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XCSDD/docs/api/math/quaternion/toeulerangles.md
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Quaternion::ToEulerAngles

Vector3 ToEulerAngles() const

将四元数转换为欧拉角(弧度)。

返回: Vector3 - 欧拉角 (pitch, yaw, roll)

复杂度: O(1)

示例:

Quaternion rot = ...;
Vector3 euler = rot.ToEulerAngles();