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XCEngine/engine/src/Rendering/Execution/CameraRenderer.cpp

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#include "Rendering/Execution/CameraRenderer.h"
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#include "Components/CameraComponent.h"
#include "Rendering/Execution/DirectionalShadowExecutionState.h"
#include "Rendering/Graph/RenderGraph.h"
#include "Rendering/Graph/RenderGraphCompiler.h"
#include "Rendering/Graph/RenderGraphExecutor.h"
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#include "Rendering/Internal/RenderPassGraphUtils.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
#include "Rendering/Passes/BuiltinShadowCasterPass.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/RenderPipelineAsset.h"
#include "Rendering/RenderSurface.h"
#include "Rendering/Shadow/DirectionalShadowRuntime.h"
#include "RHI/RHIResourceView.h"
#include "Scene/Scene.h"
#include <algorithm>
#include <string>
#include <unordered_map>
namespace XCEngine {
namespace Rendering {
namespace {
constexpr RHI::Format kRenderGraphImportedColorFormat = RHI::Format::R8G8B8A8_UNorm;
constexpr RHI::Format kRenderGraphImportedDepthFormat = RHI::Format::D24_UNorm_S8_UInt;
std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
static const std::shared_ptr<const RenderPipelineAsset> s_defaultPipelineAsset =
std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
return s_defaultPipelineAsset;
}
std::unique_ptr<RenderPass> CreateDefaultDepthOnlyPass() {
return std::make_unique<Passes::BuiltinDepthOnlyPass>();
}
std::unique_ptr<RenderPass> CreateDefaultShadowCasterPass() {
return std::make_unique<Passes::BuiltinShadowCasterPass>();
}
std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
if (pipelineAsset != nullptr) {
std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
if (pipeline != nullptr) {
return pipeline;
}
}
return std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
struct RenderGraphImportedSurface {
std::vector<RenderGraphTextureHandle> colorTextures = {};
RenderGraphTextureHandle depthTexture = {};
};
using RenderGraphImportedTextureRegistry =
std::unordered_map<RHI::RHIResourceView*, RenderGraphTextureHandle>;
enum class RenderGraphSurfaceImportUsage {
Source = 0,
Output = 1
};
Containers::String BuildRenderGraphResourceName(
const Containers::String& surfaceName,
const char* slotName,
size_t index = 0u,
bool indexed = false) {
std::string name = surfaceName.CStr();
name += '.';
name += slotName;
if (indexed) {
name += std::to_string(index);
}
return Containers::String(name.c_str());
}
RenderGraphTextureDesc BuildImportedTextureDesc(
const RenderSurface& surface,
RHI::Format format) {
RenderGraphTextureDesc desc = {};
desc.width = surface.GetWidth() > 0u ? surface.GetWidth() : surface.GetRenderAreaWidth();
desc.height = surface.GetHeight() > 0u ? surface.GetHeight() : surface.GetRenderAreaHeight();
desc.format = static_cast<Core::uint32>(format);
desc.textureType = static_cast<Core::uint32>(RHI::TextureType::Texture2D);
desc.sampleCount = std::max(surface.GetSampleCount(), 1u);
desc.sampleQuality = surface.GetSampleQuality();
return desc;
}
RenderGraphImportedTextureOptions BuildImportedTextureOptions(
const RenderSurface& surface,
bool isDepth,
RenderGraphSurfaceImportUsage usage,
bool graphOwnsTransitions) {
const RHI::ResourceStates beforeState =
isDepth ? surface.GetDepthStateBefore() : surface.GetColorStateBefore();
const RHI::ResourceStates afterState =
isDepth ? surface.GetDepthStateAfter() : surface.GetColorStateAfter();
RenderGraphImportedTextureOptions options = {};
options.initialState =
usage == RenderGraphSurfaceImportUsage::Output
? beforeState
: afterState;
options.finalState =
usage == RenderGraphSurfaceImportUsage::Output
? afterState
: options.initialState;
options.graphOwnsTransitions = graphOwnsTransitions;
return options;
}
RenderGraphTextureHandle ImportRenderGraphTexture(
RenderGraphBuilder& builder,
RenderGraphImportedTextureRegistry& registry,
const Containers::String& name,
const RenderGraphTextureDesc& desc,
RHI::RHIResourceView* view,
const RenderGraphImportedTextureOptions& importedOptions) {
if (view == nullptr) {
return {};
}
const auto existing = registry.find(view);
if (existing != registry.end()) {
builder.MergeImportedTextureOptions(existing->second, importedOptions);
return existing->second;
}
const RenderGraphTextureHandle handle =
builder.ImportTexture(name, desc, view, importedOptions);
registry.emplace(view, handle);
return handle;
}
RenderGraphImportedSurface ImportRenderGraphSurface(
RenderGraphBuilder& builder,
RenderGraphImportedTextureRegistry& registry,
const Containers::String& surfaceName,
const RenderSurface* surface,
RenderGraphSurfaceImportUsage usage,
bool graphOwnsColorTransitions = false,
bool graphOwnsDepthTransitions = false) {
RenderGraphImportedSurface importedSurface = {};
if (surface == nullptr) {
return importedSurface;
}
const RenderGraphTextureDesc colorDesc =
BuildImportedTextureDesc(*surface, kRenderGraphImportedColorFormat);
const std::vector<RHI::RHIResourceView*>& colorAttachments = surface->GetColorAttachments();
importedSurface.colorTextures.reserve(colorAttachments.size());
