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XCEngine/docs/api/resources/shader/getcompiledbinary.md

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Shader::GetCompiledBinary

const Containers::Array<Core::uint8>& GetCompiledBinary() const

获取编译后的着色器二进制数据。

返回: const Containers::Array<Core::uint8>& - 编译后二进制数据的引用

线程安全: 非线程安全

复杂度: O(1)

示例:

ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
const Containers::Array<Core::uint8>& binary = shader->GetCompiledBinary();

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