- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
689 B
689 B
ReadWriteLock::ReadWriteLock
ReadWriteLock() = default;
默认构造函数。构造一个未锁定的读写锁。
参数: 无
返回: 无
线程安全: ✅
复杂度: O(1)
注意:
- 构造后的锁处于未锁定状态。
- 多个线程可以同时获取读锁。
示例:
#include "XCEngine/Threading/ReadWriteLock.h"
XCEngine::Threading::ReadWriteLock rwLock;
相关文档
ReadWriteLock- 返回类总览ReadLock- 获取读锁ReadUnlock- 释放读锁WriteLock- 获取写锁WriteUnlock- 释放写锁