for (size_t colorIndex = 0; colorIndex < colorAttachments.size(); ++colorIndex) {
RHI::RHIResourceView* colorAttachment = colorAttachments[colorIndex];
if (colorAttachment == nullptr) {
continue;
}
importedSurface.colorTextures.push_back(
ImportRenderGraphTexture(
builder,
registry,
BuildRenderGraphResourceName(surfaceName, "Color", colorIndex, true),
colorDesc,
colorAttachment,
BuildImportedTextureOptions(
*surface,
false,
usage,
graphOwnsColorTransitions)));
}
if (RHI::RHIResourceView* depthAttachment = surface->GetDepthAttachment();
depthAttachment != nullptr) {
importedSurface.depthTexture =
ImportRenderGraphTexture(
builder,
registry,
BuildRenderGraphResourceName(surfaceName, "Depth"),
BuildImportedTextureDesc(*surface, kRenderGraphImportedDepthFormat),
depthAttachment,
BuildImportedTextureOptions(
*surface,
true,
usage,
graphOwnsDepthTransitions));
}
return importedSurface;
}
RenderGraphTextureHandle GetPrimaryColorTexture(
const RenderGraphImportedSurface& surface) {
for (RenderGraphTextureHandle texture : surface.colorTextures) {
if (texture.IsValid()) {
return texture;
}
}
return {};
}
void ReadRenderGraphSurface(
RenderGraphPassBuilder& passBuilder,
const RenderGraphImportedSurface& surface) {
for (RenderGraphTextureHandle texture : surface.colorTextures) {
if (texture.IsValid()) {
passBuilder.ReadTexture(texture);
}
}
if (surface.depthTexture.IsValid()) {
passBuilder.ReadDepthTexture(surface.depthTexture);
}
}
void ReadRenderGraphColorSurface(
RenderGraphPassBuilder& passBuilder,
const RenderGraphImportedSurface& surface) {
for (RenderGraphTextureHandle texture : surface.colorTextures) {
if (texture.IsValid()) {
passBuilder.ReadTexture(texture);
}
}
}
void WriteRenderGraphSurface(
RenderGraphPassBuilder& passBuilder,
const RenderGraphImportedSurface& surface) {
for (RenderGraphTextureHandle texture : surface.colorTextures) {
if (texture.IsValid()) {
passBuilder.WriteTexture(texture);
}
}
if (surface.depthTexture.IsValid()) {
passBuilder.WriteDepthTexture(surface.depthTexture);
}
}
void WriteRenderGraphColorSurface(
RenderGraphPassBuilder& passBuilder,
const RenderGraphImportedSurface& surface) {
for (RenderGraphTextureHandle texture : surface.colorTextures) {
if (texture.IsValid()) {
passBuilder.WriteTexture(texture);
}
}
}
bool IsFullscreenSequenceStage(
CameraFrameStage stage) {
return stage == CameraFrameStage::PostProcess ||
stage == CameraFrameStage::FinalOutput;
}
Containers::String BuildRenderGraphSequencePassName(
const Containers::String& stageName,
size_t passIndex) {
std::string name = stageName.CStr();
name += ".Pass";
name += std::to_string(passIndex);
return Containers::String(name.c_str());
}
RenderGraphTextureDesc BuildFullscreenTransientTextureDesc(
const RenderSurface& surface) {
RenderGraphTextureDesc desc = {};
desc.width = surface.GetWidth() > 0u ? surface.GetWidth() : surface.GetRenderAreaWidth();
desc.height = surface.GetHeight() > 0u ? surface.GetHeight() : surface.GetRenderAreaHeight();
desc.format = static_cast<Core::uint32>(kRenderGraphImportedColorFormat);
desc.textureType = static_cast<Core::uint32>(RHI::TextureType::Texture2D);
desc.sampleCount = 1u;
desc.sampleQuality = 0u;
return desc;
}
Resources::ShaderKeywordSet BuildSceneGlobalShaderKeywords(
const RenderSceneData& sceneData) {
Resources::ShaderKeywordSet keywords = {};
if (sceneData.lighting.HasMainDirectionalShadow()) {
keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
}
Resources::NormalizeShaderKeywordSetInPlace(keywords);
return keywords;
}
bool InitializeStandalonePass(
RenderPass* pass,
const RenderContext& context) {
if (pass == nullptr) {
return false;
}
if (pass->Initialize(context)) {
return true;
}
pass->Shutdown();
return false;
}
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RenderSceneData BuildScenePassRequestSceneData(
const ScenePassRenderRequest& request,
const RenderSurface& requestSurface,
const RenderSceneData& baseSceneData) {
RenderSceneData sceneData = baseSceneData;
if (request.hasCameraDataOverride) {
sceneData.cameraData = request.cameraDataOverride;
}
sceneData.cameraData.viewportWidth = requestSurface.GetRenderAreaWidth();
sceneData.cameraData.viewportHeight = requestSurface.GetRenderAreaHeight();
sceneData.cameraData.clearFlags = request.clearFlags;
if (request.hasClearColorOverride) {
sceneData.cameraData.clearColor = request.clearColorOverride;
}
return sceneData;
}
bool ExecuteScenePassRequest(
RenderPass* pass,
const ScenePassRenderRequest& request,
const RenderContext& context,
const RenderSceneData& baseSceneData,
const RenderSurface* surfaceOverride = nullptr) {
if (!request.IsRequested()) {
return true;
}
if (!InitializeStandalonePass(pass, context)) {
return false;
}
const RenderSurface& requestSurface =
surfaceOverride != nullptr ? *surfaceOverride : request.surface;
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const RenderSceneData sceneData =
BuildScenePassRequestSceneData(
request,
requestSurface,
baseSceneData);
const RenderPassContext passContext = {
context,
requestSurface,
sceneData,
nullptr,
nullptr,
RHI::ResourceStates::Common
};
return pass->Execute(passContext);
}
bool ExecuteStandalonePass(
RenderPass* pass,
