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XCSDD/docs/api/math/quaternion/toeulerangles.md
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# Quaternion::ToEulerAngles
```cpp
Vector3 ToEulerAngles() const
```
将四元数转换为欧拉角(弧度)。
**返回:** `Vector3` - 欧拉角 (pitch, yaw, roll)
**复杂度:** O(1)
**示例:**
```cpp
Quaternion rot = ...;
Vector3 euler = rot.ToEulerAngles();
```