepth(), 1u);
EXPECT_EQ(texture.GetMipLevels(), 1u);
EXPECT_EQ(texture.GetArraySize(), 1u);
EXPECT_EQ(texture.GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(texture.GetFormat(), TextureFormat::RGBA8_UNORM);
EXPECT_EQ(texture.GetUsage(), TextureUsage::ShaderResource);
}
TEST(Texture, GetMemorySize) {
Texture texture;
EXPECT_EQ(texture.GetMemorySize(), 0u);
}
TEST(Texture, GetType) {
Texture texture;
EXPECT_EQ(texture.GetType(), ResourceType::Texture);
}
TEST(Texture, IsValid) {
Texture texture;
EXPECT_FALSE(texture.IsValid());
}
} // namespace

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#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture/TextureImportSettings.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
using namespace XCEngine::Resources;
namespace {
TEST(TextureImportSettings, DefaultConstructor) {
TextureImportSettings settings;
EXPECT_EQ(settings.GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(settings.GetTargetFormat(), TextureFormat::Unknown);
EXPECT_TRUE(settings.GetGenerateMipmaps());
EXPECT_EQ(settings.GetMipmapFilter(), MipmapFilter::Box);
EXPECT_EQ(settings.GetMaxAnisotropy(), 16u);
EXPECT_FALSE(settings.GetSRGB());
EXPECT_FALSE(settings.GetFlipVertical());
EXPECT_FALSE(settings.GetFlipHorizontal());
EXPECT_EQ(settings.GetCompressionQuality(), CompressionQuality::High);
EXPECT_TRUE(settings.GetUseHardwareCompression());
EXPECT_EQ(settings.GetMaxSize(), 0u);
EXPECT_FALSE(settings.GetGenerateNormalMap());
EXPECT_FLOAT_EQ(settings.GetNormalMapStrength(), 1.0f);
}
TEST(TextureImportSettings, SetTextureType) {
TextureImportSettings settings;
settings.SetTextureType(TextureType::TextureCube);
EXPECT_EQ(settings.GetTextureType(), TextureType::TextureCube);
}
TEST(TextureImportSettings, SetTargetFormat) {
TextureImportSettings settings;
settings.SetTargetFormat(TextureFormat::BC7_UNORM_SRGB);
EXPECT_EQ(settings.GetTargetFormat(), TextureFormat::BC7_UNORM_SRGB);
}
TEST(TextureImportSettings, SetGenerateMipmaps) {
TextureImportSettings settings;
settings.SetGenerateMipmaps(false);
EXPECT_FALSE(settings.GetGenerateMipmaps());
}
TEST(TextureImportSettings, SetMipmapFilter) {
TextureImportSettings settings;
settings.SetMipmapFilter(MipmapFilter::Kaiser);
EXPECT_EQ(settings.GetMipmapFilter(), MipmapFilter::Kaiser);
}
TEST(TextureImportSettings, SetMaxAnisotropy) {
TextureImportSettings settings;
settings.SetMaxAnisotropy(8);
EXPECT_EQ(settings.GetMaxAnisotropy(), 8u);
}
TEST(TextureImportSettings, SetSRGB) {
TextureImportSettings settings;
settings.SetSRGB(true);
EXPECT_TRUE(settings.GetSRGB());
}
TEST(TextureImportSettings, SetFlipVertical) {
TextureImportSettings settings;
settings.SetFlipVertical(true);
EXPECT_TRUE(settings.GetFlipVertical());
}
TEST(TextureImportSettings, SetFlipHorizontal) {
TextureImportSettings settings;
settings.SetFlipHorizontal(true);
EXPECT_TRUE(settings.GetFlipHorizontal());
}
TEST(TextureImportSettings, SetCompressionQuality) {
TextureImportSettings settings;
settings.SetCompressionQuality(CompressionQuality::Low);
EXPECT_EQ(settings.GetCompressionQuality(), CompressionQuality::Low);
}
TEST(TextureImportSettings, SetUseHardwareCompression) {
TextureImportSettings settings;
settings.SetUseHardwareCompression(false);
EXPECT_FALSE(settings.GetUseHardwareCompression());
}
TEST(TextureImportSettings, SetMaxSize) {
TextureImportSettings settings;
settings.SetMaxSize(2048);
EXPECT_EQ(settings.GetMaxSize(), 2048u);
}
TEST(TextureImportSettings, SetGenerateNormalMap) {
TextureImportSettings settings;
settings.SetGenerateNormalMap(true);
EXPECT_TRUE(settings.GetGenerateNormalMap());
}
TEST(TextureImportSettings, SetNormalMapStrength) {
TextureImportSettings settings;
settings.SetNormalMapStrength(2.0f);
EXPECT_FLOAT_EQ(settings.GetNormalMapStrength(), 2.0f);
}
TEST(TextureImportSettings, Clone) {
TextureImportSettings settings;
settings.SetTextureType(TextureType::TextureCube);
settings.SetSRGB(true);
settings.SetMaxAnisotropy(8);
auto cloned = settings.Clone();
ASSERT_NE(cloned, nullptr);
TextureImportSettings* clonedSettings = static_cast<TextureImportSettings*>(cloned.get());
EXPECT_EQ(clonedSettings->GetTextureType(), TextureType::TextureCube);
EXPECT_TRUE(clonedSettings->GetSRGB());
EXPECT_EQ(clonedSettings->GetMaxAnisotropy(), 8u);
}
} // namespace

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#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(TextureLoader, GetResourceType) {
TextureLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
}
TEST(TextureLoader, GetSupportedExtensions) {
TextureLoader loader;
auto extensions = loader.GetSupportedExtensions();
EXPECT_GE(extensions.Size(), 1u);
}
TEST(TextureLoader, CanLoad) {
TextureLoader loader;
EXPECT_TRUE(loader.CanLoad("test.png"));
EXPECT_TRUE(loader.CanLoad("test.jpg"));
EXPECT_TRUE(loader.CanLoad("test.tga"));
EXPECT_FALSE(loader.CanLoad("test.txt"));
EXPECT_FALSE(loader.CanLoad("test.obj"));
}
TEST(TextureLoader, LoadInvalidPath) {
TextureLoader loader;
LoadResult result = loader.Load("invalid/path/texture.png");
EXPECT_FALSE(result);
}
} // namespace