- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
726 B
726 B
ReadWriteLock::WriteUnlock
void WriteUnlock()
释放写锁。唤醒所有等待中的读者和下一个写者。
参数: 无
返回: 无
线程安全: ✅
复杂度: O(1)
注意: 必须在持有写锁的线程中调用。
示例:
#include "XCEngine/Threading/ReadWriteLock.h"
#include <unordered_map>
#include <string>
XCEngine::Threading::ReadWriteLock rwLock;
std::unordered_map<std::string, int> cache;
void UpdateCache(const std::string& key, int value) {
rwLock.WriteLock();
cache[key] = value;
rwLock.WriteUnlock();
}
相关文档
ReadWriteLock- 返回类总览WriteLock- 获取写锁