const RenderContext& context,
const RenderSurface& surface,
const RenderSceneData& sceneData) {
if (pass == nullptr) {
return false;
}
if (!InitializeStandalonePass(pass, context)) {
return false;
}
const RenderPassContext passContext = {
context,
surface,
sceneData,
nullptr,
nullptr,
RHI::ResourceStates::Common
};
return pass->Execute(passContext);
}
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RenderSceneData BuildStandaloneStageSceneData(
CameraFrameStage stage,
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
const RenderSceneData& baseSceneData,
const RenderSurface& stageSurface) {
if (stage == CameraFrameStage::ShadowCaster &&
shadowState.shadowCasterRequest.IsRequested()) {
return BuildScenePassRequestSceneData(
shadowState.shadowCasterRequest,
stageSurface,
baseSceneData);
}
if (const ScenePassRenderRequest* request = plan.GetScenePassRequest(stage);
request != nullptr) {
return BuildScenePassRequestSceneData(
*request,
stageSurface,
baseSceneData);
}
return baseSceneData;
}
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class ScopedInitializedPassSequence {
public:
ScopedInitializedPassSequence(
RenderPassSequence* sequence,
const RenderContext& context)
: m_sequence(sequence) {
if (m_sequence == nullptr) {
return;
}
if (!m_sequence->Initialize(context)) {
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m_failed = true;
m_sequence->Shutdown();
m_sequence = nullptr;
}
}
ScopedInitializedPassSequence(const ScopedInitializedPassSequence&) = delete;
ScopedInitializedPassSequence& operator=(const ScopedInitializedPassSequence&) = delete;
~ScopedInitializedPassSequence() {
// Request-owned pass sequences may record GPU work that executes only after the
// caller closes/submits the command list. Do not destroy sequence-owned GPU
// resources here; the sequence owner must shut them down explicitly when the
// sequence is no longer needed.
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}
bool IsReady() const {
return !m_failed;
}
private:
RenderPassSequence* m_sequence = nullptr;
bool m_failed = false;
};
bool EnsureInitializedPassSequence(
std::unique_ptr<ScopedInitializedPassSequence>& activeSequence,
RenderPassSequence* sequence,
const RenderContext& context) {
if (activeSequence == nullptr) {
activeSequence = std::make_unique<ScopedInitializedPassSequence>(sequence, context);
}
return activeSequence->IsReady();
}
struct CameraFrameExecutionState {
RenderPipeline* pipeline = nullptr;
RenderPass* objectIdPass = nullptr;
RenderPass* depthOnlyPass = nullptr;
RenderPass* shadowCasterPass = nullptr;
std::unique_ptr<ScopedInitializedPassSequence> preScenePasses;
std::unique_ptr<ScopedInitializedPassSequence> postProcessPasses;
std::unique_ptr<ScopedInitializedPassSequence> finalOutputPasses;
std::unique_ptr<ScopedInitializedPassSequence> postScenePasses;
std::unique_ptr<ScopedInitializedPassSequence> overlayPasses;
};
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RenderPass* ResolveStandaloneStagePass(
CameraFrameStage stage,
CameraFrameExecutionState& executionState) {
switch (stage) {
case CameraFrameStage::ShadowCaster:
return executionState.shadowCasterPass;
case CameraFrameStage::DepthOnly:
return executionState.depthOnlyPass;
case CameraFrameStage::ObjectId:
return executionState.objectIdPass;
default:
return nullptr;
}
}
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std::unique_ptr<ScopedInitializedPassSequence>* ResolveStageSequenceState(
CameraFrameStage stage,
CameraFrameExecutionState& executionState) {
switch (stage) {
case CameraFrameStage::PreScenePasses:
return &executionState.preScenePasses;
case CameraFrameStage::PostProcess:
return &executionState.postProcessPasses;
case CameraFrameStage::FinalOutput:
return &executionState.finalOutputPasses;
case CameraFrameStage::PostScenePasses:
return &executionState.postScenePasses;
case CameraFrameStage::OverlayPasses:
return &executionState.overlayPasses;
default:
return nullptr;
}
}
bool RecordSequencePass(
RenderPass& pass,
const RenderPassRenderGraphContext& context,
const Internal::RenderPassGraphIO& io) {
return pass.SupportsRenderGraph()
? pass.RecordRenderGraph(context)
: Internal::RecordRasterRenderPass(pass, context, io);
}
RenderSurface BuildGraphManagedImportedSurface(
const RenderSurface& templateSurface,
RHI::ResourceStates stateBefore,
RHI::ResourceStates stateAfter) {
RenderSurface surface = templateSurface;
surface.SetAutoTransitionEnabled(false);
surface.SetColorStateBefore(stateBefore);
surface.SetColorStateAfter(stateAfter);
return surface;
}
RenderSurface BuildGraphManagedPassSurface(
const RenderSurface& templateSurface) {
RenderSurface surface = templateSurface;
surface.SetAutoTransitionEnabled(false);
return surface;
}
struct FullscreenStageGraphBinding {
const RenderSurface* sourceSurfaceTemplate = nullptr;
RHI::RHIResourceView* sourceColorView = nullptr;
RHI::ResourceStates sourceColorState = RHI::ResourceStates::Common;
RenderGraphTextureHandle sourceColor = {};
RenderGraphTextureHandle outputColor = {};
};
const RenderSurface* ResolveFrameStageOutputSurface(
CameraFrameStage stage,
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState) {
switch (stage) {
