# Shader::GetCompiledBinary ```cpp const Containers::Array& GetCompiledBinary() const ``` 获取编译后的着色器二进制数据。 **返回:** `const Containers::Array&` - 编译后二进制数据的引用 **线程安全:** ❌ 非线程安全 **复杂度:** O(1) **示例:** ```cpp ResourceHandle shader = ResourceManager::Get().Load("shaders/vertex.glsl"); const Containers::Array& binary = shader->GetCompiledBinary(); ``` ## 相关文档 - [Shader 总览](shader.md) - 返回类总览