- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
36 lines
689 B
Markdown
36 lines
689 B
Markdown
# ReadWriteLock::ReadWriteLock
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```cpp
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ReadWriteLock() = default;
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```
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默认构造函数。构造一个未锁定的读写锁。
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**参数:** 无
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**返回:** 无
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**线程安全:** ✅
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**复杂度:** O(1)
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**注意:**
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- 构造后的锁处于未锁定状态。
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- 多个线程可以同时获取读锁。
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**示例:**
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```cpp
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#include "XCEngine/Threading/ReadWriteLock.h"
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XCEngine::Threading::ReadWriteLock rwLock;
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```
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## 相关文档
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- [`ReadWriteLock`](readwritelock.md) - 返回类总览
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- [`ReadLock`](readlock.md) - 获取读锁
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- [`ReadUnlock`](readunlock.md) - 释放读锁
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- [`WriteLock`](writelock.md) - 获取写锁
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- [`WriteUnlock`](writeunlock.md) - 释放写锁
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