case CameraFrameStage::ShadowCaster:
return shadowState.shadowCasterRequest.IsRequested()
? &shadowState.shadowCasterRequest.surface
: nullptr;
case CameraFrameStage::DepthOnly:
return plan.request.depthOnly.IsRequested()
? &plan.request.depthOnly.surface
: nullptr;
case CameraFrameStage::ObjectId:
return plan.request.objectId.IsRequested()
? &plan.request.objectId.surface
: nullptr;
default:
return plan.GetOutputSurface(stage);
}
}
bool ShouldGraphOwnStageColorTransitions(
CameraFrameStage stage) {
return stage == CameraFrameStage::MainScene ||
stage == CameraFrameStage::PostProcess ||
stage == CameraFrameStage::FinalOutput ||
stage == CameraFrameStage::ObjectId;
}
bool ShouldGraphOwnStageDepthTransitions(
CameraFrameStage stage) {
return stage == CameraFrameStage::ShadowCaster ||
stage == CameraFrameStage::DepthOnly ||
stage == CameraFrameStage::MainScene ||
stage == CameraFrameStage::ObjectId;
}
bool CanUseGraphManagedImportedSurface(
const RenderGraphImportedSurface& surface,
const RenderGraphExecutionContext& graphContext) {
bool hasAnyTexture = false;
for (RenderGraphTextureHandle texture : surface.colorTextures) {
if (!texture.IsValid()) {
continue;
}
hasAnyTexture = true;
if (!graphContext.OwnsTextureTransitions(texture)) {
return false;
}
}
if (surface.depthTexture.IsValid()) {
hasAnyTexture = true;
if (!graphContext.OwnsTextureTransitions(surface.depthTexture)) {
return false;
}
}
return hasAnyTexture;
}
RenderGraphTextureHandle ResolveStageOutputColorHandle(
CameraFrameStage stage,
const CameraFramePlan& plan,
const Containers::String& stageName,
const RenderPassContext& stagePassContext,
const RenderGraphImportedSurface& outputSurface,
RenderGraphBuilder& graphBuilder) {
if (stage == CameraFrameStage::MainScene &&
plan.usesGraphManagedMainSceneColor) {
return graphBuilder.CreateTransientTexture(
stageName + ".Color",
BuildImportedTextureDesc(
stagePassContext.surface,
kRenderGraphImportedColorFormat));
}
if (stage == CameraFrameStage::PostProcess &&
plan.usesGraphManagedPostProcessColor) {
return graphBuilder.CreateTransientTexture(
stageName + ".Color",
BuildFullscreenTransientTextureDesc(stagePassContext.surface));
}
return GetPrimaryColorTexture(outputSurface);
}
FullscreenStageGraphBinding ResolveFullscreenStageGraphBinding(
CameraFrameStage stage,
const CameraFramePlan& plan,
const RenderPassContext& stagePassContext,
const RenderGraphImportedSurface& sourceSurface,
RenderGraphTextureHandle outputColor,
const RenderGraphBlackboard* blackboard) {
FullscreenStageGraphBinding binding = {};
binding.sourceSurfaceTemplate = stagePassContext.sourceSurface;
binding.sourceColorView = stagePassContext.sourceColorView;
binding.sourceColorState = stagePassContext.sourceColorState;
binding.sourceColor = GetPrimaryColorTexture(sourceSurface);
binding.outputColor = outputColor;
if (stage == CameraFrameStage::PostProcess &&
plan.postProcessSource == CameraFrameColorSource::MainSceneColor) {
binding.sourceSurfaceTemplate = &stagePassContext.surface;
binding.sourceColorView = nullptr;
binding.sourceColorState = RHI::ResourceStates::PixelShaderResource;
binding.sourceColor =
ResolveCameraFrameRenderGraphColorSource(
blackboard,
plan.postProcessSource);
}
if (stage == CameraFrameStage::FinalOutput) {
if (plan.finalOutputSource == CameraFrameColorSource::MainSceneColor ||
plan.finalOutputSource == CameraFrameColorSource::PostProcessColor) {
binding.sourceSurfaceTemplate = &stagePassContext.surface;
binding.sourceColorView = nullptr;
binding.sourceColorState = RHI::ResourceStates::PixelShaderResource;
binding.sourceColor =
ResolveCameraFrameRenderGraphColorSource(
blackboard,
plan.finalOutputSource);
}
}
if (binding.sourceSurfaceTemplate == nullptr &&
binding.sourceColor.IsValid()) {
binding.sourceSurfaceTemplate = &stagePassContext.surface;
}
return binding;
}
RenderPassContext BuildFrameStagePassContext(
CameraFrameStage stage,
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
const RenderSceneData& sceneData) {
const RenderSurface* outputSurface =
ResolveFrameStageOutputSurface(stage, plan, shadowState);
return {
plan.request.context,
outputSurface != nullptr ? *outputSurface : plan.request.surface,
sceneData,
plan.GetSourceSurface(stage),
plan.GetSourceColorView(stage),
plan.GetSourceColorState(stage)
};
}
bool ExecuteRecordedFrameStage(
CameraFrameStage stage,
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
const RenderSceneData& sceneData,
CameraFrameExecutionState& executionState,
const RenderPassContext& passContext) {
switch (stage) {
case CameraFrameStage::ShadowCaster:
return ExecuteScenePassRequest(
executionState.shadowCasterPass,
shadowState.shadowCasterRequest,
plan.request.context,
sceneData,
&passContext.surface);
case CameraFrameStage::DepthOnly:
return ExecuteScenePassRequest(
executionState.depthOnlyPass,
plan.request.depthOnly,
plan.request.context,
sceneData,
&passContext.surface);
case CameraFrameStage::MainScene:
return executionState.pipeline != nullptr &&
executionState.pipeline->Render(
FrameExecutionContext(
plan.request.context,
passContext.surface,
sceneData,
passContext.sourceSurface,
passContext.sourceColorView,
passContext.sourceColorState));
case CameraFrameStage::ObjectId:
