- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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895 B
ReadWriteLock::WriteLock
void WriteLock()
获取写锁(独占)。如果有读者持有锁或有其他写者正在等待,当前线程将阻塞,直到获得独占访问权。
参数: 无
返回: 无
线程安全: ✅
复杂度: 平均 O(1),写者饥饿时可能 O(n)
注意:
- 写锁为独占访问,持有期间不允许任何读锁或写锁。
- 写锁具有优先权,会阻塞后续到达的读者。
- 同一线程不可重复 WriteLock。
示例:
#include "XCEngine/Threading/ReadWriteLock.h"
#include <vector>
XCEngine::Threading::ReadWriteLock rwLock;
std::vector<int> buffer;
void Append(int value) {
rwLock.WriteLock();
buffer.push_back(value);
rwLock.WriteUnlock();
}
相关文档
ReadWriteLock- 返回类总览WriteUnlock- 释放写锁