return !plan.request.objectId.IsRequested() ||
ExecuteStandalonePass(
executionState.objectIdPass,
plan.request.context,
passContext.surface,
sceneData);
default:
return false;
}
}
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bool RecordRegularPassSequenceStage(
CameraFrameStage stage,
const Containers::String& stageName,
const RenderPassContext& stagePassContext,
const RenderGraphImportedSurface& outputSurface,
const RenderSceneData& sceneData,
RenderPassSequence* stageSequence,
CameraFrameExecutionState& executionState,
RenderGraphBuilder& graphBuilder,
RenderGraphBlackboard& blackboard,
bool& stageExecutionSucceeded) {
if (stageSequence == nullptr || stageSequence->GetPassCount() == 0u) {
return true;
}
std::unique_ptr<ScopedInitializedPassSequence>* const activeSequence =
ResolveStageSequenceState(stage, executionState);
RenderPassSequence* const sequence = stageSequence;
const RenderContext* const renderContext = &stagePassContext.renderContext;
const RenderPassGraphBeginCallback beginSequencePass =
[&, activeSequence, sequence, renderContext](const RenderPassContext&) -> bool {
if (activeSequence == nullptr ||
!EnsureInitializedPassSequence(
*activeSequence,
sequence,
*renderContext)) {
stageExecutionSucceeded = false;
return false;
}
return true;
};
const bool writesColor = GetPrimaryColorTexture(outputSurface).IsValid();
const bool writesDepth = outputSurface.depthTexture.IsValid();
for (size_t passIndex = 0u; passIndex < stageSequence->GetPassCount(); ++passIndex) {
RenderPass* const pass = stageSequence->GetPass(passIndex);
if (pass == nullptr) {
continue;
}
const Containers::String passName =
stageSequence->GetPassCount() == 1u
? stageName
: BuildRenderGraphSequencePassName(stageName, passIndex);
const RenderPassRenderGraphContext passContext = {
graphBuilder,
passName,
stagePassContext.renderContext,
sceneData,
stagePassContext.surface,
stagePassContext.sourceSurface,
stagePassContext.sourceColorView,
stagePassContext.sourceColorState,
{},
outputSurface.colorTextures,
outputSurface.depthTexture,
&stageExecutionSucceeded,
beginSequencePass,
{},
&blackboard
};
if (!RecordSequencePass(
*pass,
passContext,
{
false,
writesColor,
writesDepth
})) {
return false;
}
}
return true;
}
bool RecordFullscreenPassSequenceStage(
CameraFrameStage stage,
const Containers::String& stageName,
const RenderPassContext& stagePassContext,
const FullscreenStageGraphBinding& binding,
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const RenderSceneData& sceneData,
RenderPassSequence* stageSequence,
CameraFrameExecutionState& executionState,
RenderGraphBuilder& graphBuilder,
RenderGraphBlackboard& blackboard,
bool& stageExecutionSucceeded) {
if (stageSequence == nullptr || stageSequence->GetPassCount() == 0u) {
return true;
}
std::unique_ptr<ScopedInitializedPassSequence>* const activeSequence =
ResolveStageSequenceState(stage, executionState);
RenderPassSequence* const sequence = stageSequence;
const RenderContext* const renderContext = &stagePassContext.renderContext;
const RenderPassGraphBeginCallback beginSequencePass =
[&, activeSequence, sequence, renderContext](const RenderPassContext&) -> bool {
if (activeSequence == nullptr ||
!EnsureInitializedPassSequence(
*activeSequence,
sequence,
*renderContext)) {
stageExecutionSucceeded = false;
return false;
}
return true;
};
RenderGraphTextureHandle currentSourceColor = binding.sourceColor;
const RenderGraphTextureHandle finalOutputColor = binding.outputColor;
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const RenderGraphTextureDesc transientDesc =
BuildFullscreenTransientTextureDesc(stagePassContext.surface);
for (size_t passIndex = 0u; passIndex < stageSequence->GetPassCount(); ++passIndex) {
RenderPass* const pass = stageSequence->GetPass(passIndex);
if (pass == nullptr) {
continue;
}
const bool isLastPass = (passIndex + 1u) == stageSequence->GetPassCount();
const Containers::String passName =
stageSequence->GetPassCount() == 1u
? stageName
: BuildRenderGraphSequencePassName(stageName, passIndex);
const RenderGraphTextureHandle passOutputColor =
isLastPass
? finalOutputColor
: graphBuilder.CreateTransientTexture(
passName + ".Color",
transientDesc);
const RenderSurface* const sourceSurfaceTemplate =
passIndex == 0u
? binding.sourceSurfaceTemplate
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: &stagePassContext.surface;
RHI::RHIResourceView* const sourceColorView =
passIndex == 0u
? binding.sourceColorView
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: nullptr;
const RHI::ResourceStates sourceColorState =
passIndex == 0u
? binding.sourceColorState
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: RHI::ResourceStates::PixelShaderResource;
const RenderPassRenderGraphContext passContext = {
graphBuilder,
passName,
stagePassContext.renderContext,
sceneData,
stagePassContext.surface,
sourceSurfaceTemplate,
sourceColorView,
sourceColorState,
currentSourceColor,
std::vector<RenderGraphTextureHandle>{ passOutputColor },
{},
&stageExecutionSucceeded,
beginSequencePass,
{},
&blackboard
};
if (!RecordSequencePass(
*pass,
passContext,
{
true,
true,
false
})) {
return false;
}
currentSourceColor = passOutputColor;
}
return true;
}
bool ExecuteRenderGraphPlan(
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
const RenderSceneData& sceneData,
CameraFrameExecutionState& executionState) {
RenderGraph graph = {};
RenderGraphBuilder graphBuilder(graph);
RenderGraphBlackboard blackboard = {};
RenderGraphImportedTextureRegistry importedTextures = {};
CameraFrameRenderGraphResources& frameResources =
blackboard.Emplace<CameraFrameRenderGraphResources>();
bool stageExecutionSucceeded = true;
for (const CameraFrameStageInfo& stageInfo : kOrderedCameraFrameStages) {
if (!plan.HasFrameStage(stageInfo.stage) &&
stageInfo.stage != CameraFrameStage::MainScene) {
continue;
}
const CameraFrameStage stage = stageInfo.stage;
const Containers::String stageName(GetCameraFrameStageName(stageInfo.stage));
RenderPassSequence* const stageSequence = plan.GetPassSequence(stage);
const RenderPassContext stagePassContext =
BuildFrameStagePassContext(stage, plan, shadowState, sceneData);
const RenderGraphImportedSurface sourceSurface =
ImportRenderGraphSurface(
graphBuilder,
importedTextures,
stageName + ".Source",
stagePassContext.sourceSurface,
RenderGraphSurfaceImportUsage::Source,
IsFullscreenSequenceStage(stage));
const RenderGraphImportedSurface outputSurface =
ImportRenderGraphSurface(
graphBuilder,
importedTextures,
stageName + ".Output",
&stagePassContext.surface,
RenderGraphSurfaceImportUsage::Output,
ShouldGraphOwnStageColorTransitions(stage),
ShouldGraphOwnStageDepthTransitions(stage));
const RenderGraphTextureHandle stageOutputColor =
ResolveStageOutputColorHandle(
stage,
plan,
stageName,
stagePassContext,
outputSurface,
graphBuilder);
if (stage == CameraFrameStage::ShadowCaster &&
shadowState.HasShadowSampling() &&
outputSurface.depthTexture.IsValid()) {
frameResources.mainDirectionalShadow = outputSurface.depthTexture;
}
WriteCameraFrameRenderGraphStageSurfaceResources(
frameResources,
stage,
stageOutputColor,
outputSurface.depthTexture);
const RenderSurface stageSurfaceTemplate = stagePassContext.surface;
const bool hasStageSourceSurface = stagePassContext.sourceSurface != nullptr;
const RenderSurface stageSourceSurfaceTemplate =
hasStageSourceSurface
? *stagePassContext.sourceSurface
: RenderSurface();
const RHI::RHIResourceView* const stageSourceColorView = stagePassContext.sourceColorView;
const RHI::ResourceStates stageSourceColorState = stagePassContext.sourceColorState;
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if (stageSequence != nullptr) {
const bool recordResult =
IsFullscreenSequenceStage(stage)
? RecordFullscreenPassSequenceStage(
stage,
stageName,
stagePassContext,
ResolveFullscreenStageGraphBinding(
stage,
plan,
stagePassContext,
sourceSurface,
stageOutputColor,
&blackboard),
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sceneData,
stageSequence,
executionState,
graphBuilder,
blackboard,
stageExecutionSucceeded)
: RecordRegularPassSequenceStage(
stage,
stageName,
stagePassContext,
outputSurface,
sceneData,
stageSequence,
executionState,
graphBuilder,
blackboard,
stageExecutionSucceeded);
if (!recordResult) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
Containers::String("CameraRenderer::Render failed: pass-sequence graph recording returned false for ") +
stageName);
return false;
}
continue;
}
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RenderPass* const standaloneStagePass =
ResolveStandaloneStagePass(stage, executionState);
if (standaloneStagePass != nullptr &&
standaloneStagePass->SupportsRenderGraph()) {
const RenderSceneData stageSceneData =
BuildStandaloneStageSceneData(
stage,
plan,
shadowState,
sceneData,
stageSurfaceTemplate);
const RenderPassGraphBeginCallback beginStandalonePass =
[&, standaloneStagePass](const RenderPassContext&) -> bool {
if (!InitializeStandalonePass(
standaloneStagePass,
plan.request.context)) {
stageExecutionSucceeded = false;
return false;
}
return true;
};
const RenderPassRenderGraphContext standalonePassContext = {
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graphBuilder,
stageName,
plan.request.context,
stageSceneData,
stageSurfaceTemplate,
hasStageSourceSurface ? &stageSourceSurfaceTemplate : nullptr,
const_cast<RHI::RHIResourceView*>(stageSourceColorView),
stageSourceColorState,
GetPrimaryColorTexture(sourceSurface),
std::vector<RenderGraphTextureHandle>{ stageOutputColor },
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outputSurface.depthTexture,
&stageExecutionSucceeded,
beginStandalonePass,
{},
&blackboard
};
if (!standaloneStagePass->RecordRenderGraph(standalonePassContext)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
Containers::String("CameraRenderer::Render failed: RenderPass::RecordRenderGraph returned false for ") +
stageName);
return false;
}
continue;
}
if (stage == CameraFrameStage::MainScene &&
executionState.pipeline != nullptr &&
executionState.pipeline->SupportsMainSceneRenderGraph()) {
const RenderPipelineMainSceneRenderGraphContext mainSceneContext = {
graphBuilder,
stageName,
plan.request.context,
sceneData,
stageSurfaceTemplate,
hasStageSourceSurface ? &stageSourceSurfaceTemplate : nullptr,
const_cast<RHI::RHIResourceView*>(stageSourceColorView),
stageSourceColorState,
std::vector<RenderGraphTextureHandle>{ stageOutputColor },
outputSurface.depthTexture,
&stageExecutionSucceeded,
&blackboard
};
if (!executionState.pipeline->RecordMainSceneRenderGraph(mainSceneContext)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: RenderPipeline::RecordMainSceneRenderGraph returned false");
return false;
}
continue;
}
graphBuilder.AddRasterPass(
stageName,
[&, sourceSurface, outputSurface, stage, stageSurfaceTemplate, hasStageSourceSurface, stageSourceSurfaceTemplate, stageSourceColorView, stageSourceColorState](
RenderGraphPassBuilder& passBuilder) {
if (IsFullscreenSequenceStage(stage)) {
ReadRenderGraphColorSurface(passBuilder, sourceSurface);
WriteRenderGraphColorSurface(passBuilder, outputSurface);
} else {
ReadRenderGraphSurface(passBuilder, sourceSurface);
WriteRenderGraphSurface(passBuilder, outputSurface);
}
passBuilder.SetExecuteCallback(
[&, stage, sourceSurface, outputSurface, stageSurfaceTemplate, hasStageSourceSurface, stageSourceSurfaceTemplate, stageSourceColorView, stageSourceColorState](
const RenderGraphExecutionContext& executionContext) {
if (!stageExecutionSucceeded) {
return;
}
const RenderSurface* resolvedSourceSurface =
hasStageSourceSurface
? &stageSourceSurfaceTemplate
: nullptr;
RHI::RHIResourceView* resolvedSourceColorView =
const_cast<RHI::RHIResourceView*>(stageSourceColorView);
RHI::ResourceStates resolvedSourceColorState = stageSourceColorState;
RenderSurface graphManagedSourceSurface = {};
if (IsFullscreenSequenceStage(stage) &&
hasStageSourceSurface &&
CanUseGraphManagedImportedSurface(sourceSurface, executionContext)) {
graphManagedSourceSurface =
BuildGraphManagedImportedSurface(
stageSourceSurfaceTemplate,
RHI::ResourceStates::PixelShaderResource,
RHI::ResourceStates::PixelShaderResource);
resolvedSourceSurface = &graphManagedSourceSurface;
resolvedSourceColorState = RHI::ResourceStates::PixelShaderResource;
}
const RenderSurface* resolvedOutputSurface = &stageSurfaceTemplate;
RenderSurface graphManagedOutputSurface = {};
if (CanUseGraphManagedImportedSurface(outputSurface, executionContext)) {
graphManagedOutputSurface =
BuildGraphManagedPassSurface(stageSurfaceTemplate);
resolvedOutputSurface = &graphManagedOutputSurface;
}
const RenderPassContext passContextOverride = {
plan.request.context,
*resolvedOutputSurface,
sceneData,
resolvedSourceSurface,
resolvedSourceColorView,
resolvedSourceColorState
};
stageExecutionSucceeded = ExecuteRecordedFrameStage(
stage,
plan,
shadowState,
sceneData,
executionState,
passContextOverride);
});
});
}
CompiledRenderGraph compiledGraph = {};
Containers::String errorMessage;
if (!RenderGraphCompiler::Compile(graph, compiledGraph, &errorMessage)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
Containers::String("CameraRenderer::Render failed: RenderGraph compile failed: ") +
errorMessage);
return false;
}
if (!RenderGraphExecutor::Execute(compiledGraph, plan.request.context, &errorMessage)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
Containers::String("CameraRenderer::Render failed: RenderGraph execute failed: ") +
errorMessage);
return false;
}
return stageExecutionSucceeded;
}
RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (plan.request.camera == nullptr ||
mainSceneSurface.GetDepthAttachment() == nullptr ||
!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
!plan.request.camera->IsSkyboxEnabled() ||
plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
}
if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
environment.mode = RenderEnvironmentMode::MaterialSkybox;
environment.materialSkybox.material = skyboxMaterial;
return environment;
}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
}
} // namespace
CameraRenderer::CameraRenderer()
: CameraRenderer(CreateDefaultPipelineAsset()) {
}
CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
: CameraRenderer(
std::move(pipeline),
std::make_unique<Passes::BuiltinObjectIdPass>(),
CreateDefaultDepthOnlyPass(),
CreateDefaultShadowCasterPass()) {
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}
CameraRenderer::CameraRenderer(
std::unique_ptr<RenderPipeline> pipeline,
std::unique_ptr<RenderPass> objectIdPass,
std::unique_ptr<RenderPass> depthOnlyPass,
std::unique_ptr<RenderPass> shadowCasterPass)
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: m_pipelineAsset(nullptr)
, m_objectIdPass(std::move(objectIdPass))
, m_depthOnlyPass(std::move(depthOnlyPass))
, m_shadowCasterPass(std::move(shadowCasterPass))
, m_directionalShadowRuntime(std::make_unique<DirectionalShadowRuntime>()) {
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if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
ResetPipeline(std::move(pipeline));
}
CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_pipelineAsset(std::move(pipelineAsset))
, m_objectIdPass(std::make_unique<Passes::BuiltinObjectIdPass>())
, m_depthOnlyPass(CreateDefaultDepthOnlyPass())
, m_shadowCasterPass(CreateDefaultShadowCasterPass())
, m_directionalShadowRuntime(std::make_unique<DirectionalShadowRuntime>()) {
SetPipelineAsset(m_pipelineAsset);
}
CameraRenderer::~CameraRenderer() {
if (m_pipeline) {
m_pipeline->Shutdown();
}
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if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
}
void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_pipelineAsset.reset();
ResetPipeline(std::move(pipeline));
}
void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
}
void CameraRenderer::SetObjectIdPass(std::unique_ptr<RenderPass> objectIdPass) {
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if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
m_objectIdPass = std::move(objectIdPass);
if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
}
void CameraRenderer::SetDepthOnlyPass(std::unique_ptr<RenderPass> depthOnlyPass) {
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
m_depthOnlyPass = std::move(depthOnlyPass);
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
}
void CameraRenderer::SetShadowCasterPass(std::unique_ptr<RenderPass> shadowCasterPass) {
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
m_shadowCasterPass = std::move(shadowCasterPass);
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
}
void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
if (m_pipeline != nullptr) {
m_pipeline->Shutdown();
}
m_pipeline = std::move(pipeline);
if (m_pipeline == nullptr) {
m_pipelineAsset = CreateDefaultPipelineAsset();
m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
}
}
bool CameraRenderer::BuildSceneDataForPlan(
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
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RenderSceneData& outSceneData) {
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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outSceneData = m_sceneExtractor.ExtractForCamera(
*plan.request.scene,
*plan.request.camera,
mainSceneSurface.GetRenderAreaWidth(),
mainSceneSurface.GetRenderAreaHeight());
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if (!outSceneData.HasCamera()) {
return false;
}
outSceneData.lighting.mainDirectionalShadow = shadowState.shadowData;
outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
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outSceneData.cameraData.clearFlags = plan.request.clearFlags;
outSceneData.environment = BuildEnvironmentData(plan);
if (plan.request.hasClearColorOverride) {
outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
}
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return true;
}
bool CameraRenderer::ExecuteRenderPlan(
const CameraFramePlan& plan,
const DirectionalShadowExecutionState& shadowState,
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const RenderSceneData& sceneData) {
CameraFrameExecutionState executionState = {};
executionState.pipeline = m_pipeline.get();
executionState.objectIdPass = m_objectIdPass.get();
executionState.depthOnlyPass = m_depthOnlyPass.get();
executionState.shadowCasterPass = m_shadowCasterPass.get();
return ExecuteRenderGraphPlan(plan, shadowState, sceneData, executionState);
}
bool CameraRenderer::Render(
const CameraFramePlan& plan) {
if (!plan.IsValid() || m_pipeline == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: plan invalid or pipeline missing");
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return false;
}
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
mainSceneSurface.GetRenderAreaHeight() == 0) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: main scene surface render area is empty");
return false;
}
if (plan.request.depthOnly.IsRequested() &&
!plan.request.depthOnly.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: depth-only request invalid");
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return false;
}
if (plan.postProcess.IsRequested() &&
!plan.IsPostProcessStageValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: post-process request invalid");
return false;
}
if (plan.usesGraphManagedMainSceneColor &&
(m_pipeline == nullptr || !m_pipeline->SupportsMainSceneRenderGraph())) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: graph-managed main scene color requires pipeline main-scene render-graph support");
return false;
}
if (plan.finalOutput.IsRequested() &&
!plan.IsFinalOutputStageValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: final-output request invalid");
return false;
}
if (plan.request.objectId.IsRequested() &&
!plan.request.objectId.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: object-id request invalid");
return false;
}
DirectionalShadowExecutionState shadowState = {};
if (m_directionalShadowRuntime == nullptr ||
!m_directionalShadowRuntime->ResolveExecutionState(plan, shadowState)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: DirectionalShadowRuntime::ResolveExecutionState returned false");
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return false;
}
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RenderSceneData sceneData = {};
if (!BuildSceneDataForPlan(plan, shadowState, sceneData)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: BuildSceneDataForPlan returned false");
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return false;
}
if (!ExecuteRenderPlan(plan, shadowState, sceneData)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: ExecuteRenderPlan returned false");
return false;
}
return true;
}
} // namespace Rendering
} // namespace XCEngine